161 lines
4.8 KiB
C++
161 lines
4.8 KiB
C++
//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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//
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// $Id: G4CircularCurve.cc,v 1.6 2001/07/11 09:59:43 gunter Exp $
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// GEANT4 tag $Name: geant4-04-00 $
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//
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// ----------------------------------------------------------------------
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// GEANT 4 class source file
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//
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// G4CircularCurve.cc
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//
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// ----------------------------------------------------------------------
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#include "G4CircularCurve.hh"
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#include "G4Ellipse.hh"
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// G4CircularCurve
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G4CircularCurve::G4CircularCurve() {}
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G4CircularCurve::~G4CircularCurve() {}
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G4CircularCurve::G4CircularCurve(const G4CircularCurve& right)
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: radius(right.radius)
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{
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pShift = right.pShift;
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position = right.position;
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bBox = right.bBox;
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start = right.start;
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end = right.end;
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pStart = right.pStart;
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pEnd = right.pEnd;
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pRange = right.pRange;
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bounded = right.bounded;
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sameSense = right.sameSense;
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}
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G4CircularCurve&
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G4CircularCurve::operator=(const G4CircularCurve& right)
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{
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if (&right == this) return *this;
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radius = right.radius;
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pShift = right.pShift;
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position = right.position;
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bBox = right.bBox;
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start = right.start;
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end = right.end;
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pStart = right.pStart;
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pEnd = right.pEnd;
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pRange = right.pRange;
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bounded = right.bounded;
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sameSense = right.sameSense;
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return *this;
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}
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//////////////////////////////////////////////////////////////////////////////
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void G4CircularCurve::InitBounded()
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{
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// the bbox must include the start and endpoints as well as the
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// extreme points if they lie on the curve
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bBox.Init(GetStart(), GetEnd());
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// the parameter values
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// belonging to the points with an extreme x, y and z coordinate
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for (G4int i=0; i<3; i++)
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{
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G4double u = atan2(position.GetPY()(i), position.GetPX()(i));
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if (IsPOn(u))
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bBox.Extend(GetPoint(u));
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if (IsPOn(u+pi))
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bBox.Extend(GetPoint(u+pi));
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}
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}
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//////////////////////////////////////////////////////////////////////////////
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G4Curve* G4CircularCurve::Project(const G4Transform3D& tr)
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{
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G4Ellipse e;
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e.Init(position, radius, radius);
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e.SetBounds(GetPStart(), GetPEnd());
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return e.Project(tr);
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}
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//////////////////////////////////////////////////////////////////////////////
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G4bool G4CircularCurve::Tangent(G4CurvePoint& cp, G4Vector3D& v)
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{
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// The tangent is computed from the 3D point representation
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// for all conics. An alternaive implementation (based on
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// the parametric point) might be worthwhile adding
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// for efficiency.
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const G4Axis2Placement3D& pos= *(GetPosition());
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G4Point3D p= pos.GetToPlacementCoordinates() * cp.GetPoint();
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v= -p.y()*pos.GetPX() + p.x()*pos.GetPY();
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return true;
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}
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G4double G4CircularCurve::GetPMax() const
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{
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return twopi;
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}
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G4Point3D G4CircularCurve::GetPoint(G4double param) const
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{
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return G4Point3D( position.GetLocation()+radius*
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( cos(param)*position.GetPX() + sin(param)*position.GetPY() ) );
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}
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G4double G4CircularCurve::GetPPoint(const G4Point3D& pt) const
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{
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G4Point3D ptLocal= position.GetToPlacementCoordinates()*pt;
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G4double angle= atan2(ptLocal.y(), ptLocal.x());
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return (angle<0)? angle+twopi: angle;
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}
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////////////////////////////////////////////////////////////////////////////
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/*
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#include "G4CurveRayIntersection.hh"
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void G4CircularCurve::IntersectRay2D(const G4Ray& ray,
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G4CurveRayIntersection& is)
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{
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G4Exception("G4CircularCurve is always 3D!");
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exit(1);
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}
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*/
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G4int G4CircularCurve::IntersectRay2D(const G4Ray& ray)
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{
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G4Exception("G4CircularCurve is always 3D!");
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return 0;
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}
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