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geant4/examples/extended/hadronic/NeutronSource/src/PrimaryGeneratorAction.cc
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2018-12-07 15:15:39 +01:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
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// * Neither the authors of this software system, nor their employing *
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// * use. Please see the license in the file LICENSE and URL above *
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// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
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// ********************************************************************
//
/// \file PrimaryGeneratorAction.cc
/// \brief Implementation of the PrimaryGeneratorAction class
//
//
//
//
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#include "PrimaryGeneratorAction.hh"
#include "DetectorConstruction.hh"
#include "G4Event.hh"
#include "G4ParticleTable.hh"
#include "G4IonTable.hh"
#include "G4ParticleDefinition.hh"
#include "G4Geantino.hh"
#include "G4PhysicalConstants.hh"
#include "G4SystemOfUnits.hh"
#include "Randomize.hh"
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PrimaryGeneratorAction::PrimaryGeneratorAction(DetectorConstruction* det)
: G4VUserPrimaryGeneratorAction(), fParticleGun(0), fDetector(det)
{
G4int n_particle = 1;
fParticleGun = new G4ParticleGun(n_particle);
fParticleGun->SetParticleEnergy(0*eV);
fParticleGun->SetParticlePosition(G4ThreeVector(0.,0.,0.));
fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.));
}
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PrimaryGeneratorAction::~PrimaryGeneratorAction()
{
delete fParticleGun;
}
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void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
{
//particle type
if (fParticleGun->GetParticleDefinition() == G4Geantino::Geantino()) {
G4int Z = 95, A = 241;
G4double ionCharge = 0.*eplus;
G4double excitEnergy = 0.*keV;
G4ParticleDefinition* ion
= G4IonTable::GetIonTable()->GetIon(Z,A,excitEnergy);
fParticleGun->SetParticleDefinition(ion);
fParticleGun->SetParticleCharge(ionCharge);
}
//vertex position uniform within the absorber
//
G4double Rmax = fDetector->GetAbsorRadius();
G4double Rmax2 = Rmax*Rmax;
G4double R2 = G4UniformRand()*Rmax2;
G4double R = std::sqrt(R2);
G4double phi = twopi*G4UniformRand();
G4double ux = R*std::cos(phi),
uy = R*std::sin(phi);
G4double uz = (fDetector->GetAbsorLength())*(G4UniformRand() - 0.5);
fParticleGun->SetParticlePosition(G4ThreeVector(ux,uy,uz));
//distribution uniform in solid angle
//
G4double cosTheta = 2*G4UniformRand() - 1.;
G4double sinTheta = std::sqrt(1. - cosTheta*cosTheta);
phi = twopi*G4UniformRand();
G4double vx = sinTheta*std::cos(phi),
vy = sinTheta*std::sin(phi),
vz = cosTheta;
fParticleGun->SetParticleMomentumDirection(G4ThreeVector(vx,vy,vz));
fParticleGun->GeneratePrimaryVertex(anEvent);
}
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