138 lines
5.3 KiB
C++
138 lines
5.3 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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/// \file PrimaryGeneratorAction.cc
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/// \brief Implementation of the PrimaryGeneratorAction class
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//
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//
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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#include "PrimaryGeneratorAction.hh"
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#include "G4GenericMessenger.hh"
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#include "DetectorConstruction.hh"
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#include "HistoManager.hh"
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#include "G4Event.hh"
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#include "G4ParticleGun.hh"
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#include "G4ParticleTable.hh"
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#include "G4ParticleDefinition.hh"
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#include "G4SystemOfUnits.hh"
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#include "Randomize.hh"
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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PrimaryGeneratorAction::PrimaryGeneratorAction(DetectorConstruction* det)
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:G4VUserPrimaryGeneratorAction(),
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fParticleGun(nullptr),
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fDetector(det),
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fMessenger(nullptr),
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fRndmBeam(0.)
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{
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G4int n_particle = 1;
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fParticleGun = new G4ParticleGun(n_particle);
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SetDefaultKinematic();
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// define commands for this class
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DefineCommands();
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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PrimaryGeneratorAction::~PrimaryGeneratorAction()
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{
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delete fParticleGun;
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delete fMessenger;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void PrimaryGeneratorAction::SetDefaultKinematic()
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{
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G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
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G4String particleName;
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G4ParticleDefinition* particle
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= particleTable->FindParticle(particleName="proton");
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fParticleGun->SetParticleDefinition(particle);
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fParticleGun->SetParticleMomentumDirection(G4ThreeVector(1.,0.,0.));
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fParticleGun->SetParticleEnergy(5.*GeV);
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G4double position = -0.5*(fDetector->GetWorldSizeX());
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fParticleGun->SetParticlePosition(G4ThreeVector(position,0.*cm,0.*cm));
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
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{
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//this function is called at the begining of event
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//
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//randomize the beam, if requested.
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if (fRndmBeam > 0.)
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{
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G4ThreeVector oldPosition = fParticleGun->GetParticlePosition();
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G4double rbeam = 0.5*(fDetector->GetCalorSizeYZ())*fRndmBeam;
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G4double x0 = oldPosition.x();
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G4double y0 = oldPosition.y() + (2*G4UniformRand()-1.)*rbeam;
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G4double z0 = oldPosition.z() + (2*G4UniformRand()-1.)*rbeam;
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fParticleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0));
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fParticleGun->GeneratePrimaryVertex(anEvent);
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fParticleGun->SetParticlePosition(oldPosition);
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}
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else fParticleGun->GeneratePrimaryVertex(anEvent);
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void PrimaryGeneratorAction::DefineCommands()
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{
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// Define /testhadr/gun command directory using generic messenger class
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fMessenger = new G4GenericMessenger(this,
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"/testhadr/gun/",
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"gun control");
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// default kinematic command
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auto& defaultCmd
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= fMessenger->DeclareMethod("setDefault",
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&PrimaryGeneratorAction::SetDefaultKinematic,
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"set/reset kinematic in PrimaryGenerator");
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defaultCmd.SetStates(G4State_PreInit, G4State_Idle);
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// randomize beam extension command
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auto& rndmCmd
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= fMessenger->DeclareProperty("rndm", fRndmBeam);
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rndmCmd.SetGuidance("lateral size of the beam, in fraction of sizeYZ ");
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rndmCmd.SetParameterName("rBeam", false);
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rndmCmd.SetRange("rBeam>=0.&&rBeam<=1.");
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rndmCmd.SetDefaultValue("0.");
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rndmCmd.SetStates(G4State_Idle);
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}
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//..oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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