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geant4/source/visualization/HepRep/include/G4HepRepFileSceneHandler.hh
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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * Neither the authors of this software system, nor their employing *
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// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
//
//
// Joseph Perl 27th January 2002
// A base class for a scene handler to export geometry and trajectories
// to the HepRep xml file format.
#ifndef G4HepRepFileSCENEHANDLER_HH
#define G4HepRepFileSCENEHANDLER_HH
//#define G4HEPREPFILEDEBUG // Comment this out to suppress debug code.
#include "G4VSceneHandler.hh"
#include "G4Box.hh"
#include "G4Cons.hh"
#include "G4Tubs.hh"
#include "G4Trd.hh"
#include "G4Trap.hh"
#include "G4Sphere.hh"
#include "G4Para.hh"
#include "G4Torus.hh"
#include "G4Polycone.hh"
#include "G4Polyhedra.hh"
// HepRep
#include "G4HepRepFileXMLWriter.hh"
class G4VPhysicalVolume;
class G4LogicalVolume;
class G4ModelingParameters;
class G4VisTrajContext;
class G4HepRepFileSceneHandler : public G4VSceneHandler
{
public:
G4HepRepFileSceneHandler(G4VGraphicsSystem& system, const G4String& name);
virtual ~G4HepRepFileSceneHandler();
////////////////////////////////////////////////////////////////
// No need to implement these, but if you do...
void AddSolid(const G4Box&);
void AddSolid(const G4Cons&);
void AddSolid(const G4Tubs&);
void AddSolid(const G4Trd&);
void AddSolid(const G4Trap&);
void AddSolid(const G4Sphere&);
void AddSolid(const G4Para&);
void AddSolid(const G4Torus&);
void AddSolid(const G4Polycone&);
void AddSolid(const G4Polyhedra&);
void AddSolid(const G4Orb&);
void AddSolid(const G4Ellipsoid&);
void AddSolid(const G4TessellatedSolid&);
void AddSolid(const G4VSolid&);
using G4VSceneHandler::AddCompound;
void AddCompound(const G4VTrajectory&);
void InitTrajectory();
void AddCompound(const G4VHit&);
void InitHit();
// void PreAddSolid(const G4Transform3D& objectTransformation,
// const G4VisAttributes&);
// void PostAddSolid();
////////////////////////////////////////////////////////////////
// Required implementation of pure virtual functions...
using G4VSceneHandler::AddPrimitive;
void AddPrimitive(const G4Polyline&);
void AddPrimitive(const G4Text&);
void AddPrimitive(const G4Circle&);
void AddPrimitive(const G4Square&);
void AddPrimitive(const G4Polyhedron&);
////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////
// Further optional AddPrimtive methods. Explicitly invoke base
// class methods if not otherwise defined to avoid warnings about
// hiding of base class methods.
void AddPrimitive(const G4Polymarker&);
////////////////////////////////////////////////////////////////
// Further optional virtual functions...
// void BeginPrimitives(const G4Transform3D& objectTransformation);
// void EndPrimitives();
void BeginModeling();
void EndModeling();
void BeginPrimitives2D(const G4Transform3D& objectTransformation);
void EndPrimitives2D();
//////////////////////////////////////////////////////////////
// Administration functions.
// void ClearStore ();
void ClearTransientStore();
////////////////////////////////////////////////////////////////
// Required...
G4HepRepFileXMLWriter* GetHepRepXMLWriter();
protected:
static G4int fSceneIdCount; // Counter for HepRep scene handlers.
private:
G4HepRepFileXMLWriter* hepRepXMLWriter;
void AddHepRepInstance(const char* primName, const G4Visible visible);
void CheckFileOpen();
int fileCounter;
G4bool haveVisible;
G4bool inPrimitives2D;
G4bool warnedAbout3DText;
G4bool warnedAbout2DMarkers;
G4bool drawingTraj;
G4bool doneInitTraj;
G4bool drawingHit;
G4bool doneInitHit;
const G4VisTrajContext* trajContext;
std::vector<G4AttValue>* trajAttValues;
std::map<G4String, G4AttDef>* trajAttDefs;
std::vector<G4AttValue>* hitAttValues;
std::map<G4String, G4AttDef>* hitAttDefs;
#ifdef G4HEPREPFILEDEBUG
void PrintThings();
#endif
};
#endif