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geant4/source/geometry/solids/BREPS/src/G4CircularCurve.cc
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2016-06-08 16:18:25 +02:00

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//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: G4CircularCurve.cc,v 1.6 2001/07/11 09:59:43 gunter Exp $
// GEANT4 tag $Name: geant4-04-00 $
//
// ----------------------------------------------------------------------
// GEANT 4 class source file
//
// G4CircularCurve.cc
//
// ----------------------------------------------------------------------
#include "G4CircularCurve.hh"
#include "G4Ellipse.hh"
// G4CircularCurve
G4CircularCurve::G4CircularCurve() {}
G4CircularCurve::~G4CircularCurve() {}
G4CircularCurve::G4CircularCurve(const G4CircularCurve& right)
: radius(right.radius)
{
pShift = right.pShift;
position = right.position;
bBox = right.bBox;
start = right.start;
end = right.end;
pStart = right.pStart;
pEnd = right.pEnd;
pRange = right.pRange;
bounded = right.bounded;
sameSense = right.sameSense;
}
G4CircularCurve&
G4CircularCurve::operator=(const G4CircularCurve& right)
{
if (&right == this) return *this;
radius = right.radius;
pShift = right.pShift;
position = right.position;
bBox = right.bBox;
start = right.start;
end = right.end;
pStart = right.pStart;
pEnd = right.pEnd;
pRange = right.pRange;
bounded = right.bounded;
sameSense = right.sameSense;
return *this;
}
//////////////////////////////////////////////////////////////////////////////
void G4CircularCurve::InitBounded()
{
// the bbox must include the start and endpoints as well as the
// extreme points if they lie on the curve
bBox.Init(GetStart(), GetEnd());
// the parameter values
// belonging to the points with an extreme x, y and z coordinate
for (G4int i=0; i<3; i++)
{
G4double u = atan2(position.GetPY()(i), position.GetPX()(i));
if (IsPOn(u))
bBox.Extend(GetPoint(u));
if (IsPOn(u+pi))
bBox.Extend(GetPoint(u+pi));
}
}
//////////////////////////////////////////////////////////////////////////////
G4Curve* G4CircularCurve::Project(const G4Transform3D& tr)
{
G4Ellipse e;
e.Init(position, radius, radius);
e.SetBounds(GetPStart(), GetPEnd());
return e.Project(tr);
}
//////////////////////////////////////////////////////////////////////////////
G4bool G4CircularCurve::Tangent(G4CurvePoint& cp, G4Vector3D& v)
{
// The tangent is computed from the 3D point representation
// for all conics. An alternaive implementation (based on
// the parametric point) might be worthwhile adding
// for efficiency.
const G4Axis2Placement3D& pos= *(GetPosition());
G4Point3D p= pos.GetToPlacementCoordinates() * cp.GetPoint();
v= -p.y()*pos.GetPX() + p.x()*pos.GetPY();
return true;
}
G4double G4CircularCurve::GetPMax() const
{
return twopi;
}
G4Point3D G4CircularCurve::GetPoint(G4double param) const
{
return G4Point3D( position.GetLocation()+radius*
( cos(param)*position.GetPX() + sin(param)*position.GetPY() ) );
}
G4double G4CircularCurve::GetPPoint(const G4Point3D& pt) const
{
G4Point3D ptLocal= position.GetToPlacementCoordinates()*pt;
G4double angle= atan2(ptLocal.y(), ptLocal.x());
return (angle<0)? angle+twopi: angle;
}
////////////////////////////////////////////////////////////////////////////
/*
#include "G4CurveRayIntersection.hh"
void G4CircularCurve::IntersectRay2D(const G4Ray& ray,
G4CurveRayIntersection& is)
{
G4Exception("G4CircularCurve is always 3D!");
exit(1);
}
*/
G4int G4CircularCurve::IntersectRay2D(const G4Ray& ray)
{
G4Exception("G4CircularCurve is always 3D!");
return 0;
}