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geant4/source/visualization/modeling/include/G4CallbackModel.hh
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2016-06-09 14:36:02 +02:00

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//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: G4CallbackModel.hh,v 1.3 2005/03/03 16:22:02 allison Exp $
// GEANT4 tag $Name: geant4-08-00 $
//
//
// John Allison 31st December 1997.
//
// Class Description:
//
// G4CallbackModel calls a user-defined function containing, for
// example, calls to the Draw methods of G4VVisManager. This allows
// the user to add his own graphical objects to a scene. The idea is
// that the callback function is invoked by the vis system to refresh
// the screen or remake a graphical database whenever required.
//
// The user instantiates a function object containing, for example,
// calls to the Draw methods of G4VVisManager. A base class
// G4VUserVisAction is provided in the visualisation category. A
// G4CallbackModel is made by instantiating this template with a
// pointer to the function object. The G4VisManager does this for the
// user if he/she registers it (SetUserAction) and issues the command
// /vis/scene/add/userAction. See the User Guide for Application
// Developers, Section 8.8.7 and 8.8.8.
#ifndef G4CALLBACKMODEL_HH
#define G4CALLBACKMODEL_HH
#include "G4VModel.hh"
template <class F> class G4CallbackModel: public G4VModel {
public:
G4CallbackModel(F* function):
fFunction(function) {}
~G4CallbackModel() {}
void DescribeYourselfTo(G4VGraphicsScene&) {
(*fFunction)(fTransform);
}
protected:
F* fFunction;
private:
// Private copy constructor and assigment operator - copying and
// assignment not allowed. Keeps CodeWizard happy.
G4CallbackModel (const G4CallbackModel&);
G4CallbackModel& operator = (const G4CallbackModel&);
};
#endif