138 lines
4.8 KiB
C++
138 lines
4.8 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// ====================================================================
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// G4EzWorld.cc
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//
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// 2005 Q
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// ====================================================================
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#include "G4EzWorld.hh"
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#include "G4Element.hh"
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#include "G4Material.hh"
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#include "G4Box.hh"
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#include "G4LogicalVolume.hh"
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#include "G4PVPlacement.hh"
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#include "G4VisAttributes.hh"
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#include "G4RunManager.hh"
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#include "G4PhysicalConstants.hh"
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G4VPhysicalVolume* G4EzWorld::world= G4EzWorld::CreateWorld();
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// ====================================================================
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//
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// class description
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//
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// ====================================================================
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//////////////////////
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G4EzWorld::G4EzWorld()
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//////////////////////
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{
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}
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///////////////////////
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G4EzWorld::~G4EzWorld()
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///////////////////////
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{
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world= 0;
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}
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//////////////////////////////////////////////////////////
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G4VPhysicalVolume* G4EzWorld::CreateWorld
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(G4double dx, G4double dy, G4double dz)
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//////////////////////////////////////////////////////////
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{
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// default matetial is "vacuum"
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G4Material* vacuum= G4Material::GetMaterial("_Vacuum", false);
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if(vacuum==0) {
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G4Element* elN= new G4Element("_N", "", 7., 14.00674*g/mole);
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G4Element* elO= new G4Element("_O", "", 8., 15.9994*g/mole);
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vacuum= new G4Material("_Vacuum", universe_mean_density, 2);
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vacuum-> AddElement(elN, 0.7);
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vacuum-> AddElement(elO, 0.3);
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}
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G4Box* sdworld= new G4Box("world", dx/2., dy/2., dz/2.);
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G4LogicalVolume* lvworld= new G4LogicalVolume(sdworld, vacuum, "word");
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G4PVPlacement* aworld= new G4PVPlacement(0, G4ThreeVector(), "world",
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lvworld, 0, false, 0);
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// vis. attributes
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G4VisAttributes* vaworld= new G4VisAttributes(G4Color(1.,1.,1.));
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vaworld-> SetForceWireframe(true);
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lvworld-> SetVisAttributes(vaworld);
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return aworld;
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}
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////////////////////////////////////////////////////////////
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void G4EzWorld::Reset(G4double dx, G4double dy, G4double dz)
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////////////////////////////////////////////////////////////
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{
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delete world;
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world= CreateWorld(dx, dy, dz);
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G4RunManager* runManager= G4RunManager::GetRunManager();
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runManager-> DefineWorldVolume(world);
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}
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/////////////////////////////////////////////////////////////
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void G4EzWorld::Resize(G4double dx, G4double dy, G4double dz)
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/////////////////////////////////////////////////////////////
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{
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G4Box* box= dynamic_cast<G4Box*>(world-> GetLogicalVolume()-> GetSolid());
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box-> SetXHalfLength(dx/2.);
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box-> SetYHalfLength(dy/2.);
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box-> SetZHalfLength(dz/2.);
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G4RunManager* runManager= G4RunManager::GetRunManager();
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runManager-> GeometryHasBeenModified();
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}
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//////////////////////////////////////////////////
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void G4EzWorld::SetMaterial(G4Material* amaterial)
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//////////////////////////////////////////////////
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{
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world-> GetLogicalVolume()-> SetMaterial(amaterial);
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}
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//////////////////////////////////////////
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void G4EzWorld::SetVisibility(G4bool qvis)
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//////////////////////////////////////////
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{
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G4VisAttributes* vaworld= const_cast<G4VisAttributes*>(
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world-> GetLogicalVolume()-> GetVisAttributes());
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vaworld-> SetVisibility(qvis);
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}
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