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geant4/source/processes/hadronic/models/cascade/cascade/include/G4CollisionOutput.hh
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//
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// $Id: G4CollisionOutput.hh,v 1.29 2010/09/26 04:06:03 mkelsey Exp $
// Geant4 tag: $Name: geant4-09-04 $
//
// 20100114 M. Kelsey -- Remove G4CascadeMomentum, use G4LorentzVector directly
// 20100407 M. Kelsey -- Replace ::resize(0) with ::clear()
// 20100409 M. Kelsey -- Move function code to .cc files, not inlinable
// 20100418 M. Kelsey -- Add function to boost output lists to lab frame
// 20100520 M. Kelsey -- Add function to rotate Z axis, from G4Casc.Interface
// 20100620 M. Kelsey -- Add setVerboseLevel() function
// 20100715 M. Kelsey -- Add total charge and baryon number functions, and a
// combined "add()" function to put two of these together.
// 20100716 M. Kelsey -- Add interface to handle G4CascadParticles
// 20100924 M. Kelsey -- Use "OutgoingNuclei" name consistently, replacing
// old "TargetFragment". Add new (reusable) G4Fragment buffer
// and access functions for initial post-cascade processing.
// Move implementation of add() to .cc file.
// 20100925 M. Kelsey -- Add function to process G4ReactionProduct list
#ifndef G4COLLISION_OUTPUT_HH
#define G4COLLISION_OUTPUT_HH
#include "G4Fragment.hh"
#include "G4InuclElementaryParticle.hh"
#include "G4InuclNuclei.hh"
#include "G4LorentzRotation.hh"
#include "G4ReactionProductVector.hh"
#include <algorithm>
#include <vector>
class G4CascadParticle;
class G4LorentzConvertor;
class G4CollisionOutput {
public:
G4CollisionOutput();
G4CollisionOutput& operator=(const G4CollisionOutput& right);
void setVerboseLevel(G4int verbose) { verboseLevel = verbose; };
// ===== Accumulate contents of lists =====
void reset(); // Empties lists for new event
void add(const G4CollisionOutput& right); // Merge complete objects
void addOutgoingParticle(const G4InuclElementaryParticle& particle) {
outgoingParticles.push_back(particle);
}
void addOutgoingParticles(const std::vector<G4InuclElementaryParticle>& particles);
void addOutgoingNucleus(const G4InuclNuclei& nuclei) {
outgoingNuclei.push_back(nuclei);
};
void addOutgoingNuclei(const std::vector<G4InuclNuclei>& nuclea);
// These are primarily for G4IntraNucleiCascader internal checks
void addOutgoingParticle(const G4CascadParticle& cparticle);
void addOutgoingParticles(const std::vector<G4CascadParticle>& cparticles);
void addOutgoingParticles(const G4ReactionProductVector* rproducts);
// Special buffer for initial, possible unstable fragment from cascade
void addRecoilFragment(const G4Fragment* aFragment) {
if (aFragment) addRecoilFragment(*aFragment);
}
void addRecoilFragment(const G4Fragment& aFragment) {
theRecoilFragment = aFragment;
}
// ===== Access contents of lists =====
G4int numberOfOutgoingParticles() const { return outgoingParticles.size(); }
const std::vector<G4InuclElementaryParticle>& getOutgoingParticles() const {
return outgoingParticles;
};
G4int numberOfOutgoingNuclei() const { return outgoingNuclei.size(); };
const std::vector<G4InuclNuclei>& getOutgoingNuclei() const {
return outgoingNuclei;
};
const G4Fragment& getRecoilFragment() const { return theRecoilFragment; }
// ===== Get event totals for conservation checking, recoil, etc. ======
G4LorentzVector getTotalOutputMomentum() const;
G4int getTotalCharge() const; // NOTE: No fractional charges!
G4int getTotalBaryonNumber() const;
void printCollisionOutput() const;
// ===== Manipulate final-state particles for kinematics =====
void boostToLabFrame(const G4LorentzConvertor& convertor);
void rotateEvent(const G4LorentzRotation& rotate);
void trivialise(G4InuclParticle* bullet, G4InuclParticle* target);
void setOnShell(G4InuclParticle* bullet, G4InuclParticle* target);
void setRemainingExitationEnergy();
double getRemainingExitationEnergy() const { return eex_rest; };
G4bool acceptable() const { return on_shell; };
private:
G4int verboseLevel;
std::vector<G4InuclElementaryParticle> outgoingParticles;
std::vector<G4InuclNuclei> outgoingNuclei;
G4Fragment theRecoilFragment;
G4double eex_rest; // Used by setOnShell() for kinematics
std::pair<std::pair<G4int,G4int>, G4int> selectPairToTune(G4double de) const;
G4bool on_shell;
};
#endif // G4COLLISION_OUTPUT_HH