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geant4/source/processes/management/include/G4ProcessAttribute.hh
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2016-06-09 14:36:02 +02:00

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//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: G4ProcessAttribute.hh,v 1.4 2001/07/11 10:08:17 gunter Exp $
// GEANT4 tag $Name: geant4-08-00 $
//
//
// ------------------------------------------------------------
// GEANT 4 class header file
//
// History: first implementation, based on object model of
// 2nd December 1997, H.Kurashige
// ---------------- G4ProcessAttribute -----------------
// Class Description
// This class is used by G4ProcessManager ONLY for booking !!!
//
// History:
// adds copy constructor 27 June 1998 H.Kurashige
// ------------------------------------------------------------
#ifndef G4ProcessAttribute_h
#define G4ProcessAttribute_h 1
#include "globals.hh"
#include "G4ios.hh"
#include "G4VProcess.hh"
#include "G4ProcessManager.hh"
class G4ProcessAttribute
{
// this class is used by G4ProcessManager ONLY for booking !!!
friend class G4ProcessManager;
public:
G4ProcessAttribute();
G4ProcessAttribute(const G4VProcess* aProcess);
G4ProcessAttribute(const G4ProcessAttribute &right);
// Constructors
~G4ProcessAttribute();
// Destructor
G4ProcessAttribute & operator=(G4ProcessAttribute &right);
// Assignment operator
G4int operator==(const G4ProcessAttribute &right) const;
G4int operator!=(const G4ProcessAttribute &right) const;
// equal / unequal operator
protected:
G4VProcess* pProcess;
// pointer to G4VProcess
G4bool isActive;
// flag for activation/inactivation
G4int idxProcessList;
// index to a ProcessVector for theProcessList and
G4int idxProcVector[G4ProcessManager::SizeOfProcVectorArray];
// index to ProcessVectors for "Doit"s and "GetPhysicalInteractionLength"s
// -1 : not applicable
G4int ordProcVector[G4ProcessManager::SizeOfProcVectorArray];
// ordering parameter
};
inline
G4ProcessAttribute::G4ProcessAttribute(const G4VProcess* aProcess):
pProcess((G4VProcess*)aProcess),
isActive(true)
{
idxProcessList = -1;
}
inline
G4int G4ProcessAttribute::operator==(const G4ProcessAttribute &right) const
{
return this->pProcess == right.pProcess;
}
inline
G4int G4ProcessAttribute::operator!=(const G4ProcessAttribute &right) const
{
return this->pProcess != right.pProcess;
}
#endif