126 lines
4.6 KiB
C++
126 lines
4.6 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4VModularPhysicsList.hh,v 1.7 2006/06/29 21:13:28 gunter Exp $
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// GEANT4 tag $Name: geant4-09-02 $
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//
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//
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// ------------------------------------------------------------
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// GEANT 4 class header file
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//
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// Class Description:
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// This class is a subclass of G4VUserPhysicsList.
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// The user should register his/her physics constructors
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// by using
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// G4VModularPhysicsList::RegsiterPhysics()
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// to construt particles and processes.
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// In addition the user must implement the four virtual methods
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// in his own concrete class derived from this class.
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// G4VModularPhysicsList::SetCuts()
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// to set cut values in range to all particles
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// (rebuild of physics table will be invoked).
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// ------------------------------------------------------------
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// History
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// - first version 12 Nov 2000 by H.Kurashige
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// ------------------------------------------------------------
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#ifndef G4VModularPhysicsList_h
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#define G4VModularPhysicsList_h 1
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#include "globals.hh"
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#include "G4ios.hh"
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#include <vector>
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#include "G4VUserPhysicsList.hh"
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#include "G4VPhysicsConstructor.hh"
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class G4VModularPhysicsList: public virtual G4VUserPhysicsList
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{
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public:
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G4VModularPhysicsList();
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virtual ~G4VModularPhysicsList();
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public: // with description
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// "SetCuts" method sets a cut value for all particle types
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// in the particle table
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virtual void SetCuts() = 0;
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// This method will be invoked in the Construct() method.
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// each particle type will be instantiated
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virtual void ConstructParticle();
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// This method will be invoked in the Construct() method.
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// each physics process will be instantiated and
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// registered to the process manager of each particle type
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virtual void ConstructProcess();
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public: // with description
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void RegisterPhysics(G4VPhysicsConstructor* );
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const G4VPhysicsConstructor* GetPhysics(G4int index) const;
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const G4VPhysicsConstructor* GetPhysics(const G4String& name) const;
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/////////////////////////////////////
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protected: // with description
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// vector of pointers to G4VPhysicsConstructor
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typedef std::vector<G4VPhysicsConstructor*> G4PhysConstVector;
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G4PhysConstVector* physicsVector;
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};
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inline
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void G4VModularPhysicsList::RegisterPhysics(G4VPhysicsConstructor* fPhysics)
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{
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physicsVector->push_back(fPhysics);
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}
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inline
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const G4VPhysicsConstructor* G4VModularPhysicsList::GetPhysics(G4int idx) const
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{
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G4int i;
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G4PhysConstVector::iterator itr= physicsVector->begin();
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for (i=0; i<idx && itr!= physicsVector->end() ; ++i) ++itr;
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if (itr!= physicsVector->end()) return (*itr);
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else return 0;
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}
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inline
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const G4VPhysicsConstructor* G4VModularPhysicsList::GetPhysics(const G4String& name) const
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{
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G4PhysConstVector::iterator itr;
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for (itr = physicsVector->begin(); itr!= physicsVector->end(); ++itr) {
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if ( name == (*itr)->GetPhysicsName()) break;
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}
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if (itr!= physicsVector->end()) return (*itr);
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else return 0;
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}
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#endif
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