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geant4/source/track/include/G4ParticleChangeForTransport.hh
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2016-06-09 16:25:56 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
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// * include a list of copyright holders. *
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// * Neither the authors of this software system, nor their employing *
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// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
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// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// $Id: G4ParticleChangeForTransport.hh,v 1.17 2010/07/21 09:30:15 gcosmo Exp $
// GEANT4 tag $Name: geant4-09-04 $
//
//
// ------------------------------------------------------------
// GEANT 4 class header file
//
//
// ------------------------------------------------------------
// Implemented for the new scheme 10 May. 1998 H.Kurahige
// Added theMaterialChange 16 FEb. 2000 H.Kurahige
// Remove thePolarizationChange 12 Feb. 2001 H.Kurashige
// Modification for G4TouchableHandle 22 Oct. 2001 R.Chytracek
// Add MaterialCutsCouple 8 Oct. 2002 H.Kurashige
//
// Class Description
// This class is a concrete class for ParticleChange for transportation
//
#ifndef G4ParticleChangeForTransport_h
#define G4ParticleChangeForTransport_h 1
#include "globals.hh"
#include "G4ios.hh"
#include "G4TouchableHandle.hh"
#include "G4ParticleChange.hh"
class G4MaterialCutsCouple;
class G4VSensitiveDetector;
class G4ParticleChangeForTransport: public G4ParticleChange
{
public:
// default constructor
G4ParticleChangeForTransport();
// destructor
virtual ~G4ParticleChangeForTransport();
protected:
// hide copy constructor and assignment operator as protected
G4ParticleChangeForTransport(const G4ParticleChangeForTransport &right);
G4ParticleChangeForTransport & operator=(const G4ParticleChangeForTransport &right);
public: // with description
// ----------------------------------------------------
// --- the following methods are for updating G4Step -----
// Return the pointer to the G4Step after updating the Step information
// by using final state information of the track given by a physics
// process
virtual G4Step* UpdateStepForAlongStep(G4Step* Step);
virtual G4Step* UpdateStepForAtRest(G4Step* Step);
virtual G4Step* UpdateStepForPostStep(G4Step* Step);
// A physics process gives the final state of the particle
// based on information of G4Track (or equivalently the PreStepPoint)
virtual void Initialize(const G4Track&);
// Initialize all propoerties by using G4Track information
// ----------------------------------------------------
//--- methods to keep information of the final state--
// IMPORTANT NOTE: Although the name of the class and methods are
// "Change", what it stores (and returns in get) are the "FINAL"
// values of the Position, Momentum, etc.
const G4TouchableHandle& GetTouchableHandle() const;
void SetTouchableHandle(const G4TouchableHandle& fTouchable);
// Get/Set the touchable of the current particle.
// Note: Touchable in PostStepPoint will be updated only after PostStepDoIt
G4Material* GetMaterialInTouchable() const;
void SetMaterialInTouchable(G4Material* fMaterial);
// Get/Propose the material in the touchable of the current particle.
const G4MaterialCutsCouple* GetMaterialCutsCoupleInTouchable() const;
void SetMaterialCutsCoupleInTouchable(const G4MaterialCutsCouple* fMaterialCutsCouple);
// Get/Set the materialCutsCouple in the touchable of the current particle.
G4VSensitiveDetector* GetSensitiveDetectorInTouchable() const;
void SetSensitiveDetectorInTouchable(G4VSensitiveDetector* fSensitiveDetector);
// Get/Set the sensitive detector in the touchable of the current particle.
G4bool GetMomentumChanged() const;
void SetMomentumChanged(G4bool b);
public:
virtual void DumpInfo() const;
protected:
G4TouchableHandle theTouchableHandle;
// The changed touchable of a given particle.
public:
// Prototype implementation of smooth representation of curved trajectories.
// Auxiliary points are ThreeVectors for now; change to G4AuxiliaryPoints.
inline void SetPointerToVectorOfAuxiliaryPoints( std::vector<G4ThreeVector>* theNewVectorPointer );
inline std::vector<G4ThreeVector>* GetPointerToVectorOfAuxiliaryPoints() const;
private:
G4bool isMomentumChanged;
// The flag which is set if momentum is changed in current step
G4Material* theMaterialChange;
const G4MaterialCutsCouple* theMaterialCutsCoupleChange;
G4VSensitiveDetector* theSensitiveDetectorChange;
// The material (and MaterialCutsCouple) where given track
// currently locates
private:
std::vector<G4ThreeVector>* fpVectorOfAuxiliaryPointsPointer;
};
#include "G4ParticleChangeForTransport.icc"
#endif