273 lines
12 KiB
C++
273 lines
12 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// G4VPhysicalVolume
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//
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// Class description:
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//
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// This is an Abstract Base class for the representation of positioned volume.
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// The volume is placed within a mother volume, relative to its coordinate
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// system. Either a single positioned volume or many positioned volume can
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// be represented by a particular G4VPhysicalVolume.
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// 15.01.13, G.Cosmo, A.Dotti: Modified for thread-safety for MT
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// 28.08.96, P.Kent: Replaced transform by rotmat + vector
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// 25.07.96, P.Kent: Modified interface for new `Replica' capable geometry
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// 24.07.95, P.Kent: First non-stub version
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// --------------------------------------------------------------------
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#ifndef G4VPHYSICALVOLUME_HH
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#define G4VPHYSICALVOLUME_HH 1
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#include "G4Types.hh"
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#include "G4String.hh"
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#include "geomdefs.hh"
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#include "G4RotationMatrix.hh"
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#include "G4ThreeVector.hh"
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#include "G4GeomSplitter.hh"
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class G4LogicalVolume;
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class G4VPVParameterisation;
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class G4PVData
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{
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// Encapsulates the fields associated to G4VPhysicalVolume
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// that are not read-only - they will change during simulation
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// and must have a per-thread state.
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public:
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G4PVData() = default;
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void initialize()
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{
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frot = nullptr;
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tx = 0.; ty = 0.; tz = 0.;
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}
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G4RotationMatrix* frot = nullptr;
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G4double tx = 0., ty = 0., tz = 0.;
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};
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using G4PVManager = G4GeomSplitter<G4PVData>;
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// Implementation detail for use of G4PVData objects
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class G4VPhysicalVolume
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{
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public:
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G4VPhysicalVolume(G4RotationMatrix* pRot,
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const G4ThreeVector& tlate,
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const G4String& pName,
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G4LogicalVolume* pLogical,
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G4VPhysicalVolume* pMother);
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// Initialise volume, positioned in a frame which is rotated by *pRot,
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// relative to the coordinate system of the mother volume pMother.
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// The center of the object is then placed at tlate in the new
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// coordinates. If pRot=0 the volume is unrotated with respect to its
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// mother. The physical volume is added to the mother's logical volume.
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//
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// Must be called by all subclasses. pMother must point to a valid parent
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// volume, except in the case of the world/top volume, when it =0.
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//
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// The constructor also registers volume with physical volume Store.
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// Note that the Store may be removed or dynamically built in future
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// because of memory constraints.
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virtual ~G4VPhysicalVolume();
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// Destructor, will be subclassed. Removes volume from volume Store.
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G4VPhysicalVolume(const G4VPhysicalVolume&) = delete;
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G4VPhysicalVolume& operator=(const G4VPhysicalVolume&) = delete;
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// No copy constructor and assignment operator.
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inline G4bool operator == (const G4VPhysicalVolume& p) const;
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// Equality defined by equal addresses only.
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// Access functions
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//
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// The following are accessor functions that make a distinction
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// between whether the rotation/translation is being made for the
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// frame or the object/volume that is being placed.
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// (They are the inverse of each other).
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G4RotationMatrix* GetObjectRotation() const; // Obsolete
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G4RotationMatrix GetObjectRotationValue() const; // Replacement
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G4ThreeVector GetObjectTranslation() const;
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// Return the rotation/translation of the Object relative to the mother.
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const G4RotationMatrix* GetFrameRotation() const;
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G4ThreeVector GetFrameTranslation() const;
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// Return the rotation/translation of the Frame used to position
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// this volume in its mother volume (opposite of object rot/trans).
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// Older access functions, that do not distinguish between frame/object!
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const G4ThreeVector GetTranslation() const;
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const G4RotationMatrix* GetRotation() const;
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// Old access functions, that do not distinguish between frame/object!
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// They return the translation/rotation of the volume.
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// Set functions
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void SetTranslation(const G4ThreeVector& v);
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G4RotationMatrix* GetRotation();
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void SetRotation(G4RotationMatrix*);
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// NOT INTENDED FOR GENERAL USE.
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// Non constant versions of above. Used to change transformation
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// for replication/parameterisation mechanism.
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inline G4LogicalVolume* GetLogicalVolume() const;
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// Return the associated logical volume.
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inline void SetLogicalVolume(G4LogicalVolume* pLogical);
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// Set the logical volume. Must not be called when geometry closed.
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inline G4LogicalVolume* GetMotherLogical() const;
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// Return the current mother logical volume pointer.
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inline void SetMotherLogical(G4LogicalVolume* pMother);
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// Set the mother logical volume. Must not be called when geometry closed.
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inline const G4String& GetName() const;
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// Return the volume's name.
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void SetName(const G4String& pName);
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// Set the volume's name.
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virtual G4int GetMultiplicity() const;
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// Returns number of object entities (1 for normal placements,
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// n for replicas or parameterised).
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// Functions required of subclasses
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virtual EVolume VolumeType() const = 0;
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// Characterise the type of volume - normal/replicated/parameterised.
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virtual G4bool IsMany() const = 0;
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// Return true if the volume is MANY (not implemented yet).
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virtual G4int GetCopyNo() const = 0;
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// Return the volumes copy number.
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virtual void SetCopyNo(G4int CopyNo) = 0;
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// Set the volumes copy number.
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virtual G4bool IsReplicated() const = 0;
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// Return true if replicated (single object instance represents
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// many real volumes), else false.
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virtual G4bool IsParameterised() const = 0;
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// Return true if parameterised (single object instance represents
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// many real parameterised volumes), else false.
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virtual G4VPVParameterisation* GetParameterisation() const = 0;
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// Return replicas parameterisation object (able to compute dimensions
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// and transformations of replicas), or NULL if not applicable.
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virtual void GetReplicationData(EAxis& axis,
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G4int& nReplicas,
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G4double& width,
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G4double& offset,
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G4bool& consuming) const = 0;
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// Return replication information. No-op for no replicated volumes.
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virtual G4bool IsRegularStructure() const = 0;
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// Returns true if the underlying volume structure is regular.
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virtual G4int GetRegularStructureId() const = 0;
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// Returns non-zero code in case the underlying volume structure
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// is regular, voxel-like. Value is id for structure type.
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// If non-zero the volume is a candidate for specialised
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// navigation such as 'nearest neighbour' directly on volumes.
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virtual G4bool CheckOverlaps(G4int res=1000, G4double tol=0.,
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G4bool verbose=true, G4int errMax=1);
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// Verifies if the placed volume is overlapping with existing
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// daughters or with the mother volume. Provides default resolution
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// for the number of points to be generated and verified.
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// Concrete implementation is done and required only for placed and
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// parameterised volumes. Returns true if the volume is overlapping.
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public:
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G4VPhysicalVolume(__void__&);
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// Fake default constructor for usage restricted to direct object
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// persistency for clients requiring preallocation of memory for
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// persistifiable objects.
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inline G4int GetInstanceID() const;
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// Returns the instance ID.
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static const G4PVManager& GetSubInstanceManager();
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// Returns the private data instance manager.
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static void Clean();
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// Clear memory allocated by sub-instance manager.
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inline EVolume DeduceVolumeType() const;
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// Old VolumeType() method, replaced by virtual method,
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// kept for checking
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protected:
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void InitialiseWorker(G4VPhysicalVolume* pMasterObject,
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G4RotationMatrix* pRot, const G4ThreeVector& tlate);
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// This method is similar to the constructor. It is used by each worker
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// thread to achieve the partial effect as that of the master thread.
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void TerminateWorker(G4VPhysicalVolume* pMasterObject);
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// This method is similar to the destructor. It is used by each worker
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// thread to achieve the partial effect as that of the master thread.
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protected:
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G4int instanceID;
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// For use in implementing the per-thread data,
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// It is equivalent to a pointer to a G4PVData object.
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G4GEOM_DLL static G4PVManager subInstanceManager;
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// Needed to use G4PVManager for the G4PVData per-thread objects.
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private:
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G4LogicalVolume* flogical = nullptr; // The logical volume representing the
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// physical and tracking attributes of
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// the volume
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G4String fname; // The name of the volume
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G4LogicalVolume* flmother = nullptr; // The current mother logical volume
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G4PVData* pvdata = nullptr; // Shadow pointer for use of object persistency
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};
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// NOTE:
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// The type G4PVManager is introduced to encapsulate the methods used by
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// both the master thread and worker threads to allocate memory space for
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// the fields encapsulated by the class G4PVData. When each thread
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// initializes the value for these fields, it refers to them using a macro
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// definition defined below. For every G4VPhysicalVolume instance, there is
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// a corresponding G4PVData instance. All G4PVData instances are organized
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// by the class G4PVManager as an array.
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// The field "int instanceID" is added to the class G4VPhysicalVolume.
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// The value of this field in each G4VPhysicalVolume instance is the subscript
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// of the corresponding G4PVData instance.
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// In order to use the class G4PVManager, we add a static member in the class
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// G4VPhysicalVolume as follows: "static G4PVManager subInstanceManager;".
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// For the master thread, the array for G4PVData instances grows dynamically
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// along with G4VPhysicalVolume instances are created. For each worker thread,
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// it copies the array of G4PVData instances from the master thread.
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// In addition, it invokes a method similiar to the constructor explicitly
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// to achieve the partial effect for each instance in the array.
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#include "G4VPhysicalVolume.icc"
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#endif
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