230 lines
7.5 KiB
C++
230 lines
7.5 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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/*
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* MoleculeGun.cc
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*
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* Created on: 29 janv. 2014
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* Author: kara
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*/
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#include "G4MoleculeGun.hh"
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#include "G4MoleculeTable.hh"
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#include "G4Molecule.hh"
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#include "G4MoleculeGunMessenger.hh"
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#include "G4PhysicalVolumeStore.hh"
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#include "G4VPhysicalVolume.hh"
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#include <cassert>
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#include "Randomize.hh"
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//#include "G4MIWorkspace.hh"
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#include "G4MolecularConfiguration.hh"
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//------------------------------------------------------------------------------
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template<>
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void TG4MoleculeShoot<G4Track>::ShootAtRandomPosition(G4MoleculeGun* gun)
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{
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G4ThreeVector positionInLocalCoordinate;
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for(G4int i = 0; i < fNumber; ++i)
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{
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RandomPosInBox(*fBoxSize, positionInLocalCoordinate);
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gun->BuildAndPushTrack(fMoleculeName,
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fPosition + positionInLocalCoordinate,
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fTime);
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}
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}
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//------------------------------------------------------------------------------
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template<>
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void TG4MoleculeShoot<G4Track>::ShootAtFixedPosition(G4MoleculeGun* gun)
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{
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for(G4int i = 0; i < fNumber; ++i)
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{
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gun->BuildAndPushTrack(fMoleculeName, fPosition, fTime);
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}
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}
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//------------------------------------------------------------------------------
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template<>
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void TG4MoleculeShoot<G4Track>::Shoot(G4MoleculeGun* gun)
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{
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if(fBoxSize != nullptr) ShootAtRandomPosition(gun);
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else ShootAtFixedPosition(gun);
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}
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//------------------------------------------------------------------------------
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//template<>
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//void TG4MoleculeShoot<G4ContinuousMedium>::Shoot(G4MoleculeGun*)
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//{
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// G4MolecularConfiguration* conf = G4MoleculeTable::Instance()
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// ->GetConfiguration(fMoleculeName);
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// G4MIWorkspace::GetWorldWorkspace()->GetSpeciesInCM().Add(conf,
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// fNumber);
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//}
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//------------------------------------------------------------------------------
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G4MoleculeGun::G4MoleculeGun()
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{
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fpMessenger = new G4MoleculeGunMessenger(this);
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}
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//------------------------------------------------------------------------------
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G4MoleculeGun::~G4MoleculeGun()
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{
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delete fpMessenger;
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}
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//------------------------------------------------------------------------------
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void G4MoleculeGun::DefineTracks()
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{
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for (const auto & fShoot : fShoots)
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{
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fShoot->Shoot(this);
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}
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}
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//------------------------------------------------------------------------------
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void G4MoleculeGun::AddMolecule(const G4String& name,
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const G4ThreeVector& position,
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G4double time)
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{
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G4shared_ptr<G4MoleculeShoot> shoot(new TG4MoleculeShoot<G4Track>());
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shoot->fMoleculeName = name;
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shoot->fPosition = position;
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shoot->fTime = time;
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fShoots.push_back(shoot);
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}
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//------------------------------------------------------------------------------
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void G4MoleculeGun::AddNMolecules(std::size_t n,
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const G4String& moleculeName,
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const G4ThreeVector& position,
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G4double time)
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{
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G4shared_ptr<G4MoleculeShoot> shoot(new TG4MoleculeShoot<G4Track>());
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shoot->fNumber = (G4int)n;
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shoot->fMoleculeName = moleculeName;
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shoot->fPosition = position;
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shoot->fTime = time;
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fShoots.push_back(shoot);
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}
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//------------------------------------------------------------------------------
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void
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G4MoleculeGun::AddMoleculesRandomPositionInBox(std::size_t n,
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const G4String& moleculeName,
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const G4ThreeVector& boxCenter,
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const G4ThreeVector& boxSize,
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G4double time)
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{
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G4shared_ptr<G4MoleculeShoot> shoot(new TG4MoleculeShoot<G4Track>());
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shoot->fNumber = (G4int)n;
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shoot->fMoleculeName = moleculeName;
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shoot->fPosition = boxCenter;
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shoot->fBoxSize = new G4ThreeVector(boxSize);
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shoot->fTime = time;
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fShoots.push_back(shoot);
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}
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//------------------------------------------------------------------------------
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void G4MoleculeGun::BuildAndPushTrack(const G4String& name,
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const G4ThreeVector& position,
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G4double time)
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{
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G4MolecularConfiguration* conf =
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G4MoleculeTable::Instance()->GetConfiguration(name);
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assert(conf != 0);
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auto molecule = new G4Molecule(conf);
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PushTrack(molecule->BuildTrack(time, position));
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}
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//------------------------------------------------------------------------------
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void G4MoleculeGun::GetNameAndNumber(G4MoleculeGun::NameNumber& output)
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{
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for(const auto & fShoot : fShoots)
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{
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output[fShoot->fMoleculeName]+=fShoot->fNumber;
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}
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}
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//------------------------------------------------------------------------------
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void G4MoleculeShoot::RandomPosInBox(const G4ThreeVector& boxSize,
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G4ThreeVector& output)
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{
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output[0] = boxSize.x() * G4UniformRand() - boxSize.x()/2;
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output[1] = boxSize.y() * G4UniformRand() - boxSize.y()/2;
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output[2] = boxSize.z() * G4UniformRand() - boxSize.z()/2;
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}
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//------------------------------------------------------------------------------
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G4MoleculeShoot::G4MoleculeShoot()
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{
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fMoleculeName = "";
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fTime = 0;
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fNumber = 1;
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fBoxSize = nullptr;
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}
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//------------------------------------------------------------------------------
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G4MoleculeShoot::~G4MoleculeShoot()
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{
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delete fBoxSize;
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}
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//------------------------------------------------------------------------------
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void
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G4MoleculeGun::AddMoleculeShoot(G4shared_ptr<G4MoleculeShoot> shoot)
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{
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fShoots.push_back(shoot);
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}
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void G4MoleculeGun::AddMoleculeInCMRepresentation(std::size_t n,
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const G4String& moleculeName,
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G4double time)
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{
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G4shared_ptr<G4MoleculeShoot> shoot(new TG4MoleculeShoot<G4ContinuousMedium>());
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shoot->fNumber = (G4int)n;
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shoot->fMoleculeName = moleculeName;
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shoot->fTime = time;
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fShoots.push_back(shoot);
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}
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