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geant4/examples/basic/B3/B3b/src/PrimaryGeneratorAction.cc
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2022-12-09 14:43:28 +01:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
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//
//
/// \file B3/B3b/src/PrimaryGeneratorAction.cc
/// \brief Implementation of the B3::PrimaryGeneratorAction class
#include "PrimaryGeneratorAction.hh"
#include "G4RunManager.hh"
#include "G4Event.hh"
#include "G4ParticleGun.hh"
#include "G4ParticleTable.hh"
#include "G4IonTable.hh"
#include "G4ParticleDefinition.hh"
#include "G4ChargedGeantino.hh"
#include "G4SystemOfUnits.hh"
#include "Randomize.hh"
namespace B3
{
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
PrimaryGeneratorAction::PrimaryGeneratorAction()
{
G4int n_particle = 1;
fParticleGun = new G4ParticleGun(n_particle);
// default particle kinematic
G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
G4ParticleDefinition* particle
= particleTable->FindParticle("chargedgeantino");
fParticleGun->SetParticleDefinition(particle);
fParticleGun->SetParticlePosition(G4ThreeVector(0.,0.,0.));
fParticleGun->SetParticleEnergy(1*eV);
fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1.,0.,0.));
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
PrimaryGeneratorAction::~PrimaryGeneratorAction()
{
delete fParticleGun;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
{
G4ParticleDefinition* particle = fParticleGun->GetParticleDefinition();
if (particle == G4ChargedGeantino::ChargedGeantino()) {
//fluorine
G4int Z = 9, A = 18;
G4double ionCharge = 0.*eplus;
G4double excitEnergy = 0.*keV;
G4ParticleDefinition* ion
= G4IonTable::GetIonTable()->GetIon(Z,A,excitEnergy);
fParticleGun->SetParticleDefinition(ion);
fParticleGun->SetParticleCharge(ionCharge);
}
// randomized position
//
///G4double x0 = 0*cm, y0 = 0*cm, z0 = 0*cm;
///G4double dx0 = 0*cm, dy0 = 0*cm, dz0 = 0*cm;
G4double x0 = 4*cm, y0 = 4*cm, z0 = 4*cm;
G4double dx0 = 1*cm, dy0 = 1*cm, dz0 = 1*cm;
x0 += dx0*(G4UniformRand()-0.5);
y0 += dy0*(G4UniformRand()-0.5);
z0 += dz0*(G4UniformRand()-0.5);
fParticleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0));
//create vertex
//
fParticleGun->GeneratePrimaryVertex(anEvent);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
}