91 lines
3.3 KiB
C++
91 lines
3.3 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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//
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// John Allison 3rd April 2001
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//
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// Class Description:
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//
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// Model which knows how to draw axes.
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//
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// For access to base class information, e.g., modeling parameters,
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// use GetModelingParameters() inherited from G4VModel. See Class
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// Description of the base class G4VModel.
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#ifndef G4AXESMODEL_HH
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#define G4AXESMODEL_HH
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#include "G4VModel.hh"
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class G4AxesModel: public G4VModel {
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public: // With description
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G4AxesModel
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(G4double x0, G4double y0, G4double z0, G4double length,
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G4double arrowWidth = 1.,
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const G4String& colourString = "auto",
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const G4String& description = "",
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G4bool withAnnotation = true,
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G4double textSize = 10.,
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const G4Transform3D& transform = G4Transform3D()
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);
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// Alternative short constructor
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G4AxesModel
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(G4double x0, G4double y0, G4double z0, G4double length,
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const G4Transform3D& transform = G4Transform3D()
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);
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virtual ~G4AxesModel ();
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void Construct
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(G4double x0, G4double y0, G4double z0, G4double length,
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G4double arrowWidth, const G4String& colourString,
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const G4String& description,
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G4bool withAnnotation,
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G4double textSize,
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const G4Transform3D& transform);
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void DescribeYourselfTo (G4VGraphicsScene&) override;
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// The main task of a model is to describe itself to the graphics scene.
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private:
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// Private copy contructor and assignment to forbid use...
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G4AxesModel (const G4AxesModel&);
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G4AxesModel& operator = (const G4AxesModel&);
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G4VModel
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*fXAxisModel, *fXLabelModel, *fXAnnotationModel,
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*fYAxisModel, *fYLabelModel, *fYAnnotationModel,
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*fZAxisModel, *fZLabelModel, *fZAnnotationModel;
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G4Transform3D fTransform;
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};
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#endif
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