60 lines
2.3 KiB
C++
60 lines
2.3 KiB
C++
//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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#ifndef HEPVis_SoGL2PSAction_h
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#define HEPVis_SoGL2PSAction_h
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#include <Inventor/actions/SoGLRenderAction.h>
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/**
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* SoGL2PSAction inherits Inventor/SoGLRenderAction.
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* It uses the gl2ps software to produce vector PostScript of a scene graph.
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* See applications/DetectorTreeKit, Polyhedron for examples.
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*/
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#define SoGL2PSAction Geant4_SoGL2PSAction
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class SoGL2PSAction : public SoGLRenderAction {
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SO_ACTION_HEADER(SoGL2PSAction);
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public:
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SoGL2PSAction(const SbViewportRegion&);
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void setFileName(const char*);
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void enableFileWriting();
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void disableFileWriting();
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SbBool fileWritingEnabled() const;
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SbBool addBitmap(int,int,float=0,float=0,float=0,float=0);
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void beginViewport();
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void endViewport();
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public: /*SoINTERNAL*/
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static void initClass();
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protected:
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virtual void beginTraversal(SoNode*);
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private:
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void gl2psBegin();
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private:
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SbString fFileName;
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FILE* fFile;
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};
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#endif
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