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geant4/source/geometry/management/include/G4RegionStore.hh
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2021-12-10 16:15:15 +00:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
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// * *
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// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
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// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
// G4RegionStore
//
// Class description:
//
// Container for all regions, with functionality derived from
// std::vector<T>. The class is a 'singleton', in that only
// one can exist, and access is provided via the static method
// G4RegionStore::GetInstance().
//
// All regions should be registered with G4RegionStore, and removed on their
// destruction. The underlying container initially has a capacity of 20.
// A map indexed by volume names is also recorded for fast search;
// pointers to regions with same name are stored in buckets.
//
// If much additional functionality is added, should consider containment
// instead of inheritance for std::vector<T>.
// 18.09.02, G.Cosmo - Initial version
// --------------------------------------------------------------------
#ifndef G4REGIONSTORE_HH
#define G4REGIONSTORE_HH 1
#include <vector>
#include <map>
#include "G4Types.hh"
#include "G4String.hh"
#include "G4VStoreNotifier.hh"
class G4Region;
class G4VPhysicalVolume;
class G4RegionStore : public std::vector<G4Region*>
{
public:
static void Register(G4Region* pRegion);
// Add the region to the collection.
static void DeRegister(G4Region* pRegion);
// Remove the region from the collection.
static G4RegionStore* GetInstance();
// Get a ptr to the unique G4RegionStore, creating it if necessary.
static void SetNotifier(G4VStoreNotifier* pNotifier);
// Assign a notifier for allocation/deallocation of regions.
static void Clean();
// Delete all regions from the store except for the world region.
G4bool IsModified() const;
// Loops through all regions to verify if a region has been
// modified. It returns TRUE if just one region is modified.
void ResetRegionModified();
// Loops through all regions to reset flag for modification
// to FALSE. Used by the run manager to notify that the
// physics table has been updated.
void UpdateMaterialList(G4VPhysicalVolume* currentWorld=nullptr);
// Forces recomputation of material lists in all regions
// in the store.
G4Region* GetRegion(const G4String& name, G4bool verbose = true) const;
// Returns a region through its name specification. Uses the internal
// map for fast search and warns if a region in the collection is not
// unique or not found.
inline G4bool IsMapValid() const { return mvalid; }
inline void SetMapValid(G4bool val) { mvalid = val; }
// Accessor to assess validity of the internal map.
inline const std::map<G4String,
std::vector<G4Region*> >& GetMap() const { return bmap; }
// Return the internal map.
void UpdateMap();
// Bring contents of internal map up to date and resets validity flag.
G4Region* FindOrCreateRegion(const G4String& name);
// Returns a region through its name specification, if it exists.
// If it does not exist it will allocate one delegating ownership
// to the client.
void SetWorldVolume();
// Set a world volume pointer to a region that belongs to it.
// Scan over all world volumes.
// This method should be exclusively used by G4RunManagerKernel.
virtual ~G4RegionStore();
// Destructor: takes care to delete allocated regions.
G4RegionStore(const G4RegionStore&) = delete;
G4RegionStore& operator=(const G4RegionStore&) = delete;
// Forbidden copy constructor and assignment operator
protected:
G4RegionStore();
// Protected singleton constructor.
private:
static G4RegionStore* fgInstance;
static G4ThreadLocal G4VStoreNotifier* fgNotifier;
static G4ThreadLocal G4bool locked;
std::map<G4String, std::vector<G4Region*> > bmap;
G4bool mvalid = false; // Flag to indicate if map is up to date or not
};
#endif