115 lines
4.2 KiB
C++
115 lines
4.2 KiB
C++
//
|
|
// ********************************************************************
|
|
// * License and Disclaimer *
|
|
// * *
|
|
// * The Geant4 software is copyright of the Copyright Holders of *
|
|
// * the Geant4 Collaboration. It is provided under the terms and *
|
|
// * conditions of the Geant4 Software License, included in the file *
|
|
// * LICENSE and available at http://cern.ch/geant4/license . These *
|
|
// * include a list of copyright holders. *
|
|
// * *
|
|
// * Neither the authors of this software system, nor their employing *
|
|
// * institutes,nor the agencies providing financial support for this *
|
|
// * work make any representation or warranty, express or implied, *
|
|
// * regarding this software system or assume any liability for its *
|
|
// * use. Please see the license in the file LICENSE and URL above *
|
|
// * for the full disclaimer and the limitation of liability. *
|
|
// * *
|
|
// * This code implementation is the result of the scientific and *
|
|
// * technical work of the GEANT4 collaboration. *
|
|
// * By using, copying, modifying or distributing the software (or *
|
|
// * any work based on the software) you agree to acknowledge its *
|
|
// * use in resulting scientific publications, and indicate your *
|
|
// * acceptance of all terms of the Geant4 Software license. *
|
|
// ********************************************************************
|
|
//
|
|
/// \file PrimaryGeneratorAction.cc
|
|
/// \brief Implementation of the PrimaryGeneratorAction class
|
|
//
|
|
//
|
|
//
|
|
//
|
|
|
|
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
|
|
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
|
|
|
|
#include "PrimaryGeneratorAction.hh"
|
|
#include "DetectorConstruction.hh"
|
|
|
|
#include "G4Event.hh"
|
|
#include "G4ParticleTable.hh"
|
|
#include "G4IonTable.hh"
|
|
#include "G4ParticleDefinition.hh"
|
|
#include "G4Geantino.hh"
|
|
#include "G4PhysicalConstants.hh"
|
|
#include "G4SystemOfUnits.hh"
|
|
#include "Randomize.hh"
|
|
|
|
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
|
|
|
|
PrimaryGeneratorAction::PrimaryGeneratorAction(DetectorConstruction* det)
|
|
: G4VUserPrimaryGeneratorAction(), fParticleGun(0), fDetector(det)
|
|
{
|
|
G4int n_particle = 1;
|
|
fParticleGun = new G4ParticleGun(n_particle);
|
|
|
|
fParticleGun->SetParticleEnergy(0*eV);
|
|
fParticleGun->SetParticlePosition(G4ThreeVector(0.,0.,0.));
|
|
fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.));
|
|
|
|
}
|
|
|
|
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
|
|
|
|
PrimaryGeneratorAction::~PrimaryGeneratorAction()
|
|
{
|
|
delete fParticleGun;
|
|
}
|
|
|
|
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
|
|
|
|
void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
|
|
{
|
|
//particle type
|
|
if (fParticleGun->GetParticleDefinition() == G4Geantino::Geantino()) {
|
|
G4int Z = 95, A = 241;
|
|
G4double ionCharge = 0.*eplus;
|
|
G4double excitEnergy = 0.*keV;
|
|
|
|
G4ParticleDefinition* ion
|
|
= G4IonTable::GetIonTable()->GetIon(Z,A,excitEnergy);
|
|
fParticleGun->SetParticleDefinition(ion);
|
|
fParticleGun->SetParticleCharge(ionCharge);
|
|
}
|
|
|
|
//vertex position uniform within the absorber
|
|
//
|
|
G4double Rmax = fDetector->GetAbsorRadius();
|
|
G4double Rmax2 = Rmax*Rmax;
|
|
G4double R2 = G4UniformRand()*Rmax2;
|
|
G4double R = std::sqrt(R2);
|
|
|
|
G4double phi = twopi*G4UniformRand();
|
|
G4double ux = R*std::cos(phi),
|
|
uy = R*std::sin(phi);
|
|
G4double uz = (fDetector->GetAbsorLength())*(G4UniformRand() - 0.5);
|
|
|
|
fParticleGun->SetParticlePosition(G4ThreeVector(ux,uy,uz));
|
|
|
|
//distribution uniform in solid angle
|
|
//
|
|
G4double cosTheta = 2*G4UniformRand() - 1.;
|
|
G4double sinTheta = std::sqrt(1. - cosTheta*cosTheta);
|
|
phi = twopi*G4UniformRand();
|
|
G4double vx = sinTheta*std::cos(phi),
|
|
vy = sinTheta*std::sin(phi),
|
|
vz = cosTheta;
|
|
|
|
fParticleGun->SetParticleMomentumDirection(G4ThreeVector(vx,vy,vz));
|
|
|
|
fParticleGun->GeneratePrimaryVertex(anEvent);
|
|
}
|
|
|
|
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
|
|
|