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geant4/source/visualization/OpenInventor/include/HEPVis/actions/SoGL2PSAction.h
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2022-07-01 10:44:02 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
#ifndef HEPVis_SoGL2PSAction_h
#define HEPVis_SoGL2PSAction_h
#include <Inventor/actions/SoGLRenderAction.h>
#include <tools/gl2ps_def.h>
#include <string>
/**
* SoGL2PSAction inherits Inventor/SoGLRenderAction.
* It uses the gl2ps software to produce vector PostScript of a scene graph.
*/
#define SoGL2PSAction Geant4_SoGL2PSAction
class SoGL2PSAction : public SoGLRenderAction {
SO_ACTION_HEADER(SoGL2PSAction);
public:
SoGL2PSAction(const SbViewportRegion&);
virtual ~SoGL2PSAction();
public: /*SoINTERNAL*/
static void initClass();
public:
void setFileName(const std::string&);
void setTitleAndProducer(const std::string&,const std::string&);
void setExportImageFormat_PS();
void setExportImageFormat_EPS();
void setExportImageFormat_TEX();
void setExportImageFormat_PDF();
void setExportImageFormat_SVG();
void setExportImageFormat_PGF();
bool enableFileWriting();
void disableFileWriting();
bool addBitmap(int,int,float=0,float=0,float=0,float=0);
protected:
virtual void beginTraversal(SoNode*);
private:
bool openFile();
void closeFile();
bool beginPage(int,int,int,int);
bool endPage();
tools_GL2PScontextPointer fContext;
FILE* fFile;
std::string fFileName;
std::string fTitle;
std::string fProducer;
unsigned int fFormat;
};
#endif