168 lines
6.5 KiB
C++
168 lines
6.5 KiB
C++
//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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//
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// $Id: G4VVisManager.hh,v 1.8 2003/01/20 14:17:20 johna Exp $
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// GEANT4 tag $Name: geant4-06-00 $
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// John Allison 19/Oct/1996.
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//
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// Class Description:
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//
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// G4VVisManager is an abstract interface for the GEANT4 Visualization Manager.
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// The inheritance hierarchy is:
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// G4VVisManager <- G4VisManager <- YourVisManager
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//
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// See example/novice/N02 to see how to write YourVisManager and
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// instantiate it. You should *not* access it directly; instead you
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// should obtain a pointer as follows:
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//
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// G4VVisManager* pVVMan = G4VVisManager::GetConcreteInstance ();
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//
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// This ensures your code will link even if YourVisManager is not
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// instantiated or even if not provided in a library. Please protect
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// your code by testing the pointer, for example, by:
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//
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// if (pVVMan) pVVMan -> Draw (polyline);
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//
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// The Draw functions draw only "transient" objects. This is useful
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// for debugging, e.g., drawing the step in your UserSteppingAction,
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// since G4Steps are not kept.
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//
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// Note: to draw "permanent" objects, i.e., objects which are always
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// available, such as detector geometry components, or available in an
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// event after tracking has finished, such as hits, digitisations and
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// trajectories, can be drawn in a transient way if you wish but it is
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// usually possible to draw them in a permanent way with /vis/
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// commands. The advantage is that permanent objects can be redrawn,
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// e.g., when you change view or viewer; transient objects get
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// forgotten.
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//
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// Note that the G4Transform3D argument refers to the transformation
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// of the *object*, not the transformation of the coordinate syste.
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//
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// Note also that where a G4VisAttributes argument is specified, it
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// overrides any attributes belonging to the object itself.
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#ifndef G4VVISMANAGER_HH
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#define G4VVISMANAGER_HH
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#include "G4Transform3D.hh"
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#include "G4ThreeVector.hh" // Just a typedef Hep3Vector.
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#include "G4RotationMatrix.hh" // Just a typedef HepRotation.
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class G4Polyline;
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class G4Text;
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class G4Circle;
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class G4Scale;
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class G4Square;
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class G4Polymarker;
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class G4Polyhedron;
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class G4NURBS;
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class G4VSolid;
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class G4VHit;
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class G4VTrajectory;
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class G4LogicalVolume;
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class G4VPhysicalVolume;
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class G4VisAttributes;
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class G4VVisManager {
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public: // With description
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static G4VVisManager* GetConcreteInstance ();
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// Returns pointer to actual visualization manager if a view is
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// available for drawing, else returns null. Always check value.
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public:
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virtual ~G4VVisManager ();
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public: // With description
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///////////////////////////////////////////////////////////////////////
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// Draw methods for Geant4 Visualization Primitives, useful
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// for representing hits, digis, etc.
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virtual void Draw (const G4Circle&,
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const G4Transform3D& objectTransformation = G4Transform3D::Identity) = 0;
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virtual void Draw (const G4NURBS&,
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const G4Transform3D& objectTransformation = G4Transform3D::Identity) = 0;
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virtual void Draw (const G4Polyhedron&,
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const G4Transform3D& objectTransformation = G4Transform3D::Identity) = 0;
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virtual void Draw (const G4Polyline&,
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const G4Transform3D& objectTransformation = G4Transform3D::Identity) = 0;
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virtual void Draw (const G4Polymarker&,
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const G4Transform3D& objectTransformation = G4Transform3D::Identity) = 0;
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virtual void Draw (const G4Scale&,
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const G4Transform3D& objectTransformation = G4Transform3D::Identity) = 0;
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virtual void Draw (const G4Square&,
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const G4Transform3D& objectTransformation = G4Transform3D::Identity) = 0;
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virtual void Draw (const G4Text&,
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const G4Transform3D& objectTransformation = G4Transform3D::Identity) = 0;
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///////////////////////////////////////////////////////////////////////
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// Draw methods for Geant4 Objects as if they were Visualization
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// Primitives. Note that the visualization attributes needed in
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// some cases override any visualization attributes that are
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// associated with the object itself - thus you can, for example,
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// change the colour of a physical volume.
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virtual void Draw (const G4VHit&,
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const G4Transform3D& objectTransformation = G4Transform3D::Identity) = 0;
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virtual void Draw (const G4VTrajectory&, G4int i_mode = 0,
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const G4Transform3D& objectTransformation = G4Transform3D::Identity) = 0;
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// i_mode is a parameter that can be used to control the drawing of
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// the trajectory. See, e.g., G4VTrajectory::DrawTrajectory.
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virtual void Draw (const G4LogicalVolume&, const G4VisAttributes&,
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const G4Transform3D& objectTransformation = G4Transform3D::Identity) = 0;
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virtual void Draw (const G4VPhysicalVolume&, const G4VisAttributes&,
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const G4Transform3D& objectTransformation = G4Transform3D::Identity) = 0;
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virtual void Draw (const G4VSolid&, const G4VisAttributes&,
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const G4Transform3D& objectTransformation = G4Transform3D::Identity) = 0;
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//////////////////////////////////////////////////////////////////////
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// Other methods...
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virtual void GeometryHasChanged () = 0;
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// This is used by the run manager to notify a change of geometry.
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protected:
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static void SetConcreteInstance (G4VVisManager*);
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static G4VVisManager* fpConcreteInstance; // Pointer to real G4VisManager.
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};
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#endif
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