74 lines
2.8 KiB
C++
74 lines
2.8 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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#ifndef G4VScoreWriter_h
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#define G4VScoreWriter_h 1
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#include "globals.hh"
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class G4VScoringMesh;
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// class description:
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//
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// This class represents storing the scored quantity into a file.
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//
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class G4VScoreWriter
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{
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public:
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G4VScoreWriter();
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virtual ~G4VScoreWriter();
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public:
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// store a quantity into a file
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virtual void DumpQuantityToFile(const G4String& psName,
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const G4String& fileName,
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const G4String& option);
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// store all quantities into a file
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virtual void DumpAllQuantitiesToFile(const G4String& fileName,
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const G4String& option);
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// set a socring mesh to retrieve its quantities
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void SetScoringMesh(G4VScoringMesh* sm);
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// set a verbose level
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inline void SetVerboseLevel(G4int vl) { verboseLevel = vl; }
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inline void SetFactor(G4double val = 1.0) { fact = val; }
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inline G4double GetFactor() const { return fact; }
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protected:
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// get an index from (x,y,z)
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G4int GetIndex(G4int x, G4int y, G4int z) const;
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protected:
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G4int fNMeshSegments[3]; // number of segments of the mesh
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G4VScoringMesh* fScoringMesh;
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G4int verboseLevel;
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G4double fact;
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};
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#endif
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