165 lines
5.6 KiB
C++
165 lines
5.6 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4OpenGL2PSAction.cc,v 1.6 2010/11/03 16:40:34 lgarnier Exp $
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// GEANT4 tag $Name: geant4-09-04 $
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//
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//
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#ifdef G4VIS_BUILD_OPENGL_DRIVER
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#define G4VIS_BUILD_OPENGL_GL2PS
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#endif
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#ifdef G4VIS_BUILD_OI_DRIVER
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#define G4VIS_BUILD_OPENGL_GL2PS
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#endif
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#ifdef G4VIS_BUILD_OPENGL_GL2PS
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#include "G4OpenGL2PSAction.hh"
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G4OpenGL2PSAction::G4OpenGL2PSAction(
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)
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//////////////////////////////////////////////////////////////////////////////
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//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
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{
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fFileName = "";
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fFile = 0;
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fViewport[0] = 0;
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fViewport[1] = 0;
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fViewport[2] = 0;
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fViewport[3] = 0;
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}
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//////////////////////////////////////////////////////////////////////////////
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void G4OpenGL2PSAction::setLineWidth(
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int width
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)
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//////////////////////////////////////////////////////////////////////////////
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//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
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{
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gl2psLineWidth( width );
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}
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//////////////////////////////////////////////////////////////////////////////
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void G4OpenGL2PSAction::setPointSize(
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int size
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)
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//////////////////////////////////////////////////////////////////////////////
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//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
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{
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gl2psPointSize( size );
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}
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//////////////////////////////////////////////////////////////////////////////
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void G4OpenGL2PSAction::setViewport(
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int a
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,int b
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,int winSizeX
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,int winSizeY
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)
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//////////////////////////////////////////////////////////////////////////////
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//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
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{
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fViewport[0] = a;
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fViewport[1] = b;
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fViewport[2] = winSizeX;
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fViewport[3] = winSizeY;
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}
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//////////////////////////////////////////////////////////////////////////////
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void G4OpenGL2PSAction::setFileName(
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const char* aFileName
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)
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//////////////////////////////////////////////////////////////////////////////
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//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
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{
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fFileName = aFileName;
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}
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//////////////////////////////////////////////////////////////////////////////
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bool G4OpenGL2PSAction::enableFileWriting(
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)
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//////////////////////////////////////////////////////////////////////////////
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//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
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{
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fFile = ::fopen(fFileName,"w");
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if(!fFile) {
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return false;
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}
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G4gl2psBegin();
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return true;
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}
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//////////////////////////////////////////////////////////////////////////////
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void G4OpenGL2PSAction::disableFileWriting(
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)
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//////////////////////////////////////////////////////////////////////////////
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//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
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{
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gl2psEndPage();
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::fclose(fFile);
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fFile = 0;
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}
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//////////////////////////////////////////////////////////////////////////////
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bool G4OpenGL2PSAction::fileWritingEnabled(
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) const
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//////////////////////////////////////////////////////////////////////////////
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//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
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{
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return (fFile?true:false);
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}
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//////////////////////////////////////////////////////////////////////////////
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void G4OpenGL2PSAction::G4gl2psBegin(
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)
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//////////////////////////////////////////////////////////////////////////////
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//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
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{
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if(!fFile) return;
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int options = GL2PS_OCCLUSION_CULL |
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GL2PS_BEST_ROOT | GL2PS_SILENT | GL2PS_DRAW_BACKGROUND | GL2PS_USE_CURRENT_VIEWPORT;
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// int options = GL2PS_OCCLUSION_CULL |
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// GL2PS_BEST_ROOT | GL2PS_SILENT | GL2PS_DRAW_BACKGROUND;
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int sort = GL2PS_BSP_SORT;
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//int sort = GL2PS_SIMPLE_SORT;
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GLint buffsize = 0;
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buffsize += 1024*1024;
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glGetIntegerv(GL_VIEWPORT,fViewport);
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gl2psBeginPage("title","HEPVis::G4OpenGL2PSAction",
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fViewport,
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GL2PS_EPS,
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sort,
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options,
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GL_RGBA,0, NULL,0,0,0,
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buffsize,
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fFile,fFileName);
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}
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#endif
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