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geant4/environments/g4py/site-modules/EZsim/EZgeom/ezgeom/G4EzWorld.hh
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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
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// * *
// * Neither the authors of this software system, nor their employing *
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// * work make any representation or warranty, express or implied, *
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// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
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// ********************************************************************
//
// $Id: G4EzWorld.hh,v 1.3 2006/06/29 15:29:07 gunter Exp $
// $Name: geant4-09-01 $
// ====================================================================
// G4EzWorld.hh
//
// Utility class for supporting creating user geometry
//
// management of a world volume
//
// 2005 Q
// ====================================================================
#ifndef G4_EZ_WORLD_H
#define G4_EZ_WORLD_H
#include "globals.hh"
// ====================================================================
//
// class definition
//
// ====================================================================
class G4Material;
class G4VPhysicalVolume;
class G4EzWorld {
protected:
// world volume is automatically presented.
static G4VPhysicalVolume* world;
static G4VPhysicalVolume* CreateWorld(G4double dx=1.*m,
G4double dy=1.*m,
G4double dz=1.*m);
public:
G4EzWorld();
~G4EzWorld();
static G4VPhysicalVolume* GetWorldVolume();
static void Reset(G4double dx, G4double dy, G4double dz);
static void Resize(G4double dx, G4double dy, G4double dz);
static void SetMaterial(G4Material* amaterial);
static void SetVisibility(G4bool qvis);
};
// ====================================================================
// inline functions
// ====================================================================
inline G4VPhysicalVolume* G4EzWorld::GetWorldVolume() { return world; }
#endif