338 lines
13 KiB
C++
338 lines
13 KiB
C++
//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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//
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// $Id: G4ProcessManager.hh,v 1.11 2005/09/02 00:09:43 asaim Exp $
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// GEANT4 tag $Name: geant4-08-00 $
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//
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//
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// ------------------------------------------------------------
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// GEANT 4 class header file
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//
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// History: first implementation, based on object model of
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// 2nd December 1995, G.Cosmo
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// ---------------- G4ProcessManager -----------------
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// Class Description
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// It collects all physics a particle can undertake as seven vectors.
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// These vectors are
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// one vector for all processes (called as "process List")
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// two vectors for processes with AtRestGetPhysicalInteractionLength
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// and AtRestDoIt
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// two vectors for processes with AlongStepGetPhysicalInteractionLength
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// and AlongStepDoIt
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// two vectors for processes with PostStepGetPhysicalInteractionLength
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// and PostStepDoIt
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// The tracking will message three types of GetPhysicalInteractionLength
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// in order to limit the Step and select the occurence of processes.
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// It will message the corresponding DoIt() to apply the selected
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// processes. In addition, the Tracking will limit the Step
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// and select the occurence of the processes according to
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// the shortest physical interaction length computed (except for
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// processes at rest, for which the Tracking will select the
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// occurence of the process which returns the shortest mean
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// life-time from the GetPhysicalInteractionLength()).
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//
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// History:
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// revised by G.Cosmo, 06 May 1996
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// Added vector of processes at rest, 06 May 1996
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// ------------------------------------------------------------
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// New Physics scheme 8 Jan. 1997 H.Kurahige
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// Add SetProcessOrdering methods 27 Mar 1998 H.Kurahige
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// Add copy constructor (deep copy) 28 June 1998 H.Kurashige
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// Add GetProcessActivation 3 May. 1999 H.Kurashige
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// Use STL vector instead of RW vector 1. Mar 00 H.Kurashige
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// Modify G4ProcessVectorOrdering to fix FindInsedrtPosition 15 Feb. 2005
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// ------------------------------------------------------------
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#ifndef G4ProcessManager_h
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#define G4ProcessManager_h 1
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#include "globals.hh"
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#include "G4ios.hh"
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#include <vector>
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#include "G4VProcess.hh"
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#include "G4ProcessVector.hh"
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#include "G4ParticleDefinition.hh"
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class G4ProcessManagerMessenger;
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class G4ProcessAttribute;
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// Indexes for ProcessVector
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enum G4ProcessVectorTypeIndex
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{
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typeGPIL = 0, // for GetPhysicalInteractionLength
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typeDoIt =1 // for DoIt
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};
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enum G4ProcessVectorDoItIndex
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{
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idxAll = -1, // for all DoIt/GPIL
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idxAtRest = 0, // for AtRestDoIt/GPIL
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idxAlongStep = 1, // for AlongStepDoIt/GPIL
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idxPostStep =2 // for AlongSTepDoIt/GPIL
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};
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// enumeration for Ordering Parameter
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enum G4ProcessVectorOrdering
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{
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ordInActive = -1, // ordering parameter to indicate InActive DoIt
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ordDefault = 1000, // default ordering parameter
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ordLast = 99999 // ordering parameter to indicate the last DoIt
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};
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class G4ProcessManager
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{
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public:
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// copy constructor
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G4ProcessManager(G4ProcessManager &right);
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private:
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// hide default constructor and assignment operator
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G4ProcessManager & operator=(G4ProcessManager &right);
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G4ProcessManager();
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public:
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G4ProcessManager(const G4ParticleDefinition* aParticleType);
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// Constructor
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~G4ProcessManager();
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// Destructor
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G4int operator==(const G4ProcessManager &right) const;
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G4int operator!=(const G4ProcessManager &right) const;
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public: // with description
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G4ProcessVector* GetProcessList() const;
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// Returns the address of the vector of all processes
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G4int GetProcessListLength() const;
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// Returns the number of process in the ProcessVector
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G4int GetProcessIndex(G4VProcess *) const;
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// Returns the index of the process in the process List
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// --------------------------------------
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G4ProcessVector* GetProcessVector(
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G4ProcessVectorDoItIndex idx,
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G4ProcessVectorTypeIndex typ = typeGPIL
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) const;
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// Returns the address of the vector of processes
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G4ProcessVector* GetAtRestProcessVector(
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G4ProcessVectorTypeIndex typ = typeGPIL
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) const;
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// Returns the address of the vector of processes for
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// AtRestGetPhysicalInteractionLength idx =0
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// AtRestGetPhysicalDoIt idx =1
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G4ProcessVector* GetAlongStepProcessVector(
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G4ProcessVectorTypeIndex typ = typeGPIL
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) const;
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// Returns the address of the vector of processes for
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// AlongStepGetPhysicalInteractionLength idx =0
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// AlongStepGetPhysicalDoIt idx =1
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G4ProcessVector* GetPostStepProcessVector(
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G4ProcessVectorTypeIndex typ = typeGPIL
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) const;
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// Returns the address of the vector of processes for
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// PostStepGetPhysicalInteractionLength idx =0
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// PostStepGetPhysicalDoIt idx =1
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G4int GetProcessVectorIndex(
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G4VProcess* aProcess,
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G4ProcessVectorDoItIndex idx,
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G4ProcessVectorTypeIndex typ = typeGPIL
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) const;
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G4int GetAtRestIndex(
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G4VProcess* aProcess,
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G4ProcessVectorTypeIndex typ = typeGPIL
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) const;
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G4int GetAlongStepIndex(
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G4VProcess* aProcess,
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G4ProcessVectorTypeIndex typ = typeGPIL
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) const;
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G4int GetPostStepIndex(
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G4VProcess* aProcess,
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G4ProcessVectorTypeIndex typ = typeGPIL
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) const;
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// Returns the index for GPIL/DoIt process vector of the process
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G4int AddProcess(
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G4VProcess *aProcess,
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G4int ordAtRestDoIt = ordInActive,
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G4int ordAlongSteptDoIt = ordInActive,
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G4int ordPostStepDoIt = ordInActive
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);
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// Add a process to the process List
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// return values are index to the List. Negative return value
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// indicates that the process has not be added due to some errors
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// The first argument is a pointer to process.
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// Following arguments are ordering parameters of the process in
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// process vectors. If value is negative, the process is
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// not added to the corresponding process vector.
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// following methods are provided for simple processes
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// AtRestProcess has only AtRestDoIt
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// ContinuousProcess has only AlongStepDoIt
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// DiscreteProcess has only PostStepDoIt
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// if ord is not specified, the process is
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// added at the end of List of processvectors for
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// both DoIt and GetPhysicalInteractionLength
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G4int AddRestProcess(G4VProcess *aProcess, G4int ord = ordDefault);
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G4int AddDiscreteProcess(G4VProcess *aProcess, G4int ord = ordDefault);
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G4int AddContinuousProcess(G4VProcess *aProcess, G4int ord = ordDefault);
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// Methods for setting ordering parameters
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// Altanative methods for setting ordering parameters
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// Note: AddProcess method should precede these methods
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G4int GetProcessOrdering(
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G4VProcess *aProcess,
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G4ProcessVectorDoItIndex idDoIt
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);
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void SetProcessOrdering(
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G4VProcess *aProcess,
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G4ProcessVectorDoItIndex idDoIt,
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G4int ordDoIt = ordDefault
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);
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// Set ordering parameter for DoIt specified by typeDoIt.
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void SetProcessOrderingToFirst(
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G4VProcess *aProcess,
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G4ProcessVectorDoItIndex idDoIt
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);
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// Set ordering parameter to the first of all processes
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// for DoIt specified by idDoIt.
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// Note: If you use this method for two processes,
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// a process called later will be first.
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void SetProcessOrderingToLast(
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G4VProcess *aProcess,
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G4ProcessVectorDoItIndex idDoIt
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);
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// Set ordering parameter to the last of all processes
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// for DoIt specified by idDoIt.
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// Note: If you use this method for two processes,
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// a process called later will be the last one.
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G4VProcess* RemoveProcess(G4VProcess *aProcess);
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G4VProcess* RemoveProcess(G4int index);
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// Removes a process from the process List.
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// return value is pointer to the removed process.
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// (0 value will be returned in case of errors)
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G4VProcess* SetProcessActivation(G4VProcess *aProcess, G4bool fActive);
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G4VProcess* SetProcessActivation(G4int index, G4bool fActive);
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// Set activation flag.
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// return value is pointer to the applied process.
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// (0 value will be returned in case of errors)
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G4bool GetProcessActivation(G4VProcess *aProcess) const;
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G4bool GetProcessActivation(G4int index) const;
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// Get activation flag.
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G4ParticleDefinition* GetParticleType() const;
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// get the particle type
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void SetParticleType(const G4ParticleDefinition*);
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// set the particle type
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void StartTracking(G4Track* aTrack=0);
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void EndTracking();
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// these two methods are used by G4TrackingManager
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// in order to inform Start/End of tracking for each track
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// to the process manager and all physics processes
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public:
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enum {SizeOfProcVectorArray = 6};
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private:
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G4ProcessVector* theProcVector[SizeOfProcVectorArray];
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// vector for processes with GetPhysicalInteractionLength/DoIt
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typedef std::vector<G4ProcessAttribute*> G4ProcessAttrVector;
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G4ProcessAttrVector* theAttrVector;
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// vector for process attribute
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protected: // with description
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G4int InsertAt(G4int position, G4VProcess* process, G4int ivec);
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// insert process at position in theProcVector[ivec]
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G4int RemoveAt(G4int position, G4VProcess* process, G4int ivec);
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// remove process at position in theProcVector[ivec]
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G4int FindInsertPosition(G4int ord, G4int ivec);
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// find insert position according to ordering parameter
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// in theProcVector[ivec]
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G4int GetProcessVectorId(G4ProcessVectorDoItIndex idx,
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G4ProcessVectorTypeIndex typ = typeGPIL) const;
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private:
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G4ProcessAttribute* GetAttribute(G4int index) const;
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G4ProcessAttribute* GetAttribute(G4VProcess *aProcess) const;
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// get Pointer to ProcessAttribute
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G4VProcess* ActivateProcess(G4int index);
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G4VProcess* InActivateProcess(G4int index);
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// Activate/InActivateProcess Process
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private:
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const G4ParticleDefinition* theParticleType;
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// particle which has this process manager object
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G4int numberOfProcesses;
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G4ProcessVector* theProcessList;
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// vector for all processes (called as "process List")
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private:
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G4bool duringTracking;
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void CreateGPILvectors();
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void SetIndexToProcessVector(G4int ivec);
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public: // with description
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void DumpInfo();
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void SetVerboseLevel(G4int value);
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G4int GetVerboseLevel() const;
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// controle flag for output message
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// 0: Silent
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// 1: Warning message
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// 2: More
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protected:
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G4int verboseLevel;
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private:
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static G4ProcessManagerMessenger* fProcessManagerMessenger;
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static G4int counterOfObjects;
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};
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#include "G4ProcessManager.icc"
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#endif
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