84 lines
3.2 KiB
C++
84 lines
3.2 KiB
C++
//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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//
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// $Id: G4VisCommandsSceneHandler.hh,v 1.7 2005/03/09 23:48:15 allison Exp $
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// GEANT4 tag $Name: geant4-08-00 $
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// /vis/sceneHandler commands - John Allison 10th October 1998
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#ifndef G4VISCOMMANDSSCENEHANDLER_HH
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#define G4VISCOMMANDSSCENEHANDLER_HH
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#include "G4VVisCommand.hh"
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class G4UIcommand;
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class G4UIcmdWithAString;
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class G4VisCommandSceneHandlerAttach: public G4VVisCommand {
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public:
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// Uses compiler defaults for copy constructor and assignment.
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G4VisCommandSceneHandlerAttach ();
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~G4VisCommandSceneHandlerAttach ();
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G4String GetCurrentValue (G4UIcommand* command);
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void SetNewValue (G4UIcommand* command, G4String newValue);
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private:
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G4UIcmdWithAString* fpCommand;
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};
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class G4VisCommandSceneHandlerCreate: public G4VVisCommand {
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public:
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// Uses compiler defaults for copy constructor and assignment.
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G4VisCommandSceneHandlerCreate ();
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~G4VisCommandSceneHandlerCreate ();
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G4String GetCurrentValue (G4UIcommand* command);
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void SetNewValue (G4UIcommand* command, G4String newValue);
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private:
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G4String NextName ();
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G4UIcommand* fpCommand;
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G4int fId;
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};
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class G4VisCommandSceneHandlerList: public G4VVisCommand {
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public:
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// Uses compiler defaults for copy constructor and assignment.
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G4VisCommandSceneHandlerList ();
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~G4VisCommandSceneHandlerList ();
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G4String GetCurrentValue (G4UIcommand* command);
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void SetNewValue (G4UIcommand* command, G4String newValue);
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private:
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G4UIcommand* fpCommand;
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};
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class G4VisCommandSceneHandlerSelect: public G4VVisCommand {
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public:
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// Uses compiler defaults for copy constructor and assignment.
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G4VisCommandSceneHandlerSelect ();
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~G4VisCommandSceneHandlerSelect ();
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G4String GetCurrentValue (G4UIcommand* command);
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void SetNewValue (G4UIcommand* command, G4String newValue);
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private:
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G4UIcmdWithAString* fpCommand;
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};
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#endif
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