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geant4/environments/g4py/tests/g4pytest/ezgeom/G4EzWorld.cc
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2021-12-12 17:16:06 +01:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
// ====================================================================
// G4EzWorld.cc
//
// 2005 Q
// ====================================================================
#include "G4EzWorld.hh"
#include "G4Element.hh"
#include "G4Material.hh"
#include "G4Box.hh"
#include "G4LogicalVolume.hh"
#include "G4PVPlacement.hh"
#include "G4VisAttributes.hh"
#include "G4RunManager.hh"
#include "G4PhysicalConstants.hh"
G4VPhysicalVolume* G4EzWorld::world= G4EzWorld::CreateWorld();
// ====================================================================
//
// class description
//
// ====================================================================
//////////////////////
G4EzWorld::G4EzWorld()
//////////////////////
{
}
///////////////////////
G4EzWorld::~G4EzWorld()
///////////////////////
{
world= 0;
}
//////////////////////////////////////////////////////////
G4VPhysicalVolume* G4EzWorld::CreateWorld
(G4double dx, G4double dy, G4double dz)
//////////////////////////////////////////////////////////
{
// default matetial is "vacuum"
G4Material* vacuum= G4Material::GetMaterial("_Vacuum", false);
if(vacuum==0) {
G4Element* elN= new G4Element("_N", "", 7., 14.00674*g/mole);
G4Element* elO= new G4Element("_O", "", 8., 15.9994*g/mole);
vacuum= new G4Material("_Vacuum", universe_mean_density, 2);
vacuum-> AddElement(elN, 0.7);
vacuum-> AddElement(elO, 0.3);
}
G4Box* sdworld= new G4Box("world", dx/2., dy/2., dz/2.);
G4LogicalVolume* lvworld= new G4LogicalVolume(sdworld, vacuum, "word");
G4PVPlacement* aworld= new G4PVPlacement(0, G4ThreeVector(), "world",
lvworld, 0, false, 0);
// vis. attributes
G4VisAttributes* vaworld= new G4VisAttributes(G4Color(1.,1.,1.));
vaworld-> SetForceWireframe(true);
lvworld-> SetVisAttributes(vaworld);
return aworld;
}
////////////////////////////////////////////////////////////
void G4EzWorld::Reset(G4double dx, G4double dy, G4double dz)
////////////////////////////////////////////////////////////
{
delete world;
world= CreateWorld(dx, dy, dz);
G4RunManager* runManager= G4RunManager::GetRunManager();
runManager-> DefineWorldVolume(world);
}
/////////////////////////////////////////////////////////////
void G4EzWorld::Resize(G4double dx, G4double dy, G4double dz)
/////////////////////////////////////////////////////////////
{
G4Box* box= dynamic_cast<G4Box*>(world-> GetLogicalVolume()-> GetSolid());
box-> SetXHalfLength(dx/2.);
box-> SetYHalfLength(dy/2.);
box-> SetZHalfLength(dz/2.);
G4RunManager* runManager= G4RunManager::GetRunManager();
runManager-> GeometryHasBeenModified();
}
//////////////////////////////////////////////////
void G4EzWorld::SetMaterial(G4Material* amaterial)
//////////////////////////////////////////////////
{
world-> GetLogicalVolume()-> SetMaterial(amaterial);
}
//////////////////////////////////////////
void G4EzWorld::SetVisibility(G4bool qvis)
//////////////////////////////////////////
{
G4VisAttributes* vaworld= const_cast<G4VisAttributes*>(
world-> GetLogicalVolume()-> GetVisAttributes());
vaworld-> SetVisibility(qvis);
}