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geant4/source/global/HEPRandom/include/G4RandomTools.hh
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2018-12-07 15:15:39 +01:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
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// * Neither the authors of this software system, nor their employing *
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// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
//
//
// ---------------------------------------------------------------------------
// GEANT 4 class header file
// ---------------------------------------------------------------------------
// Class description:
//
// Utility functions
// History:
//
// 24.08.17 - E.Tcherniaev, added G4RandomRadiusInRing, G4RandomPointInEllipse
// G4RandomPointOnEllipse, G4RandomPointOnEllipsoid
// 07.11.08 - P.Gumplinger, based on implementation in G4OpBoundaryProcess
//
// ---------------------------------------------------------------------------
#ifndef G4RANDOMTOOLS_HH
#define G4RANDOMTOOLS_HH
#include <CLHEP/Units/PhysicalConstants.h>
#include "globals.hh"
#include "Randomize.hh"
#include "G4TwoVector.hh"
#include "G4ThreeVector.hh"
#include "G4RandomDirection.hh"
// ---------------------------------------------------------------------------
// Returns a random lambertian unit vector (rejection sampling)
//
inline G4ThreeVector G4LambertianRand(const G4ThreeVector& normal)
{
G4ThreeVector vect;
G4double ndotv;
G4int count=0;
const G4int max_trials = 1024;
do
{
++count;
vect = G4RandomDirection();
ndotv = normal * vect;
if (ndotv < 0.0)
{
vect = -vect;
ndotv = -ndotv;
}
} while (!(G4UniformRand() < ndotv) && (count < max_trials));
return vect;
}
// ---------------------------------------------------------------------------
// Chooses a random vector within a plane given by the unit normal
//
inline G4ThreeVector G4PlaneVectorRand(const G4ThreeVector& normal)
{
G4ThreeVector vec1 = normal.orthogonal();
G4ThreeVector vec2 = vec1.cross(normal);
G4double phi = CLHEP::twopi*G4UniformRand();
G4double cosphi = std::cos(phi);
G4double sinphi = std::sin(phi);
return cosphi * vec1 + sinphi * vec2;
}
// ---------------------------------------------------------------------------
// Returns a random radius in annular ring
//
inline G4double G4RandomRadiusInRing(G4double rmin, G4double rmax)
{
if (rmin == rmax)
{
return rmin;
}
G4double k = G4UniformRand();
return (rmin <= 0) ? rmax*std::sqrt(k)
: std::sqrt(k*rmax*rmax + (1.-k)*rmin*rmin);
}
// ---------------------------------------------------------------------------
// Returns a random point in ellipse (x/a)^2 + (y/b)^2 = 1
// (rejection sampling)
//
inline G4TwoVector G4RandomPointInEllipse(G4double a, G4double b)
{
G4double aa = (a*a == 0) ? 0 : 1/(a*a);
G4double bb = (b*b == 0) ? 0 : 1/(b*b);
for (G4int i=0; i<1000; ++i)
{
G4double x = a*(2*G4UniformRand() - 1);
G4double y = b*(2*G4UniformRand() - 1);
if (x*x*aa + y*y*bb <= 1) return G4TwoVector(x,y);
}
return G4TwoVector(0,0);
}
// ---------------------------------------------------------------------------
// Returns a random point on ellipse (x/a)^2 + (y/b)^2 = 1
// (rejection sampling)
//
inline G4TwoVector G4RandomPointOnEllipse(G4double a, G4double b)
{
G4double A = std::abs(a);
G4double B = std::abs(b);
G4double mu_max = std::max(A,B);
G4double x,y;
for (G4int i=0; i<1000; ++i)
{
G4double phi = CLHEP::twopi*G4UniformRand();
x = std::cos(phi);
y = std::sin(phi);
G4double mu = std::sqrt((B*x)*(B*x) + (A*y)*(A*y));
if (mu_max*G4UniformRand() <= mu) break;
}
return G4TwoVector(A*x,B*y);
}
// ---------------------------------------------------------------------------
// Returns a random point on ellipsoid (x/a)^2 + (y/b)^2 + (z/c)^2 = 1
// (rejection sampling)
//
inline
G4ThreeVector G4RandomPointOnEllipsoid(G4double a, G4double b, G4double c)
{
G4double A = std::abs(a);
G4double B = std::abs(b);
G4double C = std::abs(c);
G4double mu_max = std::max(std::max(A*B,A*C),B*C);
G4ThreeVector p;
for (G4int i=0; i<1000; ++i)
{
p = G4RandomDirection();
G4double xbc = p.x()*B*C;
G4double yac = p.y()*A*C;
G4double zab = p.z()*A*B;
G4double mu = std::sqrt(xbc*xbc + yac*yac + zab*zab);
if (mu_max*G4UniformRand() <= mu) break;
}
return G4ThreeVector(A*p.x(),B*p.y(),C*p.z());
}
#endif /* G4RANDOMTOOLS_HH */