72 lines
2.7 KiB
C++
72 lines
2.7 KiB
C++
//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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//
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// --------------------------------------------------------------
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// GEANT 4 - ULTRA experiment example
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// --------------------------------------------------------------
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//
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// Code developed by:
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// B. Tome, M.C. Espirito-Santo, A. Trindade, P. Rodrigues
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//
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// **********************************************
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// * UltraPrimaryGeneratorAction.hh
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// **********************************************
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//
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// Class used in the definition of the optical photons source
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// A plane, circular source is used. Depending on the source position, optical
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// photons may reach the UVscope directly or after reflection. By default direct
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// incidence is used. The source parameters can be set directly in this class
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// or through the GeneralParticleSource messenger class.
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//
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#ifndef UltraPrimaryGeneratorAction_H
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#define UltraPrimaryGeneratorAction_H 1
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#include "G4VUserPrimaryGeneratorAction.hh"
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#include "G4ThreeVector.hh"
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class G4GeneralParticleSource;
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class G4Event;
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class UltraPrimaryGeneratorAction : public G4VUserPrimaryGeneratorAction
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{
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public:
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UltraPrimaryGeneratorAction();
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~UltraPrimaryGeneratorAction();
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public:
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void GeneratePrimaries(G4Event* anEvent);
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G4GeneralParticleSource* GetParticleGun(){return particleGun;}
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private:
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G4GeneralParticleSource* particleGun;
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};
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#endif
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