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geant4/examples/extended/parameterisations/Par04/src/Par04SensitiveDetector.cc
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2021-12-10 16:15:15 +00:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
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// * include a list of copyright holders. *
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// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
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// ********************************************************************
//
#include "Par04SensitiveDetector.hh"
#include <CLHEP/Vector/Rotation.h> // for HepRotation
#include <CLHEP/Vector/ThreeVector.h> // for Hep3Vector
#include <cmath> // for floor
#include <G4CollectionNameVector.hh> // for G4CollectionNameVector
#include <G4FastHit.hh> // for G4FastHit
#include <G4FastTrack.hh> // for G4FastTrack
#include <G4RotationMatrix.hh> // for G4RotationMatrix
#include <G4StepPoint.hh> // for G4StepPoint
#include <G4THitsCollection.hh> // for G4THitsCollection
#include <G4ThreeVector.hh> // for G4ThreeVector
#include <G4VSensitiveDetector.hh> // for G4VSensitiveDetector
#include <G4VUserEventInformation.hh> // for G4VUserEventInformation
#include <cstddef> // for size_t
#include <vector> // for vector
#include "G4Event.hh" // for G4Event
#include "G4EventManager.hh" // for G4EventManager
#include "G4HCofThisEvent.hh" // for G4HCofThisEvent
#include "G4SDManager.hh" // for G4SDManager
#include "G4Step.hh" // for G4Step
#include "G4Track.hh" // for G4Track
#include "Par04EventInformation.hh" // for Par04EventInformation
#include "Par04Hit.hh" // for Par04Hit, Par04HitsCollection
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
Par04SensitiveDetector::Par04SensitiveDetector(G4String aName)
: G4VSensitiveDetector(aName)
{
collectionName.insert("hits");
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
Par04SensitiveDetector::Par04SensitiveDetector(G4String aName, G4ThreeVector aNb,
G4ThreeVector aSize)
: G4VSensitiveDetector(aName)
, fMeshNbOfCells(aNb)
, fMeshSizeOfCells(aSize)
{
collectionName.insert("hits");
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
Par04SensitiveDetector::~Par04SensitiveDetector() {}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void Par04SensitiveDetector::Initialize(G4HCofThisEvent* aHCE)
{
fHitsCollection = new Par04HitsCollection(SensitiveDetectorName, collectionName[0]);
if(fHitCollectionID < 0)
{
fHitCollectionID = G4SDManager::GetSDMpointer()->GetCollectionID(fHitsCollection);
}
aHCE->AddHitsCollection(fHitCollectionID, fHitsCollection);
// fill calorimeter hits with zero energy deposition
for(G4int iphi = 0; iphi < fMeshNbOfCells.y(); iphi++)
for(G4int irho = 0; irho < fMeshNbOfCells.x(); irho++)
for(G4int iz = 0; iz < fMeshNbOfCells.z(); iz++)
{
Par04Hit* hit = new Par04Hit();
fHitsCollection->insert(hit);
}
// reset entrance position
fEntrancePosition.set(-1, -1, -1);
fEntranceDirection.set(-1, -1, -1);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4bool Par04SensitiveDetector::ProcessHits(G4Step* aStep, G4TouchableHistory*)
{
G4double edep = aStep->GetTotalEnergyDeposit();
if(edep == 0.)
return true;
auto hit = RetrieveAndSetupHit(aStep->GetPostStepPoint()->GetPosition());
if(hit == nullptr)
return true;
// Add energy deposit from G4Step
hit->AddEdep(edep);
// Fill time information from G4Step
// If it's already filled, choose hit with earliest global time
if(hit->GetTime() == -1 || hit->GetTime() > aStep->GetTrack()->GetGlobalTime())
hit->SetTime(aStep->GetTrack()->GetGlobalTime());
// Set hit type to full simulation (only if hit is not already marked as fast
// sim)
if(hit->GetType() != 1)
hit->SetType(0);
return true;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4bool Par04SensitiveDetector::ProcessHits(const G4FastHit* aHit, const G4FastTrack* aTrack,
G4TouchableHistory*)
{
G4double edep = aHit->GetEnergy();
if(edep == 0.)
return true;
auto hit = RetrieveAndSetupHit(aHit->GetPosition());
if(hit == nullptr)
return true;
// Add energy deposit from G4FastHit
hit->AddEdep(edep);
// Fill time information from G4FastTrack
// If it's already filled, choose hit with earliest global time
if(hit->GetTime() == -1 || hit->GetTime() > aTrack->GetPrimaryTrack()->GetGlobalTime())
{
hit->SetTime(aTrack->GetPrimaryTrack()->GetGlobalTime());
}
// Set hit type to fast simulation (even if hit was already marked as full
// sim, overwrite it)
hit->SetType(1);
return true;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
Par04Hit* Par04SensitiveDetector::RetrieveAndSetupHit(G4ThreeVector aGlobalPosition)
{
if(fEntrancePosition.x() == -1)
{
Par04EventInformation* info = dynamic_cast<Par04EventInformation*>(
G4EventManager::GetEventManager()->GetConstCurrentEvent()->GetUserInformation());
if(info == nullptr)
return nullptr;
fEntrancePosition = info->GetPosition();
fEntranceDirection = info->GetDirection();
}
auto delta = aGlobalPosition - fEntrancePosition;
// Calculate rotation matrix along the particle momentum direction
// It will rotate the shower axes to match the incoming particle direction
G4RotationMatrix rotMatrix = G4RotationMatrix();
double particleTheta = fEntranceDirection.theta();
double particlePhi = fEntranceDirection.phi();
rotMatrix.rotateZ(-particlePhi);
rotMatrix.rotateY(-particleTheta);
G4RotationMatrix rotMatrixInv = CLHEP::inverseOf(rotMatrix);
delta = rotMatrix * delta;
G4int rhoNo = std::floor(delta.perp() / fMeshSizeOfCells.x());
G4int phiNo = std::floor((CLHEP::pi + delta.phi()) / fMeshSizeOfCells.y());
G4int zNo = std::floor(delta.z() / fMeshSizeOfCells.z());
std::size_t hitID =
fMeshNbOfCells.x() * fMeshNbOfCells.z() * phiNo + fMeshNbOfCells.z() * rhoNo + zNo;
if(hitID >= fHitsCollection->entries() || zNo > fMeshNbOfCells.z() ||
rhoNo > fMeshNbOfCells.x() || zNo < 0)
{
return nullptr;
}
Par04Hit* hit = (*fHitsCollection)[hitID];
if(hit->GetRhoId() < 0)
{
hit->SetRhoId(rhoNo);
hit->SetPhiId(phiNo);
hit->SetZid(zNo);
hit->SetRot(rotMatrixInv);
hit->SetPos(fEntrancePosition +
rotMatrixInv * G4ThreeVector(0, 0, (zNo + 0.5) * fMeshSizeOfCells.z()));
}
return hit;
}