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geant4/source/processes/biasing/generic/include/G4ParticleChangeForOccurenceBiasing.hh
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2019-04-17 10:39:02 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
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//
//
//
// ---------------------------------------------------------------
//
// G4ParticleChangeForOccurenceBiasing
//
// Class Description:
// A G4VParticleChange dedicated to occurrence biasing : it
// applies weights for non-interaction over a step, and for
// interaction at the end of the step (if interaction occurs) on
// top of a given particle change, that is the one produced by a
// physics process (biased in its final state or not).
//
// ---------------------------------------------------------------
// Initial version Nov. 2013 M. Verderi
//
#ifndef G4ParticleChangeForOccurenceBiasing_hh
#define G4ParticleChangeForOccurenceBiasing_hh 1
#include "G4VParticleChange.hh"
class G4ParticleChangeForOccurenceBiasing : public G4VParticleChange {
public:
G4ParticleChangeForOccurenceBiasing(G4String name);
~G4ParticleChangeForOccurenceBiasing();
public:
void SetOccurenceWeightForNonInteraction(G4double w) {fOccurenceWeightForNonInteraction = w;}
G4double GetOccurenceWeightForNonInteraction() const {return fOccurenceWeightForNonInteraction;}
void SetOccurenceWeightForInteraction(G4double w) {fOccurenceWeightForInteraction = w;}
G4double GetOccurenceWeightForInteraction() const {return fOccurenceWeightForInteraction;}
public:
// -- set a wrapped particle change AND USE IT TO UPDATE this occurrence particle change state:
void SetWrappedParticleChange(G4VParticleChange* wpc);
G4VParticleChange* GetWrappedParticleChange() const {return fWrappedParticleChange;}
public:
// -- collect the secondaries from the wrapped particle change, apply weight correction, and clear wrapped particle change:
void StealSecondaries();
public:
// -- from base class G4VParticleChange:
virtual G4Step* UpdateStepForAtRest (G4Step* step);
virtual G4Step* UpdateStepForAlongStep(G4Step* step);
virtual G4Step* UpdateStepForPostStep (G4Step* step);
public:
const G4String& GetName() const {return fName;}
private:
G4String fName;
G4VParticleChange* fWrappedParticleChange;
G4double fOccurenceWeightForNonInteraction;
G4double fOccurenceWeightForInteraction;
};
#endif