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geant4/source/visualization/externals/gl2ps/src/G4OpenGL2PSAction.cc
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2016-06-09 16:25:56 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// $Id: G4OpenGL2PSAction.cc,v 1.6 2010/11/03 16:40:34 lgarnier Exp $
// GEANT4 tag $Name: geant4-09-04 $
//
//
#ifdef G4VIS_BUILD_OPENGL_DRIVER
#define G4VIS_BUILD_OPENGL_GL2PS
#endif
#ifdef G4VIS_BUILD_OI_DRIVER
#define G4VIS_BUILD_OPENGL_GL2PS
#endif
#ifdef G4VIS_BUILD_OPENGL_GL2PS
#include "G4OpenGL2PSAction.hh"
G4OpenGL2PSAction::G4OpenGL2PSAction(
)
//////////////////////////////////////////////////////////////////////////////
//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
{
fFileName = "";
fFile = 0;
fViewport[0] = 0;
fViewport[1] = 0;
fViewport[2] = 0;
fViewport[3] = 0;
}
//////////////////////////////////////////////////////////////////////////////
void G4OpenGL2PSAction::setLineWidth(
int width
)
//////////////////////////////////////////////////////////////////////////////
//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
{
gl2psLineWidth( width );
}
//////////////////////////////////////////////////////////////////////////////
void G4OpenGL2PSAction::setPointSize(
int size
)
//////////////////////////////////////////////////////////////////////////////
//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
{
gl2psPointSize( size );
}
//////////////////////////////////////////////////////////////////////////////
void G4OpenGL2PSAction::setViewport(
int a
,int b
,int winSizeX
,int winSizeY
)
//////////////////////////////////////////////////////////////////////////////
//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
{
fViewport[0] = a;
fViewport[1] = b;
fViewport[2] = winSizeX;
fViewport[3] = winSizeY;
}
//////////////////////////////////////////////////////////////////////////////
void G4OpenGL2PSAction::setFileName(
const char* aFileName
)
//////////////////////////////////////////////////////////////////////////////
//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
{
fFileName = aFileName;
}
//////////////////////////////////////////////////////////////////////////////
bool G4OpenGL2PSAction::enableFileWriting(
)
//////////////////////////////////////////////////////////////////////////////
//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
{
fFile = ::fopen(fFileName,"w");
if(!fFile) {
return false;
}
G4gl2psBegin();
return true;
}
//////////////////////////////////////////////////////////////////////////////
void G4OpenGL2PSAction::disableFileWriting(
)
//////////////////////////////////////////////////////////////////////////////
//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
{
gl2psEndPage();
::fclose(fFile);
fFile = 0;
}
//////////////////////////////////////////////////////////////////////////////
bool G4OpenGL2PSAction::fileWritingEnabled(
) const
//////////////////////////////////////////////////////////////////////////////
//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
{
return (fFile?true:false);
}
//////////////////////////////////////////////////////////////////////////////
void G4OpenGL2PSAction::G4gl2psBegin(
)
//////////////////////////////////////////////////////////////////////////////
//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!//
{
if(!fFile) return;
int options = GL2PS_OCCLUSION_CULL |
GL2PS_BEST_ROOT | GL2PS_SILENT | GL2PS_DRAW_BACKGROUND | GL2PS_USE_CURRENT_VIEWPORT;
// int options = GL2PS_OCCLUSION_CULL |
// GL2PS_BEST_ROOT | GL2PS_SILENT | GL2PS_DRAW_BACKGROUND;
int sort = GL2PS_BSP_SORT;
//int sort = GL2PS_SIMPLE_SORT;
GLint buffsize = 0;
buffsize += 1024*1024;
glGetIntegerv(GL_VIEWPORT,fViewport);
gl2psBeginPage("title","HEPVis::G4OpenGL2PSAction",
fViewport,
GL2PS_EPS,
sort,
options,
GL_RGBA,0, NULL,0,0,0,
buffsize,
fFile,fFileName);
}
#endif