159 lines
5.7 KiB
C++
159 lines
5.7 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// ====================================================================
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// pyEZgeom.cc
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//
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// [ezgeom]
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// a site-module of Geant4Py
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//
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// An easy way to build geometry
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//
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// 2005 Q
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// ====================================================================
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#include <boost/python.hpp>
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#include "EzDetectorConstruction.hh"
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#include "G4EzWorld.hh"
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#include "G4EzVolume.hh"
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#include "G4RunManager.hh"
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#include "G4VSensitiveDetector.hh"
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using namespace boost::python;
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// ====================================================================
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// thin wrappers
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// ====================================================================
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namespace pyEZgeom {
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// methods in global namespace
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void Construct()
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{
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G4RunManager* runMgr= G4RunManager::GetRunManager();
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runMgr-> SetUserInitialization(new EzDetectorConstruction);
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}
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void ResetWorld(G4double dx, G4double dy, G4double dz)
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{
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G4EzWorld::Reset(dx, dy, dz);
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}
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void ResizeWorld(G4double dx, G4double dy, G4double dz)
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{
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G4EzWorld::Resize(dx, dy, dz);
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}
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void SetWorldMaterial(G4Material* amaterial)
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{
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G4EzWorld::SetMaterial(amaterial);
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}
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void SetWorldVisibility(G4bool qvis)
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{
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G4EzWorld::SetVisibility(qvis);
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}
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// CreateTubeVolume
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BOOST_PYTHON_MEMBER_FUNCTION_OVERLOADS(f_CreateTubeVolume,
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CreateTubeVolume, 4, 6)
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BOOST_PYTHON_MEMBER_FUNCTION_OVERLOADS(f_CreateConeVolume,
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CreateConeVolume, 6, 8)
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BOOST_PYTHON_MEMBER_FUNCTION_OVERLOADS(f_CreateSphereVolume,
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CreateSphereVolume, 3, 7)
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// PlaceIt
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G4VPhysicalVolume*(G4EzVolume::*f1_PlaceIt)
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(const G4ThreeVector&, G4int, G4EzVolume*) = &G4EzVolume::PlaceIt;
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G4VPhysicalVolume*(G4EzVolume::*f2_PlaceIt)
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(const G4Transform3D&, G4int, G4EzVolume*) = &G4EzVolume::PlaceIt;
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BOOST_PYTHON_MEMBER_FUNCTION_OVERLOADS(f_PlaceIt, PlaceIt, 1, 3)
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// ReplicateIt
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BOOST_PYTHON_MEMBER_FUNCTION_OVERLOADS(f_ReplicateIt, ReplicateIt, 4, 5)
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// SetColor
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void (G4EzVolume::*f1_SetColor)(const G4Color&) = &G4EzVolume::SetColor;
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void (G4EzVolume::*f2_SetColor)(G4double, G4double, G4double)
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= &G4EzVolume::SetColor;
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}
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using namespace pyEZgeom;
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// ====================================================================
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// Expose to Python
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// ====================================================================
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BOOST_PYTHON_MODULE(_ezgeom) {
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class_<G4EzVolume>("G4EzVolume", "an easy way of geometry configuration")
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.def(init<const G4String&>())
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// ---
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.def("CreateBoxVolume", &G4EzVolume::CreateBoxVolume)
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.def("CreateTubeVolume", &G4EzVolume::CreateTubeVolume,
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f_CreateTubeVolume())
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.def("CreateConeVolume", &G4EzVolume::CreateConeVolume,
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f_CreateConeVolume())
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.def("CreateShpereVolume", &G4EzVolume::CreateSphereVolume,
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f_CreateSphereVolume())
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.def("CreateOrbVolume", &G4EzVolume::CreateOrbVolume)
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// ---
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.def("SetSold", &G4EzVolume::SetSolid)
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.def("GetSold", &G4EzVolume::GetSolid,
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return_value_policy<reference_existing_object>())
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.def("SetMaterial", &G4EzVolume::SetMaterial)
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.def("GetMaterial", &G4EzVolume::GetMaterial,
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return_value_policy<reference_existing_object>())
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// ---
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.def("PlaceIt", f1_PlaceIt,
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f_PlaceIt()[return_value_policy<reference_existing_object>()])
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.def("PlaceIt", f2_PlaceIt,
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f_PlaceIt()[return_value_policy<reference_existing_object>()])
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.def("ReplicateIt", &G4EzVolume::ReplicateIt,
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f_ReplicateIt()[return_value_policy<reference_existing_object>()])
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.def("VoxelizeIt", &G4EzVolume::VoxelizeIt)
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// ---
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.def("SetSensitiveDetector", &G4EzVolume::SetSensitiveDetector)
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// ---
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.def("SetColor", f1_SetColor)
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.def("SetColor", f2_SetColor)
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.def("SetVisibility", &G4EzVolume::SetVisibility)
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;
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// -------------------------------------------------------------------
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def("Construct", Construct);
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def("ResetWorld", ResetWorld);
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def("ResizeWorld", ResizeWorld);
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def("SetWorldMaterial", SetWorldMaterial);
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def("SetWorldVisibility", SetWorldVisibility);
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}
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