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geant4/source/processes/decay/src/G4UnknownDecay.cc
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2019-04-17 10:39:02 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
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// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
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// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
//
//
// --------------------------------------------------------------
// GEANT 4 class implementation file
//
// ------------------------------------------------------------
//
#include "G4UnknownDecay.hh"
#include "G4PhysicalConstants.hh"
#include "G4SystemOfUnits.hh"
#include "G4DynamicParticle.hh"
#include "G4DecayProducts.hh"
#include "G4PhysicsLogVector.hh"
#include "G4ParticleChangeForDecay.hh"
#include "G4DecayProcessType.hh"
// constructor
G4UnknownDecay::G4UnknownDecay(const G4String& processName)
:G4VDiscreteProcess(processName, fDecay),
verboseLevel(1),
HighestValue(20.0)
{
// set Process Sub Type
SetProcessSubType(static_cast<int>(DECAY_Unknown));
#ifdef G4VERBOSE
if (GetVerboseLevel()>1) {
G4cout << "G4UnknownDecay constructor " << " Name:" << processName << G4endl;
}
#endif
pParticleChange = &fParticleChangeForDecay;
}
G4UnknownDecay::~G4UnknownDecay()
{
}
G4bool G4UnknownDecay::IsApplicable(const G4ParticleDefinition& aParticleType)
{
if(aParticleType.GetParticleName()=="unknown") return true;
return false;
}
G4double G4UnknownDecay::GetMeanFreePath(const G4Track& /*aTrack*/,G4double, G4ForceCondition*)
{
return 0.0;
}
void G4UnknownDecay::BuildPhysicsTable(const G4ParticleDefinition&)
{
return;
}
G4VParticleChange* G4UnknownDecay::DecayIt(const G4Track& aTrack, const G4Step& )
{
// The DecayIt() method returns by pointer a particle-change object.
// Units are expressed in GEANT4 internal units.
// Initialize ParticleChange
// all members of G4VParticleChange are set to equal to
// corresponding member in G4Track
fParticleChangeForDecay.Initialize(aTrack);
// get particle
const G4DynamicParticle* aParticle = aTrack.GetDynamicParticle();
//check if thePreAssignedDecayProducts exists
const G4DecayProducts* o_products = (aParticle->GetPreAssignedDecayProducts());
G4bool isPreAssigned = (o_products != nullptr);
G4DecayProducts* products = nullptr;
if (!isPreAssigned ){
fParticleChangeForDecay.SetNumberOfSecondaries(0);
// Kill the parent particle
fParticleChangeForDecay.ProposeTrackStatus( fStopAndKill ) ;
fParticleChangeForDecay.ProposeLocalEnergyDeposit(0.0);
ClearNumberOfInteractionLengthLeft();
return &fParticleChangeForDecay ;
}
// copy decay products
products = new G4DecayProducts(*o_products);
// get parent particle information ...................................
G4double ParentEnergy = aParticle->GetTotalEnergy();
G4double ParentMass = aParticle->GetMass();
if (ParentEnergy < ParentMass) {
ParentEnergy = ParentMass;
#ifdef G4VERBOSE
if (GetVerboseLevel()>1) {
G4cout << "G4UnknownDecay::DoIt : Total Energy is less than its mass" << G4endl;
G4cout << " Particle: " << aParticle->GetDefinition()->GetParticleName();
G4cout << " Energy:" << ParentEnergy/MeV << "[MeV]";
G4cout << " Mass:" << ParentMass/MeV << "[MeV]";
G4cout << G4endl;
}
#endif
}
G4ThreeVector ParentDirection(aParticle->GetMomentumDirection());
G4double energyDeposit = 0.0;
G4double finalGlobalTime = aTrack.GetGlobalTime();
//boost all decay products to laboratory frame
//if the particle has traveled
if(aParticle->GetPreAssignedDecayProperTime()>=0.) {
products->Boost( ParentEnergy, ParentDirection);
}
//add products in fParticleChangeForDecay
G4int numberOfSecondaries = products->entries();
fParticleChangeForDecay.SetNumberOfSecondaries(numberOfSecondaries);
#ifdef G4VERBOSE
if (GetVerboseLevel()>1) {
G4cout << "G4UnknownDecay::DoIt : Decay vertex :";
G4cout << " Time: " << finalGlobalTime/ns << "[ns]";
G4cout << " X:" << (aTrack.GetPosition()).x() /cm << "[cm]";
G4cout << " Y:" << (aTrack.GetPosition()).y() /cm << "[cm]";
G4cout << " Z:" << (aTrack.GetPosition()).z() /cm << "[cm]";
G4cout << G4endl;
G4cout << "G4UnknownDecay::DoIt : decay products in Lab. Frame" << G4endl;
products->DumpInfo();
}
#endif
G4int index;
G4ThreeVector currentPosition;
const G4TouchableHandle thand = aTrack.GetTouchableHandle();
for (index=0; index < numberOfSecondaries; index++){
// get current position of the track
currentPosition = aTrack.GetPosition();
// create a new track object
G4Track* secondary = new G4Track( products->PopProducts(),
finalGlobalTime ,
currentPosition );
// switch on good for tracking flag
secondary->SetGoodForTrackingFlag();
secondary->SetTouchableHandle(thand);
// add the secondary track in the List
fParticleChangeForDecay.AddSecondary(secondary);
}
delete products;
// Kill the parent particle
fParticleChangeForDecay.ProposeTrackStatus( fStopAndKill ) ;
fParticleChangeForDecay.ProposeLocalEnergyDeposit(energyDeposit);
fParticleChangeForDecay.ProposeGlobalTime( finalGlobalTime );
// reset NumberOfInteractionLengthLeft
ClearNumberOfInteractionLengthLeft();
return &fParticleChangeForDecay ;
}
void G4UnknownDecay::ProcessDescription(std::ostream& outFile) const
{
outFile << GetProcessName()
<< ": Decay of 'unknown' particles. \n"
<< "kinematics of daughters are dertermined "
<< "by PreAssignedDecayProducts. \n";
}