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geant4/source/geometry/management/include/G4VPhysicalVolume.hh
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2021-12-10 16:15:15 +00:00

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//
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//
// G4VPhysicalVolume
//
// Class description:
//
// This is an Abstract Base class for the representation of positioned volume.
// The volume is placed within a mother volume, relative to its coordinate
// system. Either a single positioned volume or many positioned volume can
// be represented by a particular G4VPhysicalVolume.
// 15.01.13, G.Cosmo, A.Dotti: Modified for thread-safety for MT
// 28.08.96, P.Kent: Replaced transform by rotmat + vector
// 25.07.96, P.Kent: Modified interface for new `Replica' capable geometry
// 24.07.95, P.Kent: First non-stub version
// --------------------------------------------------------------------
#ifndef G4VPHYSICALVOLUME_HH
#define G4VPHYSICALVOLUME_HH 1
#include "G4Types.hh"
#include "G4String.hh"
#include "geomdefs.hh"
#include "G4RotationMatrix.hh"
#include "G4ThreeVector.hh"
#include "G4GeomSplitter.hh"
class G4LogicalVolume;
class G4VPVParameterisation;
class G4PVData
{
// Encapsulates the fields associated to G4VPhysicalVolume
// that are not read-only - they will change during simulation
// and must have a per-thread state.
public:
G4PVData() = default;
void initialize()
{
frot = nullptr;
tx = 0.; ty = 0.; tz = 0.;
}
G4RotationMatrix* frot = nullptr;
G4double tx = 0., ty = 0., tz = 0.;
};
using G4PVManager = G4GeomSplitter<G4PVData>;
// Implementation detail for use of G4PVData objects
class G4VPhysicalVolume
{
public:
G4VPhysicalVolume(G4RotationMatrix* pRot,
const G4ThreeVector& tlate,
const G4String& pName,
G4LogicalVolume* pLogical,
G4VPhysicalVolume* pMother);
// Initialise volume, positioned in a frame which is rotated by *pRot,
// relative to the coordinate system of the mother volume pMother.
// The center of the object is then placed at tlate in the new
// coordinates. If pRot=0 the volume is unrotated with respect to its
// mother. The physical volume is added to the mother's logical volume.
//
// Must be called by all subclasses. pMother must point to a valid parent
// volume, except in the case of the world/top volume, when it =0.
//
// The constructor also registers volume with physical volume Store.
// Note that the Store may be removed or dynamically built in future
// because of memory constraints.
virtual ~G4VPhysicalVolume();
// Destructor, will be subclassed. Removes volume from volume Store.
G4VPhysicalVolume(const G4VPhysicalVolume&) = delete;
G4VPhysicalVolume& operator=(const G4VPhysicalVolume&) = delete;
// No copy constructor and assignment operator.
inline G4bool operator == (const G4VPhysicalVolume& p) const;
// Equality defined by equal addresses only.
// Access functions
//
// The following are accessor functions that make a distinction
// between whether the rotation/translation is being made for the
// frame or the object/volume that is being placed.
// (They are the inverse of each other).
G4RotationMatrix* GetObjectRotation() const; // Obsolete
G4RotationMatrix GetObjectRotationValue() const; // Replacement
G4ThreeVector GetObjectTranslation() const;
// Return the rotation/translation of the Object relative to the mother.
const G4RotationMatrix* GetFrameRotation() const;
G4ThreeVector GetFrameTranslation() const;
// Return the rotation/translation of the Frame used to position
// this volume in its mother volume (opposite of object rot/trans).
// Older access functions, that do not distinguish between frame/object!
const G4ThreeVector GetTranslation() const;
const G4RotationMatrix* GetRotation() const;
// Old access functions, that do not distinguish between frame/object!
// They return the translation/rotation of the volume.
// Set functions
void SetTranslation(const G4ThreeVector& v);
G4RotationMatrix* GetRotation();
void SetRotation(G4RotationMatrix*);
// NOT INTENDED FOR GENERAL USE.
// Non constant versions of above. Used to change transformation
// for replication/parameterisation mechanism.
inline G4LogicalVolume* GetLogicalVolume() const;
// Return the associated logical volume.
inline void SetLogicalVolume(G4LogicalVolume* pLogical);
// Set the logical volume. Must not be called when geometry closed.
inline G4LogicalVolume* GetMotherLogical() const;
// Return the current mother logical volume pointer.
inline void SetMotherLogical(G4LogicalVolume* pMother);
// Set the mother logical volume. Must not be called when geometry closed.
inline const G4String& GetName() const;
// Return the volume's name.
void SetName(const G4String& pName);
// Set the volume's name.
virtual G4int GetMultiplicity() const;
// Returns number of object entities (1 for normal placements,
// n for replicas or parameterised).
// Functions required of subclasses
virtual EVolume VolumeType() const = 0;
// Characterise the type of volume - normal/replicated/parameterised.
virtual G4bool IsMany() const = 0;
// Return true if the volume is MANY (not implemented yet).
virtual G4int GetCopyNo() const = 0;
// Return the volumes copy number.
virtual void SetCopyNo(G4int CopyNo) = 0;
// Set the volumes copy number.
virtual G4bool IsReplicated() const = 0;
// Return true if replicated (single object instance represents
// many real volumes), else false.
virtual G4bool IsParameterised() const = 0;
// Return true if parameterised (single object instance represents
// many real parameterised volumes), else false.
virtual G4VPVParameterisation* GetParameterisation() const = 0;
// Return replicas parameterisation object (able to compute dimensions
// and transformations of replicas), or NULL if not applicable.
virtual void GetReplicationData(EAxis& axis,
G4int& nReplicas,
G4double& width,
G4double& offset,
G4bool& consuming) const = 0;
// Return replication information. No-op for no replicated volumes.
virtual G4bool IsRegularStructure() const = 0;
// Returns true if the underlying volume structure is regular.
virtual G4int GetRegularStructureId() const = 0;
// Returns non-zero code in case the underlying volume structure
// is regular, voxel-like. Value is id for structure type.
// If non-zero the volume is a candidate for specialised
// navigation such as 'nearest neighbour' directly on volumes.
virtual G4bool CheckOverlaps(G4int res=1000, G4double tol=0.,
G4bool verbose=true, G4int errMax=1);
// Verifies if the placed volume is overlapping with existing
// daughters or with the mother volume. Provides default resolution
// for the number of points to be generated and verified.
// Concrete implementation is done and required only for placed and
// parameterised volumes. Returns true if the volume is overlapping.
public:
G4VPhysicalVolume(__void__&);
// Fake default constructor for usage restricted to direct object
// persistency for clients requiring preallocation of memory for
// persistifiable objects.
inline G4int GetInstanceID() const;
// Returns the instance ID.
static const G4PVManager& GetSubInstanceManager();
// Returns the private data instance manager.
static void Clean();
// Clear memory allocated by sub-instance manager.
inline EVolume DeduceVolumeType() const;
// Old VolumeType() method, replaced by virtual method,
// kept for checking
protected:
void InitialiseWorker(G4VPhysicalVolume* pMasterObject,
G4RotationMatrix* pRot, const G4ThreeVector& tlate);
// This method is similar to the constructor. It is used by each worker
// thread to achieve the partial effect as that of the master thread.
void TerminateWorker(G4VPhysicalVolume* pMasterObject);
// This method is similar to the destructor. It is used by each worker
// thread to achieve the partial effect as that of the master thread.
protected:
G4int instanceID;
// For use in implementing the per-thread data,
// It is equivalent to a pointer to a G4PVData object.
G4GEOM_DLL static G4PVManager subInstanceManager;
// Needed to use G4PVManager for the G4PVData per-thread objects.
private:
G4LogicalVolume* flogical = nullptr; // The logical volume representing the
// physical and tracking attributes of
// the volume
G4String fname; // The name of the volume
G4LogicalVolume* flmother = nullptr; // The current mother logical volume
G4PVData* pvdata = nullptr; // Shadow pointer for use of object persistency
};
// NOTE:
// The type G4PVManager is introduced to encapsulate the methods used by
// both the master thread and worker threads to allocate memory space for
// the fields encapsulated by the class G4PVData. When each thread
// initializes the value for these fields, it refers to them using a macro
// definition defined below. For every G4VPhysicalVolume instance, there is
// a corresponding G4PVData instance. All G4PVData instances are organized
// by the class G4PVManager as an array.
// The field "int instanceID" is added to the class G4VPhysicalVolume.
// The value of this field in each G4VPhysicalVolume instance is the subscript
// of the corresponding G4PVData instance.
// In order to use the class G4PVManager, we add a static member in the class
// G4VPhysicalVolume as follows: "static G4PVManager subInstanceManager;".
// For the master thread, the array for G4PVData instances grows dynamically
// along with G4VPhysicalVolume instances are created. For each worker thread,
// it copies the array of G4PVData instances from the master thread.
// In addition, it invokes a method similiar to the constructor explicitly
// to achieve the partial effect for each instance in the array.
#include "G4VPhysicalVolume.icc"
#endif