418 lines
14 KiB
C++
418 lines
14 KiB
C++
//
|
|
// ********************************************************************
|
|
// * DISCLAIMER *
|
|
// * *
|
|
// * The following disclaimer summarizes all the specific disclaimers *
|
|
// * of contributors to this software. The specific disclaimers,which *
|
|
// * govern, are listed with their locations in: *
|
|
// * http://cern.ch/geant4/license *
|
|
// * *
|
|
// * Neither the authors of this software system, nor their employing *
|
|
// * institutes,nor the agencies providing financial support for this *
|
|
// * work make any representation or warranty, express or implied, *
|
|
// * regarding this software system or assume any liability for its *
|
|
// * use. *
|
|
// * *
|
|
// * This code implementation is the intellectual property of the *
|
|
// * GEANT4 collaboration. *
|
|
// * By copying, distributing or modifying the Program (or any work *
|
|
// * based on the Program) you indicate your acceptance of this *
|
|
// * statement, and all its terms. *
|
|
// ********************************************************************
|
|
//
|
|
//
|
|
// $Id: G4VSolid.cc,v 1.20 2003/11/02 14:01:24 gcosmo Exp $
|
|
// GEANT4 tag $Name: geant4-06-00 $
|
|
//
|
|
// class G4VSolid
|
|
//
|
|
// Implementation for solid base class
|
|
//
|
|
// History:
|
|
//
|
|
// 06.12.02 V.Grichine, restored original conditions in ClipPolygon()
|
|
// 10.05.02 V.Grichine, ClipPolygon(): clip only other axis and limited voxels
|
|
// 15.04.02 V.Grichine, bug fixed in ClipPolygon(): clip only one axis
|
|
// 13.03.02 V.Grichine, cosmetics of voxel limit functions
|
|
// 15.11.00 D.Williams, V.Grichine, fix in CalculateClippedPolygonExtent()
|
|
// 10.07.95 P.Kent, Added == operator, solid Store entry
|
|
// 30.06.95 P.Kent, Created.
|
|
// --------------------------------------------------------------------
|
|
|
|
#include "G4VSolid.hh"
|
|
#include "G4SolidStore.hh"
|
|
|
|
#include "G4VoxelLimits.hh"
|
|
#include "G4AffineTransform.hh"
|
|
#include "G4VisExtent.hh"
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// Constructor
|
|
// - Copies name
|
|
// - Add ourselves to solid Store
|
|
|
|
G4VSolid::G4VSolid(const G4String& name)
|
|
: fshapeName(name)
|
|
{
|
|
G4SolidStore::GetInstance()->Register(this);
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// Destructor (virtual)
|
|
// - Remove ourselves from solid Store
|
|
|
|
G4VSolid::~G4VSolid()
|
|
{
|
|
G4SolidStore::GetInstance()->DeRegister(this);
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// Streaming operator dumping solid contents
|
|
|
|
std::ostream& operator<< ( std::ostream& os, const G4VSolid& e )
|
|
{
|
|
return e.StreamInfo(os);
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// Throw exception if ComputeDimensions called for illegal derived class
|
|
|
|
void G4VSolid::ComputeDimensions(G4VPVParameterisation*,
|
|
const G4int,
|
|
const G4VPhysicalVolume*)
|
|
{
|
|
G4cerr << "ERROR - Illegal call to G4VSolid::ComputeDimensions()" << G4endl
|
|
<< " Method not overloaded by derived class !" << G4endl;
|
|
G4Exception("G4VSolid::ComputeDimensions()", "NotApplicable",
|
|
FatalException, "Illegal call to case class.");
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// Calculate the maximum and minimum extents of the polygon described
|
|
// by the vertices: pSectionIndex->pSectionIndex+1->
|
|
// pSectionIndex+2->pSectionIndex+3->pSectionIndex
|
|
// in the List pVertices
|
|
//
|
|
// If the minimum is <pMin pMin is set to the new minimum
|
|
// If the maximum is >pMax pMax is set to the new maximum
|
|
//
|
|
// No modifications are made to pVertices
|
|
//
|
|
|
|
void G4VSolid::ClipCrossSection( G4ThreeVectorList* pVertices,
|
|
const G4int pSectionIndex,
|
|
const G4VoxelLimits& pVoxelLimit,
|
|
const EAxis pAxis,
|
|
G4double& pMin, G4double& pMax) const
|
|
{
|
|
|
|
G4ThreeVectorList polygon;
|
|
polygon.push_back((*pVertices)[pSectionIndex]);
|
|
polygon.push_back((*pVertices)[pSectionIndex+1]);
|
|
polygon.push_back((*pVertices)[pSectionIndex+2]);
|
|
polygon.push_back((*pVertices)[pSectionIndex+3]);
|
|
// G4cout<<"ClipCrossSection: 0-1-2-3"<<G4endl;
|
|
CalculateClippedPolygonExtent(polygon,pVoxelLimit,pAxis,pMin,pMax);
|
|
return;
|
|
}
|
|
|
|
//////////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// Calculate the maximum and minimum extents of the polygons
|
|
// joining the CrossSections at pSectionIndex->pSectionIndex+3 and
|
|
// pSectionIndex+4->pSectionIndex7
|
|
//
|
|
// in the List pVertices, within the boundaries of the voxel limits pVoxelLimit
|
|
//
|
|
// If the minimum is <pMin pMin is set to the new minimum
|
|
// If the maximum is >pMax pMax is set to the new maximum
|
|
//
|
|
// No modifications are made to pVertices
|
|
|
|
void G4VSolid::ClipBetweenSections( G4ThreeVectorList* pVertices,
|
|
const G4int pSectionIndex,
|
|
const G4VoxelLimits& pVoxelLimit,
|
|
const EAxis pAxis,
|
|
G4double& pMin, G4double& pMax) const
|
|
{
|
|
G4ThreeVectorList polygon;
|
|
polygon.push_back((*pVertices)[pSectionIndex]);
|
|
polygon.push_back((*pVertices)[pSectionIndex+4]);
|
|
polygon.push_back((*pVertices)[pSectionIndex+5]);
|
|
polygon.push_back((*pVertices)[pSectionIndex+1]);
|
|
// G4cout<<"ClipBetweenSections: 0-4-5-1"<<G4endl;
|
|
CalculateClippedPolygonExtent(polygon,pVoxelLimit,pAxis,pMin,pMax);
|
|
polygon.clear();
|
|
|
|
polygon.push_back((*pVertices)[pSectionIndex+1]);
|
|
polygon.push_back((*pVertices)[pSectionIndex+5]);
|
|
polygon.push_back((*pVertices)[pSectionIndex+6]);
|
|
polygon.push_back((*pVertices)[pSectionIndex+2]);
|
|
// G4cout<<"ClipBetweenSections: 1-5-6-2"<<G4endl;
|
|
CalculateClippedPolygonExtent(polygon,pVoxelLimit,pAxis,pMin,pMax);
|
|
polygon.clear();
|
|
|
|
polygon.push_back((*pVertices)[pSectionIndex+2]);
|
|
polygon.push_back((*pVertices)[pSectionIndex+6]);
|
|
polygon.push_back((*pVertices)[pSectionIndex+7]);
|
|
polygon.push_back((*pVertices)[pSectionIndex+3]);
|
|
// G4cout<<"ClipBetweenSections: 2-6-7-3"<<G4endl;
|
|
CalculateClippedPolygonExtent(polygon,pVoxelLimit,pAxis,pMin,pMax);
|
|
polygon.clear();
|
|
|
|
polygon.push_back((*pVertices)[pSectionIndex+3]);
|
|
polygon.push_back((*pVertices)[pSectionIndex+7]);
|
|
polygon.push_back((*pVertices)[pSectionIndex+4]);
|
|
polygon.push_back((*pVertices)[pSectionIndex]);
|
|
// G4cout<<"ClipBetweenSections: 3-7-4-0"<<G4endl;
|
|
CalculateClippedPolygonExtent(polygon,pVoxelLimit,pAxis,pMin,pMax);
|
|
return;
|
|
}
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// Calculate the maximum and minimum extents of the convex polygon pPolygon
|
|
// along the axis pAxis, within the limits pVoxelLimit
|
|
//
|
|
|
|
void
|
|
G4VSolid::CalculateClippedPolygonExtent(G4ThreeVectorList& pPolygon,
|
|
const G4VoxelLimits& pVoxelLimit,
|
|
const EAxis pAxis,
|
|
G4double& pMin,
|
|
G4double& pMax) const
|
|
{
|
|
G4int noLeft,i;
|
|
G4double component;
|
|
/*
|
|
G4cout<<G4endl;
|
|
for(i = 0 ; i < pPolygon.size() ; i++ )
|
|
{
|
|
G4cout << i << "\t"
|
|
<< "p.x = " << pPolygon[i].operator()(pAxis) << "\t"
|
|
// << "p.y = " << pPolygon[i].y() << "\t"
|
|
// << "p.z = " << pPolygon[i].z() << "\t"
|
|
<< G4endl;
|
|
}
|
|
G4cout<<G4endl;
|
|
*/
|
|
ClipPolygon(pPolygon,pVoxelLimit,pAxis);
|
|
noLeft = pPolygon.size();
|
|
|
|
if ( noLeft )
|
|
{
|
|
// G4cout<<G4endl;
|
|
for (i=0;i<noLeft;i++)
|
|
{
|
|
component = pPolygon[i].operator()(pAxis);
|
|
// G4cout <<i<<"\t"<<component<<G4endl;
|
|
|
|
if (component < pMin)
|
|
{
|
|
// G4cout <<i<<"\t"<<"Pmin = "<<component<<G4endl;
|
|
pMin = component;
|
|
}
|
|
if (component > pMax)
|
|
{
|
|
// G4cout <<i<<"\t"<<"PMax = "<<component<<G4endl;
|
|
pMax = component;
|
|
}
|
|
}
|
|
// G4cout<<G4endl;
|
|
}
|
|
// G4cout<<"pMin = "<<pMin<<"\t"<<"pMax = "<<pMax<<G4endl;
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// Clip the convex polygon described by the vertices at
|
|
// pSectionIndex ->pSectionIndex+3 within pVertices to the limits pVoxelLimit
|
|
//
|
|
// Set pMin to the smallest
|
|
//
|
|
// Calculate the extent of the polygon along pAxis, when clipped to the
|
|
// limits pVoxelLimit. If the polygon exists after clippin, set pMin to
|
|
// the polygon's minimum extent along the axis if <pMin, and set pMax to
|
|
// the polygon's maximum extent along the axis if >pMax.
|
|
//
|
|
// The polygon is described by a set of vectors, where each vector represents
|
|
// a vertex, so that the polygon is described by the vertex sequence:
|
|
// 0th->1st 1st->2nd 2nd->... nth->0th
|
|
//
|
|
// Modifications to the polygon are made
|
|
//
|
|
// NOTE: Execessive copying during clipping
|
|
|
|
void G4VSolid::ClipPolygon( G4ThreeVectorList& pPolygon,
|
|
const G4VoxelLimits& pVoxelLimit,
|
|
const EAxis ) const
|
|
{
|
|
G4ThreeVectorList outputPolygon;
|
|
|
|
if ( pVoxelLimit.IsLimited() )
|
|
{
|
|
if (pVoxelLimit.IsXLimited() ) // && pAxis != kXAxis)
|
|
{
|
|
G4VoxelLimits simpleLimit1;
|
|
simpleLimit1.AddLimit(kXAxis,pVoxelLimit.GetMinXExtent(),kInfinity);
|
|
// G4cout<<"MinXExtent()"<<G4endl;
|
|
ClipPolygonToSimpleLimits(pPolygon,outputPolygon,simpleLimit1);
|
|
|
|
pPolygon.clear();
|
|
|
|
if ( !outputPolygon.size() ) return;
|
|
|
|
G4VoxelLimits simpleLimit2;
|
|
// G4cout<<"MaxXExtent()"<<G4endl;
|
|
simpleLimit2.AddLimit(kXAxis,-kInfinity,pVoxelLimit.GetMaxXExtent());
|
|
ClipPolygonToSimpleLimits(outputPolygon,pPolygon,simpleLimit2);
|
|
|
|
if ( !pPolygon.size() ) return;
|
|
else outputPolygon.clear();
|
|
}
|
|
if ( pVoxelLimit.IsYLimited() ) // && pAxis != kYAxis)
|
|
{
|
|
G4VoxelLimits simpleLimit1;
|
|
simpleLimit1.AddLimit(kYAxis,pVoxelLimit.GetMinYExtent(),kInfinity);
|
|
ClipPolygonToSimpleLimits(pPolygon,outputPolygon,simpleLimit1);
|
|
|
|
// Must always clear pPolygon - for clip to simpleLimit2 and in case of
|
|
// early exit
|
|
|
|
pPolygon.clear();
|
|
|
|
if ( !outputPolygon.size() ) return;
|
|
|
|
G4VoxelLimits simpleLimit2;
|
|
simpleLimit2.AddLimit(kYAxis,-kInfinity,pVoxelLimit.GetMaxYExtent());
|
|
ClipPolygonToSimpleLimits(outputPolygon,pPolygon,simpleLimit2);
|
|
|
|
if ( !pPolygon.size() ) return;
|
|
else outputPolygon.clear();
|
|
}
|
|
if ( pVoxelLimit.IsZLimited() ) // && pAxis != kZAxis)
|
|
{
|
|
G4VoxelLimits simpleLimit1;
|
|
simpleLimit1.AddLimit(kZAxis,pVoxelLimit.GetMinZExtent(),kInfinity);
|
|
ClipPolygonToSimpleLimits(pPolygon,outputPolygon,simpleLimit1);
|
|
|
|
// Must always clear pPolygon - for clip to simpleLimit2 and in case of
|
|
// early exit
|
|
|
|
pPolygon.clear();
|
|
|
|
if ( !outputPolygon.size() ) return;
|
|
|
|
G4VoxelLimits simpleLimit2;
|
|
simpleLimit2.AddLimit(kZAxis,-kInfinity,pVoxelLimit.GetMaxZExtent());
|
|
ClipPolygonToSimpleLimits(outputPolygon,pPolygon,simpleLimit2);
|
|
|
|
// Return after final clip - no cleanup
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// pVoxelLimits must be only limited along one axis, and either the maximum
|
|
// along the axis must be +kInfinity, or the minimum -kInfinity
|
|
|
|
void
|
|
G4VSolid::ClipPolygonToSimpleLimits( G4ThreeVectorList& pPolygon,
|
|
G4ThreeVectorList& outputPolygon,
|
|
const G4VoxelLimits& pVoxelLimit ) const
|
|
{
|
|
G4int i;
|
|
G4int noVertices=pPolygon.size();
|
|
G4ThreeVector vEnd,vStart;
|
|
|
|
for (i = 0 ; i < noVertices ; i++ )
|
|
{
|
|
vStart = pPolygon[i];
|
|
// G4cout << "i = " << i << G4endl;
|
|
if ( i == noVertices-1 ) vEnd = pPolygon[0];
|
|
else vEnd = pPolygon[i+1];
|
|
|
|
if ( pVoxelLimit.Inside(vStart) )
|
|
{
|
|
if (pVoxelLimit.Inside(vEnd))
|
|
{
|
|
// vStart and vEnd inside -> output end point
|
|
//
|
|
outputPolygon.push_back(vEnd);
|
|
}
|
|
else
|
|
{
|
|
// vStart inside, vEnd outside -> output crossing point
|
|
//
|
|
// G4cout << "vStart inside, vEnd outside" << G4endl;
|
|
pVoxelLimit.ClipToLimits(vStart,vEnd);
|
|
outputPolygon.push_back(vEnd);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (pVoxelLimit.Inside(vEnd))
|
|
{
|
|
// vStart outside, vEnd inside -> output inside section
|
|
//
|
|
// G4cout << "vStart outside, vEnd inside" << G4endl;
|
|
pVoxelLimit.ClipToLimits(vStart,vEnd);
|
|
outputPolygon.push_back(vStart);
|
|
outputPolygon.push_back(vEnd);
|
|
}
|
|
else // Both point outside -> no output
|
|
{
|
|
// outputPolygon.push_back(vStart);
|
|
// outputPolygon.push_back(vEnd);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
const G4VSolid* G4VSolid::GetConstituentSolid(G4int) const
|
|
{ return 0; }
|
|
|
|
G4VSolid* G4VSolid::GetConstituentSolid(G4int)
|
|
{ return 0; }
|
|
|
|
const G4DisplacedSolid* G4VSolid::GetDisplacedSolidPtr() const
|
|
{ return 0; }
|
|
|
|
G4DisplacedSolid* G4VSolid::GetDisplacedSolidPtr()
|
|
{ return 0; }
|
|
|
|
G4VisExtent G4VSolid::GetExtent () const
|
|
{
|
|
G4VisExtent extent;
|
|
G4VoxelLimits voxelLimits; // Defaults to "infinite" limits.
|
|
G4AffineTransform affineTransform;
|
|
G4double vmin, vmax;
|
|
CalculateExtent(kXAxis,voxelLimits,affineTransform,vmin,vmax);
|
|
extent.SetXmin (vmin);
|
|
extent.SetXmax (vmax);
|
|
CalculateExtent(kYAxis,voxelLimits,affineTransform,vmin,vmax);
|
|
extent.SetYmin (vmin);
|
|
extent.SetYmax (vmax);
|
|
CalculateExtent(kZAxis,voxelLimits,affineTransform,vmin,vmax);
|
|
extent.SetZmin (vmin);
|
|
extent.SetZmax (vmax);
|
|
return extent;
|
|
}
|
|
|
|
G4Polyhedron* G4VSolid::CreatePolyhedron () const
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
G4NURBS* G4VSolid::CreateNURBS () const
|
|
{
|
|
return 0;
|
|
}
|