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geant4/source/visualization/VRML/src/G4VRML1File.cc
T
2016-06-09 10:41:53 +02:00

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C++

//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: G4VRML1File.cc,v 1.8 2001/09/18 07:53:15 stanaka Exp $
// GEANT4 tag $Name: geant4-06-00 $
//
// G4VRML1File.cc
// Satoshi Tanaka & Yasuhide Sawada
#include <stdio.h> // sscanf
#include <stdlib.h> // getenv
#include "G4VSceneHandler.hh"
#include "G4VRML1File.hh"
#include "G4VRML1FileSceneHandler.hh"
#include "G4VRML1FileViewer.hh"
#include "G4FRClient.hh"
G4VRML1File::G4VRML1File() :
G4VGraphicsSystem("VRML1FILE", "VRML1FILE", G4VGraphicsSystem::threeD)
{
}
G4VRML1File::~G4VRML1File()
{
}
G4VSceneHandler* G4VRML1File::CreateSceneHandler(const G4String& name)
{
G4VSceneHandler *p = NULL;
p = new G4VRML1FileSceneHandler(*this, name);
G4cout << G4VRML1FileSceneHandler::GetSceneCount()
<< " " << fName << " scene handlers extanct." << G4endl;
return p;
}
G4VViewer* G4VRML1File::CreateViewer(G4VSceneHandler& scene, const G4String& name)
{
G4VViewer* pView = NULL;
G4VRML1FileSceneHandler* pScene = (G4VRML1FileSceneHandler*)&scene;
pView = new G4VRML1FileViewer(*pScene, name);
return pView;
}