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geant4/source/visualization/modeling/include/G4AxesModel.hh
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2021-12-10 16:15:15 +00:00

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//
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// John Allison 3rd April 2001
//
// Class Description:
//
// Model which knows how to draw axes.
//
// For access to base class information, e.g., modeling parameters,
// use GetModelingParameters() inherited from G4VModel. See Class
// Description of the base class G4VModel.
#ifndef G4AXESMODEL_HH
#define G4AXESMODEL_HH
#include "G4VModel.hh"
class G4AxesModel: public G4VModel {
public: // With description
G4AxesModel
(G4double x0, G4double y0, G4double z0, G4double length,
G4double arrowWidth = 1.,
const G4String& colourString = "auto",
const G4String& description = "",
G4bool withAnnotation = true,
G4double textSize = 10.,
const G4Transform3D& transform = G4Transform3D()
);
// Alternative short constructor
G4AxesModel
(G4double x0, G4double y0, G4double z0, G4double length,
const G4Transform3D& transform = G4Transform3D()
);
virtual ~G4AxesModel ();
void Construct
(G4double x0, G4double y0, G4double z0, G4double length,
G4double arrowWidth, const G4String& colourString,
const G4String& description,
G4bool withAnnotation,
G4double textSize,
const G4Transform3D& transform);
void DescribeYourselfTo (G4VGraphicsScene&) override;
// The main task of a model is to describe itself to the graphics scene.
private:
// Private copy contructor and assignment to forbid use...
G4AxesModel (const G4AxesModel&);
G4AxesModel& operator = (const G4AxesModel&);
G4VModel
*fXAxisModel, *fXLabelModel, *fXAnnotationModel,
*fYAxisModel, *fYLabelModel, *fYAnnotationModel,
*fZAxisModel, *fZLabelModel, *fZAnnotationModel;
G4Transform3D fTransform;
};
#endif