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geant4/source/persistency/gdml/include/G4GDMLParser.icc
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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
// G4GDMLParser inline methods
//
// Author: Zoltan Torzsok, November 2007
// --------------------------------------------------------------------
inline void G4GDMLParser::Read(const G4String& filename, G4bool validate)
{
if(G4Threading::IsMasterThread())
{
reader->Read(filename, validate, false, strip);
ImportRegions();
}
}
// --------------------------------------------------------------------
inline void G4GDMLParser::ReadModule(const G4String& filename, G4bool validate)
{
if(G4Threading::IsMasterThread())
{
reader->Read(filename, validate, true);
ImportRegions();
}
}
// --------------------------------------------------------------------
inline void G4GDMLParser::Write(const G4String& filename,
const G4VPhysicalVolume* pvol, G4bool refs,
const G4String& schemaLocation)
{
if(G4Threading::IsMasterThread())
{
const G4int depth = 0;
G4LogicalVolume* lvol = nullptr;
if(pvol == nullptr)
{
lvol = G4TransportationManager::GetTransportationManager()
->GetNavigatorForTracking()
->GetWorldVolume()
->GetLogicalVolume();
}
else
{
lvol = pvol->GetLogicalVolume();
}
if(rexp)
{
ExportRegions(refs);
}
writer->Write(filename, lvol, schemaLocation, depth, refs);
}
}
// --------------------------------------------------------------------
inline void G4GDMLParser::Write(const G4String& filename,
const G4LogicalVolume* lvol, G4bool refs,
const G4String& schemaLocation)
{
if(G4Threading::IsMasterThread())
{
const G4int depth = 0;
if(lvol == nullptr)
{
lvol = G4TransportationManager::GetTransportationManager()
->GetNavigatorForTracking()
->GetWorldVolume()
->GetLogicalVolume();
}
if(rexp)
{
ExportRegions(refs);
}
writer->Write(filename, lvol, schemaLocation, depth, refs);
}
}
// --------------------------------------------------------------------
inline G4LogicalVolume* G4GDMLParser::ParseST(const G4String& filename,
G4Material* medium,
G4Material* solid)
{
if(G4Threading::IsMasterThread())
{
G4STRead STreader;
return STreader.Read(filename, medium, solid);
}
else
{
return nullptr;
}
}
// --------------------------------------------------------------------
// Methods for Reader
// --------------------------------------------------------------------
inline G4bool G4GDMLParser::IsValid(const G4String& name) const
{
return reader->IsValidID(name);
}
inline G4double G4GDMLParser::GetConstant(const G4String& name) const
{
return reader->GetConstant(name);
}
inline G4double G4GDMLParser::GetVariable(const G4String& name) const
{
return reader->GetVariable(name);
}
inline G4double G4GDMLParser::GetQuantity(const G4String& name) const
{
return reader->GetQuantity(name);
}
inline G4ThreeVector G4GDMLParser::GetPosition(const G4String& name) const
{
return reader->GetPosition(name);
}
inline G4ThreeVector G4GDMLParser::GetRotation(const G4String& name) const
{
return reader->GetRotation(name);
}
inline G4ThreeVector G4GDMLParser::GetScale(const G4String& name) const
{
return reader->GetScale(name);
}
inline G4GDMLMatrix G4GDMLParser::GetMatrix(const G4String& name) const
{
return reader->GetMatrix(name);
}
inline G4LogicalVolume* G4GDMLParser::GetVolume(const G4String& name) const
{
return reader->GetVolume(name);
}
inline G4VPhysicalVolume*
G4GDMLParser::GetPhysVolume(const G4String& name) const
{
return reader->GetPhysvol(name);
}
inline G4VPhysicalVolume*
G4GDMLParser::GetWorldVolume(const G4String& setupName) const
{
return reader->GetWorldVolume(setupName);
}
inline G4GDMLAuxListType
G4GDMLParser::GetVolumeAuxiliaryInformation(G4LogicalVolume* logvol) const
{
return reader->GetVolumeAuxiliaryInformation(logvol);
}
inline const G4GDMLAuxMapType* G4GDMLParser::GetAuxMap() const
{
return reader->GetAuxMap();
}
inline const G4GDMLAuxListType* G4GDMLParser::GetAuxList() const
{
return reader->GetAuxList();
}
inline void G4GDMLParser::AddAuxiliary(G4GDMLAuxStructType myaux)
{
return writer->AddAuxiliary(myaux);
}
inline void G4GDMLParser::StripNamePointers() const
{
reader->StripNames();
}
inline void G4GDMLParser::SetStripFlag(G4bool flag)
{
strip = flag;
}
inline void G4GDMLParser::SetOverlapCheck(G4bool flag)
{
reader->OverlapCheck(flag);
}
inline void G4GDMLParser::SetRegionExport(G4bool flag)
{
rexp = flag;
}
inline void G4GDMLParser::SetEnergyCutsExport(G4bool flag)
{
writer->SetEnergyCutsExport(flag);
}
inline void G4GDMLParser::SetSDExport(G4bool flag)
{
writer->SetSDExport(flag);
}
inline G4int G4GDMLParser::GetMaxExportLevel() const
{
return writer->GetMaxExportLevel();
}
inline void G4GDMLParser::SetMaxExportLevel(G4int level)
{
writer->SetMaxExportLevel(level);
}
inline void G4GDMLParser::Clear()
{
reader->Clear();
}
// --------------------------------------------------------------------
// Methods for Writer
// --------------------------------------------------------------------
inline void G4GDMLParser::AddModule(const G4VPhysicalVolume* const physvol)
{
writer->AddModule(physvol);
}
inline void G4GDMLParser::AddModule(const G4int depth)
{
writer->AddModule(depth);
}
inline void G4GDMLParser::SetAddPointerToName(G4bool set)
{
writer->SetAddPointerToName(set);
}
inline void G4GDMLParser::AddVolumeAuxiliary(G4GDMLAuxStructType myaux,
const G4LogicalVolume* const lvol)
{
writer->AddVolumeAuxiliary(myaux, lvol);
}
inline void G4GDMLParser::SetOutputFileOverwrite(G4bool flag)
{
writer->SetOutputFileOverwrite(flag);
}