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geant4/source/analysis/g4tools/include/tools/sg/bsf
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2017-12-08 12:52:30 +01:00

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// Copyright (C) 2010, Guy Barrand. All rights reserved.
// See the file tools.license for terms.
#ifndef tools_sg_bsf
#define tools_sg_bsf
// sf for simple field.
// bsf is intended to have no implementation of :
// virtual bool write(io::iwbuf&)
// virtual bool read(io::irbuf&)
#include "field"
namespace tools {
namespace sg {
template <class T>
class bsf : public field {
typedef field parent;
public:
static const std::string& s_class() {
//we do not use stype(T()).
static const std::string s_v("tools::sg::bsf");
return s_v;
}
virtual void* cast(const std::string& a_class) const {
if(void* p = cmp_cast< bsf<T> >(this,a_class)) {return p;}
return parent::cast(a_class);
}
virtual const std::string& s_cls() const {return s_class();}
/*
virtual bool equal(const field& a_field) const {
bsf<T>* fld = safe_cast<field,bsf<T>>(a_field);
if(!fld) return false;
return operator==(*fld);
}
*/
protected:
bsf():m_value(T()){}
public:
bsf(const T& a_value):m_value(a_value){}
virtual ~bsf(){}
public:
bsf(const bsf& a_from)
:parent(a_from)
,m_value(a_from.m_value){}
bsf& operator=(const bsf& a_from){
parent::operator=(a_from);
if(a_from.m_value!=m_value) m_touched = true;
m_value = a_from.m_value;
return *this;
}
public:
bsf& operator=(const T& a_value){
if(a_value!=m_value) m_touched = true;
m_value = a_value;
return *this;
}
bool operator==(const bsf& a_from) const {
return m_value==a_from.m_value;
}
bool operator!=(const bsf& a_from) const {
return !operator==(a_from);
}
bool operator==(const T& a_value) const {
return m_value==a_value;
}
bool operator!=(const T& a_value) const {
return !operator==(a_value);
}
operator const T& () const {return m_value;}
operator T() {return m_value;}
/* does not work with qrot
bsf& operator+=(const T& a_value){
m_value += a_value;
m_touched = true;
return *this;
}
*/
/* does not work with T=std::string
bsf& operator-=(const T& a_value){
m_value -= a_value;
m_touched = true;
return *this;
}
bsf& operator*=(const T& a_value){
m_value *= a_value;
m_touched = true;
return *this;
}
*/
public:
T& value() {return m_value;}
const T& value() const {return m_value;}
void value(const T& a_value) {
if(a_value!=m_value) m_touched = true;
m_value = a_value;
}
void value_no_cmp(const T& a_value) {
//if(a_value!=m_value) m_touched = true;
m_value = a_value;
}
//public: //for style.
// bool s2v(const std::string& a_s) {
// T v;
// if(!to<T>(a_s,v)) return false;
// if(v!=m_value) m_touched = true;
// m_value = v;
// return true;
// }
public: //for iv2sg
void setValue(const T& a_value) {value(a_value);}
const T& getValue() const {return m_value;}
protected:
T m_value;
};
}}
#endif