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geant4/source/track/include/G4ParticleChangeForGamma.hh
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2016-06-09 14:36:02 +02:00

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//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: G4ParticleChangeForGamma.hh,v 1.4 2005/12/05 17:19:02 maire Exp $
// GEANT4 tag $Name: geant4-08-00 $
//
//
// ------------------------------------------------------------
// GEANT 4 class header file
//
//
// ------------------------------------------------------------
// 15 April 2005 V.Ivanchenko for gamma EM processes
//
// Modified:
// 30.05.05 : add UpdateStepForAtRest (V.Ivanchenko)
// 04.12.05 : apply UpdateStepForPostStep in any case (mma)
//
// ------------------------------------------------------------
//
// Class Description
// This class is a concrete class for ParticleChange for gamma processes
//
#ifndef G4ParticleChangeForGamma_h
#define G4ParticleChangeForGamma_h 1
#include "globals.hh"
#include "G4ios.hh"
#include "G4VParticleChange.hh"
class G4DynamicParticle;
class G4ParticleChangeForGamma: public G4VParticleChange
{
public:
// default constructor
G4ParticleChangeForGamma();
// destructor
virtual ~G4ParticleChangeForGamma();
// with description
// ----------------------------------------------------
// --- the following methods are for updating G4Step -----
G4Step* UpdateStepForAtRest(G4Step* pStep);
G4Step* UpdateStepForPostStep(G4Step* Step);
// A physics process gives the final state of the particle
// based on information of G4Track
void InitializeForPostStep(const G4Track&);
//Initialize all propoerties by using G4Track information
void AddSecondary(G4DynamicParticle* aParticle);
// Add next secondary
G4double GetProposedKineticEnergy() const;
void SetProposedKineticEnergy(G4double proposedKinEnergy);
// Get/Set the final kinetic energy of the current particle.
const G4ThreeVector& GetProposedMomentumDirection() const;
void ProposeMomentumDirection(G4double Px, G4double Py, G4double Pz);
void ProposeMomentumDirection(const G4ThreeVector& Pfinal);
// Get/Propose the MomentumDirection vector: it is the final momentum direction.
const G4ThreeVector& GetProposedPolarization() const;
void ProposePolarization(const G4ThreeVector& dir);
void ProposePolarization(G4double Px, G4double Py, G4double Pz);
virtual void DumpInfo() const;
// for Debug
virtual G4bool CheckIt(const G4Track&);
protected:
// hide copy constructor and assignment operaor as protected
G4ParticleChangeForGamma(const G4ParticleChangeForGamma &right);
G4ParticleChangeForGamma & operator=(const G4ParticleChangeForGamma &right);
private:
const G4Track* currentTrack;
// The pointer to G4Track
G4double proposedKinEnergy;
// The final kinetic energy of the current particle.
G4ThreeVector proposedMomentumDirection;
// The final momentum direction of the current particle.
G4ThreeVector proposedPolarization;
// The final momentum direction of the current particle.
};
// ------------------------------------------------------------
inline G4double G4ParticleChangeForGamma::GetProposedKineticEnergy() const
{
return proposedKinEnergy;
}
inline void G4ParticleChangeForGamma::SetProposedKineticEnergy(G4double energy)
{
proposedKinEnergy = energy;
}
inline
const G4ThreeVector& G4ParticleChangeForGamma::GetProposedMomentumDirection() const
{
return proposedMomentumDirection;
}
inline
void G4ParticleChangeForGamma::ProposeMomentumDirection(const G4ThreeVector& dir)
{
proposedMomentumDirection = dir;
}
inline
void G4ParticleChangeForGamma::ProposeMomentumDirection(G4double Px, G4double Py, G4double Pz)
{
proposedMomentumDirection.setX(Px);
proposedMomentumDirection.setY(Py);
proposedMomentumDirection.setZ(Pz);
}
inline
const G4ThreeVector& G4ParticleChangeForGamma::GetProposedPolarization() const
{
return proposedPolarization;
}
inline
void G4ParticleChangeForGamma::ProposePolarization(const G4ThreeVector& dir)
{
proposedPolarization = dir;
}
inline
void G4ParticleChangeForGamma::ProposePolarization(G4double Px, G4double Py, G4double Pz)
{
proposedPolarization.setX(Px);
proposedPolarization.setY(Py);
proposedPolarization.setZ(Pz);
}
inline void G4ParticleChangeForGamma::InitializeForPostStep(const G4Track& track)
{
theStatusChange = track.GetTrackStatus();
theLocalEnergyDeposit = 0.0;
InitializeSecondaries(track);
theParentWeight = track.GetWeight();
proposedKinEnergy = track.GetKineticEnergy();
proposedMomentumDirection = track.GetMomentumDirection();
proposedPolarization = track.GetPolarization();
currentTrack = &track;
}
//----------------------------------------------------------------
// method for updating G4Step
//
inline G4Step* G4ParticleChangeForGamma::UpdateStepForAtRest(G4Step* pStep)
{
pStep->AddTotalEnergyDeposit( theLocalEnergyDeposit );
pStep->SetStepLength( 0.0 );
return pStep;
}
inline G4Step* G4ParticleChangeForGamma::UpdateStepForPostStep(G4Step* pStep)
{
G4StepPoint* pPostStepPoint = pStep->GetPostStepPoint();
pPostStepPoint->SetKineticEnergy( proposedKinEnergy );
pPostStepPoint->SetMomentumDirection( proposedMomentumDirection );
pPostStepPoint->AddPolarization( proposedPolarization );
// update weight
// this feature is commented out, it should be overwritten in case
// if energy loss processes will use biasing
// pPostStepPoint->SetWeight( theProposedWeight );
pStep->AddTotalEnergyDeposit( theLocalEnergyDeposit );
return pStep;
}
inline void G4ParticleChangeForGamma::AddSecondary(G4DynamicParticle* aParticle)
{
// create track
G4Track* aTrack = new G4Track(aParticle, currentTrack->GetGlobalTime(),
currentTrack->GetPosition());
// Touchable handle is copied to keep the pointer
aTrack->SetTouchableHandle(currentTrack->GetTouchableHandle());
// add a secondary
G4VParticleChange::AddSecondary(aTrack);
}
#endif