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geant4/source/visualization/modeling/include/G4PhysicalVolumeModel.hh
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//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
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// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
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// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
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// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
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//
//
// $Id: G4PhysicalVolumeModel.hh,v 1.16 2001/08/24 20:36:17 johna Exp $
// GEANT4 tag $Name: geant4-04-00 $
//
//
// John Allison 31st December 1997.
//
// Class Description:
//
// Model for physical volumes. It describes a physical volume and its
// daughters to any desired depth. Note: the "requested depth" is
// specified in the modeling parameters; enum {UNLIMITED = -1}.
//
// For access to base class information, e.g., modeling parameters,
// use GetModelingParameters() inherited from G4VModel. See Class
// Description of the base class G4VModel.
#ifndef G4PHYSICALVOLUMEMODEL_HH
#define G4PHYSICALVOLUMEMODEL_HH
#include "G4VModel.hh"
#include "G4Transform3D.hh"
class G4VPhysicalVolume;
class G4LogicalVolume;
class G4VSolid;
class G4Material;
class G4VisAttributes;
class G4PhysicalVolumeModel: public G4VModel {
public: // With description
enum {UNLIMITED = -1};
G4PhysicalVolumeModel
(G4VPhysicalVolume*,
G4int requestedDepth = UNLIMITED,
const G4Transform3D& modelTransformation = G4Transform3D::Identity,
const G4ModelingParameters* = 0,
G4bool useFullExtent = false);
virtual ~G4PhysicalVolumeModel ();
void DescribeYourselfTo (G4VGraphicsScene&);
// The main task of a model is to describe itself to the graphics scene
// handler (a object which inherits G4VSceneHandler, which inherits
// G4VGraphicsScene). It can also provide special information
// through pointers to working space in the scene handler. These
// pointers must be set up (if required by the scene handler) in the
// scene handler's implementaion of EstablishSpecials
// (G4PhysicalVolumeModel&) which is called from here. To do this,
// the scene handler should call DefinePointersToWorkingSpace - see
// below. DecommissionSpecials (G4PhysicalVolumeModel&) is also
// called from here. To see how this works, look at the
// implementation of this function and
// G4VSceneHandler::Establish/DecommissionSpecials.
G4String GetCurrentDescription () const;
// A description which depends on the current state of the model.
G4String GetCurrentTag () const;
// A tag which depends on the current state of the model.
const G4PhysicalVolumeModel* GetG4PhysicalVolumeModel () const {
return this;
}
G4PhysicalVolumeModel* GetG4PhysicalVolumeModel () {
return this;
}
G4bool Validate (G4bool warn);
// Validate, but allow internal changes (hence non-const function).
void DefinePointersToWorkingSpace (G4int* pCurrentDepth,
G4VPhysicalVolume** ppCurrentPV,
G4LogicalVolume** ppCurrentLV);
// For use (optional) by the scene handler if it needs to know about
// the current information maintained through these pointers.
void CurtailDescent() {fCurtailDescent = true;}
protected:
void VisitGeometryAndGetVisReps (G4VPhysicalVolume*,
G4int requestedDepth,
const G4Transform3D&,
G4VGraphicsScene&);
void DescribeAndDescend (G4VPhysicalVolume*,
G4int requestedDepth,
G4LogicalVolume*,
G4VSolid*,
const G4Material*,
const G4Transform3D&,
G4VGraphicsScene&);
virtual void DescribeSolid (const G4Transform3D& theAT,
G4VSolid* pSol,
const G4VisAttributes* pVisAttribs,
G4VGraphicsScene& sceneHandler);
G4bool IsThisCulled (const G4LogicalVolume*,
const G4Material*);
G4bool IsDaughterCulled (const G4LogicalVolume* pMotherLV);
void CalculateExtent ();
/////////////////////////////////////////////////////////
// Data members...
G4VPhysicalVolume* fpTopPV; // The physical volume.
G4String fTopPVName; // ...of the physical volume.
G4int fTopPVCopyNo; // ...of the physical volume.
G4int fRequestedDepth;
// Requested depth of geom. hierarchy search.
G4bool fUseFullExtent; // ...if requested.
G4int fCurrentDepth; // Current depth of geom. hierarchy.
G4VPhysicalVolume* fpCurrentPV; // Current physical volume.
G4LogicalVolume* fpCurrentLV; // Current logical volume.
G4bool fCurtailDescent;// Can be set to curtail descent.
////////////////////////////////////////////////////////////
// Pointers to working space in scene, if required.
G4int* fpCurrentDepth; // Current depth of geom. hierarchy.
G4VPhysicalVolume** fppCurrentPV; // Current physical volume.
G4LogicalVolume** fppCurrentLV; // Current logical volume.
private:
// Private copy constructor and assigment operator - copying and
// assignment not allowed. Keeps CodeWizard happy.
G4PhysicalVolumeModel (const G4PhysicalVolumeModel&);
G4PhysicalVolumeModel& operator = (const G4PhysicalVolumeModel&);
};
#endif