76 lines
2.5 KiB
C++
76 lines
2.5 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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// by I.Hrivnacova, 27 Sep 99
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#include "G3MatTable.hh"
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G3MatTable::G3MatTable()
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{
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fMatVector = new G3MaterialVector();
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}
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G3MatTable::~G3MatTable()
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{
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Clear();
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delete fMatVector;
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}
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G4Material* G3MatTable::get(G4int id) const
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{
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for (size_t i=0; i< fMatVector->size(); i++) {
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G3MatTableEntry* mte = (*fMatVector)[i];
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if (id == mte->GetID()) return mte->GetMaterial();
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}
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return 0;
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}
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void G3MatTable::put(G4int id, G4Material* material)
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{
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G3MatTableEntry* mte = new G3MatTableEntry(id, material);
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fMatVector->push_back(mte);
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}
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void G3MatTable::Clear()
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{
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G3MatTableEntry* a;
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while (fMatVector->size()>0) {
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a = fMatVector->back();
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fMatVector->pop_back();
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for (G3MaterialVector::iterator i=fMatVector->begin();
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i!=fMatVector->end();){
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if (*i==a) {
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i = fMatVector->erase(i);
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}
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else {
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++i;
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}
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}
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if ( a ) delete a;
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}
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}
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