433 lines
15 KiB
C++
433 lines
15 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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//
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// G4OpenGLQtViewer : Class to provide WindowsNT specific
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// functionality for OpenGL in GEANT4
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//
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// 30/06/2014 : M.Kelsey : Change QPixmap objects to pointers
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#if defined (G4VIS_BUILD_OPENGLQT_DRIVER) || defined (G4VIS_USE_OPENGLQT)
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#ifndef G4OPENGLQTVIEWER_HH
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#define G4OPENGLQTVIEWER_HH
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#include "globals.hh"
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#include "G4OpenGLViewer.hh"
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#include "G4PhysicalVolumeModel.hh"
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#include "G4AutoLock.hh"
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#include <qobject.h>
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#include <qpoint.h>
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#include <qpixmap.h>
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class G4OpenGLSceneHandler;
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class G4UImanager;
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class G4Text;
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class G4UIcommand;
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class QGLWidget;
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class QDialog;
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class QTextEdit;
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class QContextMenuEvent;
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class QMenu;
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class QImage;
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class QAction;
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class QTabWidget;
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class QMouseEvent;
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class QKeyEvent;
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class QWheelEvent;
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class QProcess;
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class QTime;
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class QVBoxLayout;
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class QPushButton;
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class QSlider;
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class QTreeWidgetItem;
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class QTreeWidget;
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class QColor;
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class G4OpenGLSceneHandler;
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class G4OpenGLQtMovieDialog;
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class QLineEdit;
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#if QT_VERSION < 0x050600
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class QSignalMapper;
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#endif
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class G4UIQt;
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class QTableWidget;
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class QTableWidgetItem;
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class QScrollArea;
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class QSplitter;
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class G4OpenGLQtViewer: public QObject, virtual public G4OpenGLViewer {
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Q_OBJECT
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typedef G4PhysicalVolumeModel::G4PhysicalVolumeNodeID PVNodeID;
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typedef std::vector<PVNodeID> PVPath;
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public:
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G4OpenGLQtViewer (G4OpenGLSceneHandler& scene);
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virtual ~G4OpenGLQtViewer ();
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#ifdef G4MULTITHREADED
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// In MT mode these functions are called in the following order for each run:
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// Called on the master thread before starting the vis sub-thread.
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virtual void DoneWithMasterThread ();
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// Called on the master thread after starting the vis sub-thread.
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virtual void MovingToVisSubThread ();
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// Called on the vis sub-thread when waiting for events.
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virtual void SwitchToVisSubThread ();
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// Called on the vis sub-thread when all events have been processed.
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virtual void DoneWithVisSubThread ();
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// Called on the vis sub-thread when all events have been processed.
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// virtual void MovingToMasterThread (); Not used in G4OpenGLQtViewer.
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// Called on the master thread after the vis sub-thread has terminated.
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virtual void SwitchToMasterThread ();
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#endif
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private:
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G4OpenGLQtViewer (const G4OpenGLQtViewer&);
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G4OpenGLQtViewer& operator= (const G4OpenGLQtViewer&);
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public:
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virtual void updateQWidget()=0;
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void updateSceneTreeWidget();
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void updateViewerPropertiesTableWidget();
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void updatePickInfosWidget(int, int);
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QString setEncoderPath(QString path);
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QString getEncoderPath();
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QString setTempFolderPath(QString path);
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QString getTempFolderPath();
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QString setSaveFileName(QString path);
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QString getSaveFileName();
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bool isRecording();
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bool isStopped();
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bool isPaused();
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bool isEncoding();
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bool isWaiting();
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bool isFailed();
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void setWaiting();
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bool isBadEncoder();
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bool isBadOutput();
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bool isBadTmp();
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bool isSuccess();
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void setBadTmp();
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void setBadOutput();
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void setBadEncoder();
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bool isReadyToEncode();
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void resetRecording();
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void encodeVideo();
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void stopVideo();
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void saveVideo();
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bool generateMpegEncoderParameters();
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void displayRecordingStatus();
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void DrawText(const G4Text&);
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void ResetView ();
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void addPVSceneTreeElement(const G4String& model,
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G4PhysicalVolumeModel* pPVModel,
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int currentPVPOIndex);
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void addNonPVSceneTreeElement(const G4String& model,
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int currentPVPOIndex,
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const std::string& modelDescription,
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const G4Visible& visible);
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bool isTouchableVisible(int POindex);
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void clearTreeWidget();
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bool exportImage(std::string name="", int width=-1, int height=-1);
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public:
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void G4MousePressEvent(QMouseEvent *event);
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void G4wheelEvent (QWheelEvent * event);
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void G4keyPressEvent (QKeyEvent * event);
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void G4keyReleaseEvent (QKeyEvent * event);
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void G4MouseDoubleClickEvent();
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void G4MouseReleaseEvent(QMouseEvent *evnt);
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void G4MouseMoveEvent(QMouseEvent *event);
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protected:
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void CreateGLQtContext ();
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virtual void CreateMainWindow (QGLWidget*,const QString&);
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void G4manageContextMenuEvent(QContextMenuEvent *e);
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void rotateQtScene(float, float);
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void rotateQtSceneToggle(float, float);
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void moveScene(float, float, float,bool);
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void FinishView();
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void updateKeyModifierState(const Qt::KeyboardModifiers&);
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void displaySceneTreeComponent();
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G4Colour getColorForPoIndex(int poIndex);
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// So that privately accumulated vis attributes modifiers may be
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// concatenated with the standard vis attributes modifiers for commands
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// such as /vis/viewer/set/all and /vis/viewer/save...
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const std::vector<G4ModelingParameters::VisAttributesModifier>*
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GetPrivateVisAttributesModifiers() const;
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bool isCurrentWidget();
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protected:
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QWidget* fGLWidget;
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void savePPMToTemp();
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int fRecordFrameNumber;
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bool fHasToRepaint;
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bool fUpdateGLLock;
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bool fQGLWidgetInitialiseCompleted;
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bool fPaintEventLock;
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// Flag to indicate that action was initiated by interaction (mouse
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// click) on the scene tree. It is used and reset in
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// G4OpenGLStoredQtViewer::CompareForKernelVisit to prevent rebuild
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// in this case.
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bool fMouseOnSceneTree;
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private:
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enum RECORDING_STEP {WAIT,START,PAUSE,CONTINUE,STOP,READY_TO_ENCODE,ENCODING,FAILED,SUCCESS,BAD_ENCODER,BAD_OUTPUT,BAD_TMP,SAVE};
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void createPopupMenu();
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void createRadioAction(QAction *,QAction *, const std::string&,unsigned int a=1);
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void rescaleImage(int, int);
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bool printPDF(const std::string,int,QImage);
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void showMovieParametersDialog();
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void initMovieParameters();
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QString createTempFolder();
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QString removeTempFolder();
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void setRecordingStatus(RECORDING_STEP);
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void setRecordingInfos(const QString&);
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QString getProcessErrorMsg();
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QWidget* getParentWidget();
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bool parseAndInsertInSceneTree(QTreeWidgetItem *,
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G4PhysicalVolumeModel* pPVModel,
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unsigned int fullPathIndex,
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const QString& parentRoot,
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unsigned int currentIndex,
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int currentPVPOIndex);
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void setCheckComponent(QTreeWidgetItem* item,bool check);
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void createSceneTreeComponent();
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void createSceneTreeWidget();
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void createViewerPropertiesWidget();
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void createPickInfosWidget();
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bool parseAndCheckVisibility(QTreeWidgetItem * treeNode,int POindex);
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QTreeWidgetItem* createTreeWidgetItem(const PVPath& fullPath,
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const QString& name,
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int copyNb,
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int POIndex,
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const QString& logicalName,
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Qt::CheckState state,
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QTreeWidgetItem * treeNode,
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const G4Colour& color);
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QString getModelShortName(const G4String& modelShortName);
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void cloneSceneTree(QTreeWidgetItem* rootItem);
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void changeDepthOnSceneTreeItem(double lookForDepth,double currentDepth,QTreeWidgetItem* item);
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void updatePositivePoIndexSceneTreeWidgetQuickMap(int POindex,QTreeWidgetItem* item);
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void changeQColorForTreeWidgetItem(QTreeWidgetItem* item, const QColor&);
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bool isSameSceneTreeElement(QTreeWidgetItem* parentOldItem,QTreeWidgetItem* parentNewItem);
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void changeOpenCloseVisibleHiddenSelectedColorSceneTreeElement(QTreeWidgetItem* subItem);
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bool isPVVolume(QTreeWidgetItem* item);
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QTreeWidgetItem* cloneWidgetItem(QTreeWidgetItem* item);
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void clearSceneTreeSelection(QTreeWidgetItem*);
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void clearTreeWidgetElements(QTreeWidgetItem* item);
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// Get the tree wigdet item for POindex if exists
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QTreeWidgetItem* getTreeWidgetItem(int POindex);
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// Get the old tree wigdet item for POindex if exists
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QTreeWidgetItem* getOldTreeWidgetItem(int POindex);
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// parse the scene tree and return a string of status that can be saved
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std::string parseSceneTreeAndSaveState();
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std::string parseSceneTreeElementAndSaveState(QTreeWidgetItem* item, unsigned int level);
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QString GetCommandParameterList (const G4UIcommand *aCommand);
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void changeColorAndTransparency(GLuint index, G4Color color);
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#ifdef G4MULTITHREADED
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inline void SetQGLContextVisSubThread(QThread *th) {
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fQGLContextVisSubThread = th;
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}
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inline void SetQGLContextMainThread(QThread *th) {
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fQGLContextMainThread = th;
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}
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#endif
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QMenu *fContextMenu;
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QPoint fLastPos1;
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QPoint fLastPos2;
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QPoint fLastPos3;
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QPoint fLastPickPoint;
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// delta of depth move. This delta is put in % of the scene view
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G4double fDeltaDepth;
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// delta of zoom move. This delta is put in % of the scene view
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G4double fDeltaZoom;
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// To ensure key event are keep one by one
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bool fHoldKeyEvent;
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// To ensure move event are keep one by one
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bool fHoldMoveEvent;
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// To ensure rotate event are keep one by one
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bool fHoldRotateEvent;
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bool fAutoMove;
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QString fEncoderPath;
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QString fTempFolderPath;
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QString fMovieTempFolderPath;
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QString fSaveFileName;
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QString fParameterFileName;
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QAction *fMouseRotateAction;
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QAction *fMouseMoveAction;
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QAction *fMousePickAction;
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QAction *fMouseZoomInAction;
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QAction *fMouseZoomOutAction;
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QAction *fFullScreenOn;
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QAction *fFullScreenOff;
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QAction *fDrawingWireframe;
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QAction *fDrawingLineRemoval;
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QAction *fDrawingSurfaceRemoval;
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QAction *fDrawingLineSurfaceRemoval;
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QAction *fProjectionOrtho;
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QAction *fProjectionPerspective;
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G4OpenGLQtMovieDialog* fMovieParametersDialog;
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RECORDING_STEP fRecordingStep;
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QProcess *fProcess;
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QTime *fLastEventTime;
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int fSpinningDelay;
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int fNbMaxFramesPerSec;
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float fNbMaxAnglePerSec;
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int fLaunchSpinDelay;
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QWidget* fUISceneTreeWidget;
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QWidget* fUIViewerPropertiesWidget;
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QWidget* fUIPickInfosWidget;
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bool fNoKeyPress;
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bool fAltKeyPress;
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bool fControlKeyPress;
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bool fShiftKeyPress;
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bool fBatchMode;
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bool fCheckSceneTreeComponentSignalLock;
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bool fViewerPropertiesTableWidgetIsInit;
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QTreeWidget* fSceneTreeComponentTreeWidget;
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// This is only use to hold the old "expand" value, see file:///Developer/Documentation/Qt/html/qtreewidgetitem.html#setExpanded
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QWidget* fSceneTreeWidget;
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bool fPVRootNodeCreate;
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QLineEdit* fFilterOutput;
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QString fFileSavePath;
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int fNbRotation ;
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int fTimeRotation;
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QString fTouchableVolumes;
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QDialog* fShortcutsDialog;
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QTableWidget *fViewerPropertiesTableWidget;
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QWidget* fPickInfosWidget;
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QScrollArea* fPickInfosScrollArea;
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int fTreeWidgetInfosIgnoredCommands;
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QPushButton * fSceneTreeButtonApply;
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QTextEdit *fShortcutsDialogInfos;
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QSlider* fSceneTreeDepthSlider;
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std::map <int, PVPath > fTreeItemModels;
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std::map <int, PVPath > fOldTreeItemModels;
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// quick scene tree map
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std::map <int, QTreeWidgetItem*> fPositivePoIndexSceneTreeWidgetQuickMap;
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// old scene tree map
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std::map <int, QTreeWidgetItem*> fOldPositivePoIndexSceneTreeWidgetQuickMap;
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std::vector <QTreeWidgetItem*> fOldNullPoIndexSceneTreeWidgetQuickVector;
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// old vis attr color map
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std::map <int, QColor> fOldVisAttrColorMap;
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unsigned int fSceneTreeDepth;
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QTreeWidgetItem* fModelShortNameItem;
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int fNumber;
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int fMaxPOindexInserted;
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G4UIQt* fUiQt;
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#if QT_VERSION < 0x050600
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QSignalMapper *fSignalMapperMouse;
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QSignalMapper *fSignalMapperSurface;
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QSignalMapper *fSignalMapperPicking;
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#endif
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// quick map index to find next item
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std::map <int, QTreeWidgetItem*>::const_iterator fLastSceneTreeWidgetAskForIterator;
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std::map <int, QTreeWidgetItem*>::const_iterator fLastSceneTreeWidgetAskForIteratorEnd;
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// quick map index to find next item
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std::map <int, QTreeWidgetItem*>::const_iterator fOldLastSceneTreeWidgetAskForIterator;
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std::map <int, QTreeWidgetItem*>::const_iterator fOldLastSceneTreeWidgetAskForIteratorEnd;
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// icons
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QPixmap* fTreeIconOpen;
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QPixmap* fTreeIconClosed;
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QPixmap* fSearchIcon;
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int fLastExportSliderValue;
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G4Color fLastHighlightColor;
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GLuint fLastHighlightName;
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bool fIsDeleting;
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#ifdef G4MULTITHREADED
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QThread* fQGLContextVisSubThread;
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QThread* fQGLContextMainThread;
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#endif
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// safe to use in serial mode
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G4AutoLock* lWaitForVisSubThreadQtOpenGLContextInitialized;
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G4AutoLock* lWaitForVisSubThreadQtOpenGLContextMoved;
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public Q_SLOTS :
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void startPauseVideo();
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protected Q_SLOTS :
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void updateToolbarAndMouseContextMenu();
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private Q_SLOTS :
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void actionSaveImage();
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void actionChangeBackgroundColor();
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void actionChangeTextColor();
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void actionChangeDefaultColor();
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void actionMovieParameters();
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void showShortcuts();
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void toggleMouseAction(int);
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void toggleSurfaceAction(int);
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void toggleProjection(bool);
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void toggleTransparency(bool);
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void toggleAntialiasing(bool);
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void toggleHaloing(bool);
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void toggleAux(bool);
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void toggleHiddenMarkers(bool);
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void toggleFullScreen(bool);
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void processEncodeFinished();
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void processLookForFinished();
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void processEncodeStdout();
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void sceneTreeComponentItemChanged(QTreeWidgetItem* item, int id);
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void toggleSceneTreeComponentPickingCout(int);
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void togglePicking();
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void currentTabActivated(int);
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// action trigger by a click on a component scene tree
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void sceneTreeComponentSelected();
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void changeDepthInSceneTree(int);
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void changeSearchSelection();
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void changeColorAndTransparency(QTreeWidgetItem* item,int val);
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void tableWidgetViewerSetItemChanged(QTableWidgetItem *);
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};
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#endif
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#endif
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