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geant4/source/digits_hits/utils/include/G4VScoreWriter.hh
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2021-06-25 16:12:29 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
//
#ifndef G4VScoreWriter_h
#define G4VScoreWriter_h 1
#include "globals.hh"
class G4VScoringMesh;
// class description:
//
// This class represents storing the scored quantity into a file.
//
class G4VScoreWriter
{
public:
G4VScoreWriter();
virtual ~G4VScoreWriter();
public:
// store a quantity into a file
virtual void DumpQuantityToFile(const G4String& psName,
const G4String& fileName,
const G4String& option);
// store all quantities into a file
virtual void DumpAllQuantitiesToFile(const G4String& fileName,
const G4String& option);
// set a socring mesh to retrieve its quantities
void SetScoringMesh(G4VScoringMesh* sm);
// set a verbose level
inline void SetVerboseLevel(G4int vl) { verboseLevel = vl; }
inline void SetFactor(G4double val = 1.0) { fact = val; }
inline G4double GetFactor() const { return fact; }
protected:
// get an index from (x,y,z)
G4int GetIndex(G4int x, G4int y, G4int z) const;
protected:
G4int fNMeshSegments[3]; // number of segments of the mesh
G4VScoringMesh* fScoringMesh;
G4int verboseLevel;
G4double fact;
};
#endif