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geant4/source/processes/electromagnetic/utils/include/G4EmElementSelector.hh
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//
// ********************************************************************
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// * *
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//
// $Id: G4EmElementSelector.hh,v 1.6 2009/09/29 11:31:37 vnivanch Exp $
// GEANT4 tag $Name: geant4-09-03 $
//
// -------------------------------------------------------------------
//
// GEANT4 Class header file
//
//
// File name: G4EmElementSelector
//
// Author: Vladimir Ivanchenko
//
// Creation date: 29.05.2008
//
// Modifications:
//
//
// Class Description:
//
// Generic helper class for the random selection of an element
// -------------------------------------------------------------------
//
#ifndef G4EmElementSelector_h
#define G4EmElementSelector_h 1
#include "globals.hh"
#include "G4ParticleDefinition.hh"
#include "G4Material.hh"
#include "G4Element.hh"
#include "G4ElementVector.hh"
#include "G4PhysicsLogVector.hh"
#include "Randomize.hh"
#include <vector>
class G4VEmModel;
class G4EmElementSelector
{
public:
G4EmElementSelector(G4VEmModel*, const G4Material*, G4int bins,
G4double emin, G4double emax,
G4bool spline = true);
~G4EmElementSelector();
void Initialise(const G4ParticleDefinition*, G4double cut = 0.0);
void Dump(const G4ParticleDefinition* p = 0);
inline const G4Element* SelectRandomAtom(G4double kineticEnergy);
inline const G4Material* GetMaterial() const;
private:
// hide assignment operator
G4EmElementSelector & operator=(const G4EmElementSelector &right);
G4EmElementSelector(const G4EmElementSelector&);
G4VEmModel* model;
const G4Material* material;
const G4Element* element;
const G4ElementVector* theElementVector;
G4int nElmMinusOne;
G4int nbins;
G4double cutEnergy;
G4double lowEnergy;
G4double highEnergy;
std::vector<G4PhysicsLogVector*> xSections;
};
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.....
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.....
inline const G4Element* G4EmElementSelector::SelectRandomAtom(G4double e)
{
if (nElmMinusOne > 0) {
G4double x = G4UniformRand();
element = (*theElementVector)[nElmMinusOne];
for(G4int i=0; i<nElmMinusOne; ++i) {
if (x <= (xSections[i])->Value(e)) {
element = (*theElementVector)[i];
break;
}
}
}
return element;
}
inline const G4Material* G4EmElementSelector::GetMaterial() const
{
return material;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.....
#endif