75 lines
2.8 KiB
C++
75 lines
2.8 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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//
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// John Allison 7th June 1997
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// An artificial scene to reuse G4VScene code to calculate a bounding sphere.
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#ifndef G4BOUNDINGSPHERESCENE_HH
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#define G4BOUNDINGSPHERESCENE_HH
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#include "G4PseudoScene.hh"
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#include "G4VisExtent.hh"
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class G4VModel;
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class G4BoundingSphereScene: public G4PseudoScene {
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public:
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G4BoundingSphereScene (G4VModel* pModel = 0);
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virtual ~G4BoundingSphereScene ();
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G4VisExtent GetBoundingSphereExtent ();
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const G4Point3D& GetCentre() const {return fCentre;}
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G4double GetRadius() const {return fRadius;}
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void SetCentre(const G4Point3D& centre) {fCentre = centre;}
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////////////////////////////////////////////////////////////////
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// The following 2 functions can be used by any code which wishes to
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// accrue a bounding sphere. Just instantiate a
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// G4BoundingSphereScene and use AccrueBoundingSphere.
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void ResetBoundingSphere ();
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void AccrueBoundingSphere (const G4Point3D& centre,
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G4double radius);
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private:
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void ProcessVolume (const G4VSolid& solid);
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G4VModel* fpModel; // Instantiating code may optionally set this.
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G4Point3D fCentre;
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G4double fRadius;
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};
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#endif
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