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geant4/examples/advanced/brachytherapy/src/BrachyDetectorConstruction.cc
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2016-06-09 16:25:56 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
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// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
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// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
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// * any work based on the software) you agree to acknowledge its *
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// ********************************************************************
//
// --------------------------------------------------------------
// GEANT 4 - Brachytherapy example
// --------------------------------------------------------------
//
// Code developed by:
// S. Agostinelli, F. Foppiano, S. Garelli , M. Tropeano, S.Guatelli
//
//
// ****************************************
// * *
// * BrachyDetectorConstruction.cc *
// * *
// ****************************************
//
#include "G4CSGSolid.hh"
#include "G4MaterialPropertyVector.hh"
#include "G4SDManager.hh"
#include "G4RunManager.hh"
#include "G4Box.hh"
#include "G4LogicalVolume.hh"
#include "G4ThreeVector.hh"
#include "G4PVPlacement.hh"
#include "globals.hh"
#include "G4MaterialTable.hh"
#include "G4TransportationManager.hh"
#include "G4Colour.hh"
#include "G4UserLimits.hh"
#include "G4VisAttributes.hh"
#include "BrachyMaterial.hh"
#include "BrachyFactoryLeipzig.hh"
#include "BrachyFactoryIr.hh"
#include "BrachyFactoryI.hh"
#include "BrachyPhantomROGeometry.hh"
#include "BrachyPhantomSD.hh"
#include "BrachyDetectorMessenger.hh"
#include "BrachyDetectorConstruction.hh"
BrachyDetectorConstruction::BrachyDetectorConstruction(G4String &SDName)
: detectorChoice(0), phantomSD(0), phantomROGeometry(0), factory(0),
World(0), WorldLog(0), WorldPhys(0),
Phantom(0), PhantomLog(0), PhantomPhys(0),
phantomAbsorberMaterial(0)
{
// Define half size of the phantom along the x, y, z axis
phantomSizeX = 15.*cm ;
phantomSizeY = 15.*cm;
phantomSizeZ = 15.*cm;
// Define the number of voxels the phantom is subdivided along the
// three axis
// Each voxel is 1 mm wide
numberOfVoxelsAlongX = 300;
numberOfVoxelsAlongY = 300;
numberOfVoxelsAlongZ = 300;
ComputeDimVoxel();
// Define the sizes of the World volume contaning the phantom
worldSizeX = 4.0*m;
worldSizeY = 4.0*m;
worldSizeZ = 4.0*m;
sensitiveDetectorName = SDName;
// Define the messenger of the Detector component
// It is possible to modify geometrical parameters through UI
detectorMessenger = new BrachyDetectorMessenger(this);
// Define the Iridium source as default source modelled in the geometry
factory = new BrachyFactoryIr();
// BrachyMaterial defined the all the materials necessary
// for the experimental set-up
pMaterial = new BrachyMaterial();
}
BrachyDetectorConstruction::~BrachyDetectorConstruction()
{
delete pMaterial;
delete factory;
delete detectorMessenger;
if (phantomROGeometry) delete phantomROGeometry;
}
G4VPhysicalVolume* BrachyDetectorConstruction::Construct()
{
pMaterial -> DefineMaterials();
// Model the phantom (water box)
ConstructPhantom();
// Model the source in the phantom
factory -> CreateSource(PhantomPhys); //Build the source inside the phantom
// Define the sensitive volume: phantom
ConstructSensitiveDetector();
return WorldPhys;
}
void BrachyDetectorConstruction::SwitchBrachytherapicSeed()
{
// Change the source in the water phantom
factory -> CleanSource();
delete factory;
switch(detectorChoice)
{
case 1:
factory = new BrachyFactoryI();
break;
case 2:
factory = new BrachyFactoryLeipzig();
break;
case 3:
factory = new BrachyFactoryIr();
break;
default:
factory = new BrachyFactoryIr();
break;
}
factory -> CreateSource(PhantomPhys);
// Notify run manager that the new geometry has been built
G4RunManager::GetRunManager() -> DefineWorldVolume( WorldPhys );
}
void BrachyDetectorConstruction::SelectBrachytherapicSeed(G4String val)
{
if(val == "Iodium")
{
detectorChoice = 1;
}
else
{
if(val=="Leipzig")
{
detectorChoice = 2;
}
else
{
if(val=="Iridium")
{
detectorChoice = 3;
}
}
}
G4cout << "Now the source is " << val << G4endl;
}
void BrachyDetectorConstruction::ConstructPhantom()
{
// Model the water phantom
// Define the light blue color
G4Colour lblue (0.0, 0.0, .75);
G4Material* air = pMaterial -> GetMat("Air") ;
G4Material* water = pMaterial -> GetMat("Water");
ComputeDimVoxel();
// World volume
World = new G4Box("World",worldSizeX,worldSizeY,worldSizeZ);
WorldLog = new G4LogicalVolume(World,air,"WorldLog",0,0,0);
WorldPhys = new G4PVPlacement(0,G4ThreeVector(),
"WorldPhys",WorldLog,0,false,0);
// Water Box
Phantom = new G4Box("Phantom",phantomSizeX,phantomSizeY,
phantomSizeZ);
// Logical volume
PhantomLog = new G4LogicalVolume(Phantom,water,"PhantomLog",0,0,0);
// Physical volume
PhantomPhys = new G4PVPlacement(0,G4ThreeVector(), // Position: rotation and translation
"PhantomPhys", // Name
PhantomLog, // Associated logical volume
WorldPhys, // Mother volume
false,0);
WorldLog -> SetVisAttributes (G4VisAttributes::Invisible);
// Visualization attributes of the phantom
G4VisAttributes* simpleBoxVisAtt = new G4VisAttributes(lblue);
simpleBoxVisAtt -> SetVisibility(true);
simpleBoxVisAtt -> SetForceWireframe(true);
PhantomLog -> SetVisAttributes(simpleBoxVisAtt);
}
void BrachyDetectorConstruction::ConstructSensitiveDetector()
// Sensitive Detector and ReadOut geometry definition
{
G4SDManager* pSDManager = G4SDManager::GetSDMpointer();
if(!phantomSD)
{
phantomSD = new BrachyPhantomSD(sensitiveDetectorName);
G4String ROGeometryName = "PhantomROGeometry";
phantomROGeometry = new BrachyPhantomROGeometry(ROGeometryName,
phantomSizeX,
phantomSizeY,
phantomSizeZ,
numberOfVoxelsAlongX,
numberOfVoxelsAlongY,
numberOfVoxelsAlongZ);
phantomROGeometry -> BuildROGeometry();
phantomSD -> SetROgeometry(phantomROGeometry);
pSDManager -> AddNewDetector(phantomSD);
PhantomLog -> SetSensitiveDetector(phantomSD);
}
}
void BrachyDetectorConstruction::PrintDetectorParameters()
{
G4cout << "-----------------------------------------------------------------------"
<< G4endl
<< "the phantom is a water box whose size is: " << G4endl
<< phantomSizeX *2./cm
<< " cm * "
<< phantomSizeY *2./cm
<< " cm * "
<< phantomSizeZ *2./cm
<< " cm" << G4endl
<< "number of Voxel: "
<< numberOfVoxelsAlongX <<G4endl
<< "Voxel size: "
<< dimVoxel * 2/mm
<< "mm" << G4endl
<< "The phantom is made of "
<< phantomAbsorberMaterial -> GetName() <<G4endl
<< "the source is at the center of the phantom" << G4endl
<< "-------------------------------------------------------------------------"
<< G4endl;
}
void BrachyDetectorConstruction::SetPhantomMaterial(G4String materialChoice)
{
// It is possible to change the material of the phantom
// interactively
// Search the material by its name
G4Material* pttoMaterial = G4Material::GetMaterial(materialChoice);
if (pttoMaterial)
{
phantomAbsorberMaterial = pttoMaterial;
PhantomLog -> SetMaterial(pttoMaterial);
PrintDetectorParameters();
}
else
G4cout << "WARNING: material '" << materialChoice
<< "' not available!" << G4endl;
}