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geant4/source/visualization/modeling/include/G4LogicalVolumeModel.hh
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2018-12-07 15:15:39 +01:00

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//
// ********************************************************************
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// * *
// * The Geant4 software is copyright of the Copyright Holders of *
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//
//
// John Allison 26th July 1999.
//
// Class Description:
//
// Model for logical volumes. It describes a logical volume and its
// daughters to any depth - usually only the first by default.
//
// Inherits from G4PhysicalVolumeModel; for more information see that
// class description.
#ifndef G4LOGICALVOLUMEMODEL_HH
#define G4LOGICALVOLUMEMODEL_HH
#include "G4PhysicalVolumeModel.hh"
#include "globals.hh"
#include "G4Transform3D.hh"
class G4LogicalVolume;
class G4ModelingParameters;
class G4LogicalVolumeModel: public G4PhysicalVolumeModel {
public: // With description
G4LogicalVolumeModel
(G4LogicalVolume*,
G4int soughtDepth = 1,
G4bool booleans = true,
G4bool voxels = true,
G4bool readout = true,
G4bool checkOverlaps = true,
const G4Transform3D& modelTransformation = G4Transform3D(),
const G4ModelingParameters* = 0);
virtual ~G4LogicalVolumeModel ();
void DescribeYourselfTo (G4VGraphicsScene&);
G4bool Validate (G4bool) {return true;}
protected:
// This called from G4PhysicalVolumeModel::DescribeAndDescend by the
// virtual function mechanism.
void DescribeSolid
(const G4Transform3D& theAT,
G4VSolid* pSol,
const G4VisAttributes* pVisAttribs,
G4VGraphicsScene& sceneHandler);
/////////////////////////////////////////////////////////
// Data members...
G4LogicalVolume* fpLV;
G4bool fBooleans; // Flag for drawing boolean components.
G4bool fVoxels; // Flag for drawing voxels.
G4bool fReadout; // Flag for drawing readout geometry.
G4bool fCheckOverlaps; // Flag for checking overlaps.
G4bool fOverlapsPrinted; // To avoid multiple printing.
};
#endif