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geant4/source/visualization/modeling/include/G4BoundingSphereScene.hh
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2018-12-07 15:15:39 +01:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
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// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
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// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
//
//
// John Allison 7th June 1997
// An artificial scene to reuse G4VScene code to calculate a bounding sphere.
#ifndef G4BOUNDINGSPHERESCENE_HH
#define G4BOUNDINGSPHERESCENE_HH
#include "G4PseudoScene.hh"
#include "G4VisExtent.hh"
class G4VModel;
class G4BoundingSphereScene: public G4PseudoScene {
public:
G4BoundingSphereScene (G4VModel* pModel = 0);
virtual ~G4BoundingSphereScene ();
G4VisExtent GetBoundingSphereExtent ();
const G4Point3D& GetCentre() const {return fCentre;}
G4double GetRadius() const {return fRadius;}
void SetCentre(const G4Point3D& centre) {fCentre = centre;}
////////////////////////////////////////////////////////////////
// The following 2 functions can be used by any code which wishes to
// accrue a bounding sphere. Just instantiate a
// G4BoundingSphereScene and use AccrueBoundingSphere.
void ResetBoundingSphere ();
void AccrueBoundingSphere (const G4Point3D& centre,
G4double radius);
private:
void ProcessVolume (const G4VSolid& solid);
G4VModel* fpModel; // Instantiating code may optionally set this.
G4Point3D fCentre;
G4double fRadius;
};
#endif