Files
geant4/source/visualization/Vtk/include/private/G4VtkViewer.hh
T
2023-12-08 10:43:34 +01:00

308 lines
10 KiB
C++

//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
//
//
// John Allison 5th April 2001
// A template for a simplest possible graphics driver.
//?? Lines or sections marked like this require specialisation for your driver.
#ifndef G4VTKVIEWER_HH
#define G4VTKVIEWER_HH
#include "G4VViewer.hh"
#include "G4VtkInteractorStyle.hh"
#include "G4VtkStore.hh"
#include "G4VtkUtility.hh"
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wextra-semi"
#include "vtkAutoInit.h"
#include "vtkCamera.h"
#include "vtkCameraOrientationWidget.h"
#include "vtkImplicitPlaneRepresentation.h"
#include "vtkImplicitPlaneWidget2.h"
#include "vtkInteractorStyleTerrain.h"
#include "vtkInteractorStyleTrackballCamera.h"
#include "vtkLight.h"
#include "vtkNew.h"
#include "vtkObject.h"
#include "vtkPlane.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkRenderer.h"
#include "vtkTextActor.h"
#pragma GCC diagnostic pop
VTK_MODULE_INIT(vtkRenderingOpenGL2)
VTK_MODULE_INIT(vtkInteractionStyle);
VTK_MODULE_INIT(vtkRenderingFreeType)
class vtkGeant4Callback : public vtkCommand
{
public:
static vtkGeant4Callback* New() { return new vtkGeant4Callback; }
vtkGeant4Callback() { fVP = nullptr; }
void SetGeant4ViewParameters(G4ViewParameters* VP) { fVP = VP; }
void SetVtkInitialValues(G4double parallelScaleIn, G4double cameraDistanceIn)
{
parallelScale = parallelScaleIn;
cameraDistance = cameraDistanceIn;
}
void Execute(vtkObject* caller, unsigned long, void*) override
{
auto ren = static_cast<vtkRenderer*>(caller);
vtkCamera* cam = ren->GetActiveCamera();
auto cp = cam->GetPosition();
auto fp = cam->GetFocalPoint();
auto ud = cam->GetViewUp();
auto ps = cam->GetParallelScale();
auto cd = std::sqrt(std::pow(cp[0] - fp[0], 2) + std::pow(cp[1] - fp[1], 2)
+ std::pow(cp[2] - fp[2], 2));
fVP->SetCurrentTargetPoint(G4Point3D(fp[0], fp[1], fp[2]));
fVP->SetViewpointDirection((G4Point3D(cp[0], cp[1], cp[2]) - G4Point3D(fp[0], fp[1], fp[2])).unit());
fVP->SetUpVector(G4Vector3D(ud[0], ud[1], ud[2]));
if (cam->GetParallelProjection() != 0) {
fVP->SetZoomFactor(parallelScale / ps);
}
else {
fVP->SetZoomFactor(cameraDistance / cd);
}
}
protected:
G4ViewParameters* fVP;
G4double parallelScale;
G4double cameraDistance;
};
class vtkInfoCallback : public vtkCommand
{
public:
static vtkInfoCallback* New() { return new vtkInfoCallback; }
vtkInfoCallback()
{
t1 = std::chrono::steady_clock::now();
t2 = std::chrono::steady_clock::now();
}
void SetTextActor(vtkTextActor* txt) { this->TextActor = txt; }
void Execute(vtkObject* caller, unsigned long, void*) override
{
auto ren = static_cast<vtkRenderer*>(caller);
int nActors = ren->GetActors()->GetNumberOfItems();
vtkCamera* cam = ren->GetActiveCamera();
if (cam == nullptr) return;
double* pos = cam->GetPosition();
double* foc = cam->GetFocalPoint();
double viewAngle = cam->GetViewAngle();
double distance = cam->GetDistance();
double near;
double far;
cam->GetClippingRange(near,far);
double parallelScale = cam->GetParallelScale();
if (pos == nullptr) return;
// Get current time
t2 = std::chrono::steady_clock::now();
// Frame rate calculation
std::chrono::duration<double> tdiff = t2 - t1;
t1 = t2;
float fps = 1.0 / tdiff.count();
// String for display
snprintf(this->TextBuff, sizeof this->TextBuff,
"camera position : %.1f %.1f %.1f \n"
"camera focal point : %.1f %.1f %.1f \n"
"view angle : %.1f\n"
"distance : %.1f\n"
"clip near/far : %.1f %.1f\n"
"parallel scale : %.1f\n"
"number actors : %i\n"
"fps : %.1f",
pos[0], pos[1], pos[2], foc[0], foc[1], foc[2], viewAngle, distance, near, far, parallelScale,
nActors, fps);
if (this->TextActor != nullptr) {
this->TextActor->SetInput(this->TextBuff);
}
}
protected:
vtkTextActor* TextActor;
char TextBuff[256];
std::chrono::time_point<std::chrono::steady_clock> t1;
std::chrono::time_point<std::chrono::steady_clock> t2;
};
class vtkIPWCallback : public vtkCommand
{
public:
static vtkIPWCallback* New() { return new vtkIPWCallback; }
vtkIPWCallback() = default;
void SetStore(G4VtkStore* storeIn) { store = storeIn; }
void SetUpdatePipelineName(G4String nameIn, G4String typeIn)
{
pipelineToUpdateName = nameIn;
pipelineToUpdateType = typeIn;
}
void Execute(vtkObject* caller, unsigned long, void*) override
{
if (this->plane == nullptr) {
this->plane = vtkPlane::New();
}
if (pipelineToUpdateName.empty() || pipelineToUpdateType.empty()) {
return;
}
auto planeWidget = reinterpret_cast<vtkImplicitPlaneWidget2*>(caller);
auto rep =
reinterpret_cast<vtkImplicitPlaneRepresentation*>(planeWidget->GetRepresentation());
rep->GetPlane(this->plane);
G4Plane3D g4p = VtkPlaneToG4Plane3D(this->plane);
store->UpdatePlanePipelines(pipelineToUpdateName, pipelineToUpdateType, g4p);
}
vtkPlane* plane{nullptr};
G4VtkStore* store{nullptr};
G4String pipelineToUpdateName;
G4String pipelineToUpdateType;
};
class G4VtkViewer : public G4VViewer
{
public:
G4VtkViewer(G4VSceneHandler&, const G4String& name);
void Initialise() override;
~G4VtkViewer() override;
void SetView() override;
void ClearView() override;
void DrawView() override;
void ShowView() override;
void FinishView() override;
void ExportScreenShot(G4String, G4String);
void ExportOBJScene(G4String);
void ExportVRMLScene(G4String);
void ExportVTPScene(G4String);
void ExportGLTFScene(G4String);
void ExportJSONRenderWindowScene(G4String);
void ExportVTPCutter(G4String fileName);
void ExportFormatStore(G4String fileName, G4String store);
void DrawShadows();
void EnableShadows();
void DisableShadows();
void AddViewHUD();
void EnableHUD();
void DisableHUD();
virtual void AddClipperPlaneWidget(const G4Plane3D& plane);
void EnableClipper(const G4Plane3D& plane, G4bool widget);
void DisableClipper();
virtual void EnableClipperWidget();
virtual void DisableClipperWidget();
virtual void AddCutterPlaneWidget(const G4Plane3D& plane);
void EnableCutter(const G4Plane3D& plane, G4bool bWidget);
void DisableCutter(G4String name);
virtual void EnableCutterWidget();
virtual void DisableCutterWidget();
virtual void AddCameraOrientationWidget();
virtual void EnableCameraOrientationWidget();
virtual void DisableCameraOrientationWidget();
void AddImageOverlay(const G4String& fileName, const G4double alpha,
const G4double imageBottomLeft[2], const G4double worldBottomLeft[2],
const G4double imageTopRight[2], const G4double worldTopRight[2],
const G4double rot[3], const G4double trans[3]);
void AddGeometryOverlay(const G4String& fileName, const G4double colour[3], const G4double alpha,
const G4String& representation,
const G4double scale[3], const G4double rotation[3],
const G4double translation[3]);
void Render() {_renderWindow->Render();}
void StartInteractor() {
G4cout << "StartInteractor" << G4endl;
_renderWindow->GetInteractor()->Start();}
void Print();
void SetPolyhedronPipeline(const G4String& t);
virtual void SetWidgetInteractor(vtkAbstractWidget* widget);
void ExportView(){};
void SetGeant4View(){};
vtkNew<vtkTextActor> infoTextActor;
vtkNew<vtkInfoCallback> infoCallback;
vtkNew<vtkGeant4Callback> geant4Callback;
vtkSmartPointer<vtkLight> light;
vtkNew<vtkCamera> camera;
vtkNew<vtkRenderer> renderer;
vtkRenderWindow* _renderWindow;
vtkRenderWindowInteractor* renderWindowInteractor;
protected:
G4bool firstSetView = true;
G4bool firstFinishView = true;
G4double cameraDistance;
vtkNew<vtkImplicitPlaneRepresentation> cutterPlaneRepresentation;
vtkNew<vtkImplicitPlaneWidget2> cutterPlaneWidget;
vtkNew<vtkImplicitPlaneRepresentation> clipperPlaneRepresentation;
vtkNew<vtkImplicitPlaneWidget2> clipperPlaneWidget;
vtkNew<vtkCameraOrientationWidget> camOrientWidget;
bool bCutter = false;
bool bClipper = false;
bool bHud = false;
bool bOrientation = false;
};
#endif