77 lines
3.0 KiB
C++
77 lines
3.0 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// $Id: G4EzWorld.hh,v 1.3 2006/06/29 15:29:07 gunter Exp $
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// $Name: geant4-09-01 $
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// ====================================================================
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// G4EzWorld.hh
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//
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// Utility class for supporting creating user geometry
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//
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// management of a world volume
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//
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// 2005 Q
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// ====================================================================
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#ifndef G4_EZ_WORLD_H
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#define G4_EZ_WORLD_H
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#include "globals.hh"
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// ====================================================================
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//
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// class definition
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//
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// ====================================================================
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class G4Material;
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class G4VPhysicalVolume;
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class G4EzWorld {
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protected:
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// world volume is automatically presented.
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static G4VPhysicalVolume* world;
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static G4VPhysicalVolume* CreateWorld(G4double dx=1.*m,
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G4double dy=1.*m,
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G4double dz=1.*m);
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public:
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G4EzWorld();
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~G4EzWorld();
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static G4VPhysicalVolume* GetWorldVolume();
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static void Reset(G4double dx, G4double dy, G4double dz);
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static void Resize(G4double dx, G4double dy, G4double dz);
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static void SetMaterial(G4Material* amaterial);
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static void SetVisibility(G4bool qvis);
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};
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// ====================================================================
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// inline functions
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// ====================================================================
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inline G4VPhysicalVolume* G4EzWorld::GetWorldVolume() { return world; }
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#endif
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