111 lines
3.8 KiB
C++
111 lines
3.8 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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/// \file EventAction.cc
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/// \brief Implementation of the B3a::EventAction class
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#include "EventAction.hh"
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#include "RunAction.hh"
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#include "G4RunManager.hh"
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#include "G4Event.hh"
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#include "G4SDManager.hh"
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#include "G4HCofThisEvent.hh"
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#include "G4THitsMap.hh"
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#include "G4UnitsTable.hh"
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#include "G4SystemOfUnits.hh"
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namespace B3a
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{
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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EventAction::EventAction(RunAction* runAction)
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: fRunAction(runAction)
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{}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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EventAction::~EventAction()
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{ }
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void EventAction::BeginOfEventAction(const G4Event* /*evt*/)
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{ }
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void EventAction::EndOfEventAction(const G4Event* evt )
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{
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//Hits collections
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//
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G4HCofThisEvent* HCE = evt->GetHCofThisEvent();
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if(!HCE) return;
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// Get hits collections IDs
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if (fCollID_cryst < 0) {
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G4SDManager* SDMan = G4SDManager::GetSDMpointer();
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fCollID_cryst = SDMan->GetCollectionID("crystal/edep");
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fCollID_patient = SDMan->GetCollectionID("patient/dose");
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}
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//Energy in crystals : identify 'good events'
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//
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const G4double eThreshold = 500*keV;
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G4int nbOfFired = 0;
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G4THitsMap<G4double>* evtMap =
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(G4THitsMap<G4double>*)(HCE->GetHC(fCollID_cryst));
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std::map<G4int,G4double*>::iterator itr;
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for (itr = evtMap->GetMap()->begin(); itr != evtMap->GetMap()->end(); itr++) {
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///G4int copyNb = (itr->first);
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G4double edep = *(itr->second);
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if (edep > eThreshold) nbOfFired++;
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///G4cout << "\n cryst" << copyNb << ": " << edep/keV << " keV ";
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}
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if (nbOfFired == 2) fRunAction->CountEvent();
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//Dose deposit in patient
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//
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G4double dose = 0.;
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evtMap = (G4THitsMap<G4double>*)(HCE->GetHC(fCollID_patient));
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for (itr = evtMap->GetMap()->begin(); itr != evtMap->GetMap()->end(); itr++) {
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///G4int copyNb = (itr->first);
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dose = *(itr->second);
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}
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if (dose > 0.) fRunAction->SumDose(dose);
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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}
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