300 lines
10 KiB
C++
300 lines
10 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4VisCommandsGeometrySet.hh,v 1.3 2007/01/05 16:24:19 allison Exp $
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// GEANT4 tag $Name: geant4-08-03 $
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// /vis/geometry commands - John Allison 31st January 2006
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#ifndef G4VISCOMMANDSGEOMETRYSET_HH
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#define G4VISCOMMANDSGEOMETRYSET_HH
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#include "G4VisCommandsGeometry.hh"
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class G4UIcommand;
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class G4VisAttributes;
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class G4VVisCommandGeometrySetFunction {
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public:
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virtual void operator()(G4VisAttributes*) const = 0;
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};
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class G4VisCommandGeometrySetColourFunction:
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public G4VVisCommandGeometrySetFunction {
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public:
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G4VisCommandGeometrySetColourFunction
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(const G4Colour& colour):
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fColour(colour) {}
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void operator()
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(G4VisAttributes* visAtts) const
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{visAtts->SetColour(fColour);}
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private:
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const G4Colour& fColour;
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};
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class G4VisCommandGeometrySetDaughtersInvisibleFunction:
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public G4VVisCommandGeometrySetFunction {
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public:
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G4VisCommandGeometrySetDaughtersInvisibleFunction
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(G4bool daughtersInvisible):
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fDaughtersInvisible(daughtersInvisible) {}
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void operator()
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(G4VisAttributes* visAtts) const
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{visAtts->SetDaughtersInvisible(fDaughtersInvisible);}
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private:
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G4bool fDaughtersInvisible;
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};
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class G4VisCommandGeometrySetForceAuxEdgeVisibleFunction:
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public G4VVisCommandGeometrySetFunction {
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public:
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G4VisCommandGeometrySetForceAuxEdgeVisibleFunction
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(G4bool forceAuxEdgeVisible):
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fForceAuxEdgeVisible(forceAuxEdgeVisible) {}
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void operator()
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(G4VisAttributes* visAtts) const
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{visAtts->SetForceAuxEdgeVisible(fForceAuxEdgeVisible);}
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private:
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G4bool fForceAuxEdgeVisible;
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};
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class G4VisCommandGeometrySetForceLineSegmentsPerCircleFunction:
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public G4VVisCommandGeometrySetFunction {
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public:
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G4VisCommandGeometrySetForceLineSegmentsPerCircleFunction
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(G4int lineSegmentsPerCircle):
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fLineSegmentsPerCircle(lineSegmentsPerCircle) {}
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void operator()
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(G4VisAttributes* visAtts) const
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{visAtts->SetForceLineSegmentsPerCircle(fLineSegmentsPerCircle);}
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private:
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G4int fLineSegmentsPerCircle;
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};
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class G4VisCommandGeometrySetForceSolidFunction:
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public G4VVisCommandGeometrySetFunction {
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public:
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G4VisCommandGeometrySetForceSolidFunction
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(G4bool forceSolid):
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fForceSolid(forceSolid) {}
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void operator()
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(G4VisAttributes* visAtts) const
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{visAtts->SetForceSolid(fForceSolid);}
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private:
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G4bool fForceSolid;
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};
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class G4VisCommandGeometrySetForceWireframeFunction:
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public G4VVisCommandGeometrySetFunction {
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public:
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G4VisCommandGeometrySetForceWireframeFunction
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(G4bool forceWireframe):
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fForceWireframe(forceWireframe) {}
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void operator()
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(G4VisAttributes* visAtts) const
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{visAtts->SetForceWireframe(fForceWireframe);}
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private:
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G4bool fForceWireframe;
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};
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class G4VisCommandGeometrySetLineStyleFunction:
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public G4VVisCommandGeometrySetFunction {
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public:
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G4VisCommandGeometrySetLineStyleFunction
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(G4VisAttributes::LineStyle lineStyle):
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fLineStyle(lineStyle) {}
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void operator()
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(G4VisAttributes* visAtts) const
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{visAtts->SetLineStyle(fLineStyle);}
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private:
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G4VisAttributes::LineStyle fLineStyle;
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};
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class G4VisCommandGeometrySetLineWidthFunction:
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public G4VVisCommandGeometrySetFunction {
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public:
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G4VisCommandGeometrySetLineWidthFunction
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(G4double lineWidth):
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fLineWidth(lineWidth) {}
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void operator()
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(G4VisAttributes* visAtts) const
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{visAtts->SetLineWidth(fLineWidth);}
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private:
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G4double fLineWidth;
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};
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class G4VisCommandGeometrySetVisibilityFunction:
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public G4VVisCommandGeometrySetFunction {
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public:
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G4VisCommandGeometrySetVisibilityFunction
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(G4bool visibility):
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fVisibility(visibility) {}
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void operator()
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(G4VisAttributes* visAtts) const
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{visAtts->SetVisibility(fVisibility);}
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private:
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G4bool fVisibility;
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};
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class G4VVisCommandGeometrySet: public G4VVisCommandGeometry {
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protected:
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void Set(G4String logVolName, const G4VVisCommandGeometrySetFunction&,
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G4int requestedDepth);
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void SetLVVisAtts(G4LogicalVolume*, const G4VVisCommandGeometrySetFunction&,
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G4int depth, G4int requestedDepth);
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};
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class G4VisCommandGeometrySetColour: public G4VVisCommandGeometrySet {
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public:
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G4VisCommandGeometrySetColour ();
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virtual ~G4VisCommandGeometrySetColour ();
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G4String GetCurrentValue (G4UIcommand* command);
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void SetNewValue (G4UIcommand* command, G4String newValue);
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private:
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G4VisCommandGeometrySetColour (const G4VisCommandGeometrySetColour&);
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G4VisCommandGeometrySetColour& operator = (const G4VisCommandGeometrySetColour&);
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G4UIcommand* fpCommand;
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};
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class G4VisCommandGeometrySetDaughtersInvisible:
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public G4VVisCommandGeometrySet {
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public:
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G4VisCommandGeometrySetDaughtersInvisible ();
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virtual ~G4VisCommandGeometrySetDaughtersInvisible ();
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G4String GetCurrentValue (G4UIcommand* command);
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void SetNewValue (G4UIcommand* command, G4String newValue);
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private:
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G4VisCommandGeometrySetDaughtersInvisible
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(const G4VisCommandGeometrySetDaughtersInvisible&);
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G4VisCommandGeometrySetDaughtersInvisible& operator=
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(const G4VisCommandGeometrySetDaughtersInvisible&);
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G4UIcommand* fpCommand;
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};
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class G4VisCommandGeometrySetForceAuxEdgeVisible:
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public G4VVisCommandGeometrySet {
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public:
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G4VisCommandGeometrySetForceAuxEdgeVisible ();
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virtual ~G4VisCommandGeometrySetForceAuxEdgeVisible ();
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G4String GetCurrentValue (G4UIcommand* command);
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void SetNewValue (G4UIcommand* command, G4String newValue);
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private:
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G4VisCommandGeometrySetForceAuxEdgeVisible
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(const G4VisCommandGeometrySetForceAuxEdgeVisible&);
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G4VisCommandGeometrySetForceAuxEdgeVisible& operator=
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(const G4VisCommandGeometrySetForceAuxEdgeVisible&);
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G4UIcommand* fpCommand;
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};
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class G4VisCommandGeometrySetForceSolid:
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public G4VVisCommandGeometrySet {
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public:
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G4VisCommandGeometrySetForceSolid ();
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virtual ~G4VisCommandGeometrySetForceSolid ();
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G4String GetCurrentValue (G4UIcommand* command);
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void SetNewValue (G4UIcommand* command, G4String newValue);
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private:
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G4VisCommandGeometrySetForceSolid
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(const G4VisCommandGeometrySetForceSolid&);
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G4VisCommandGeometrySetForceSolid& operator=
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(const G4VisCommandGeometrySetForceSolid&);
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G4UIcommand* fpCommand;
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};
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class G4VisCommandGeometrySetForceLineSegmentsPerCircle:
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public G4VVisCommandGeometrySet {
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public:
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G4VisCommandGeometrySetForceLineSegmentsPerCircle ();
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virtual ~G4VisCommandGeometrySetForceLineSegmentsPerCircle ();
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G4String GetCurrentValue (G4UIcommand* command);
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void SetNewValue (G4UIcommand* command, G4String newValue);
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private:
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G4VisCommandGeometrySetForceLineSegmentsPerCircle
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(const G4VisCommandGeometrySetForceLineSegmentsPerCircle&);
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G4VisCommandGeometrySetForceLineSegmentsPerCircle& operator=
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(const G4VisCommandGeometrySetForceLineSegmentsPerCircle&);
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G4UIcommand* fpCommand;
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};
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class G4VisCommandGeometrySetForceWireframe:
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public G4VVisCommandGeometrySet {
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public:
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G4VisCommandGeometrySetForceWireframe ();
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virtual ~G4VisCommandGeometrySetForceWireframe ();
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G4String GetCurrentValue (G4UIcommand* command);
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void SetNewValue (G4UIcommand* command, G4String newValue);
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private:
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G4VisCommandGeometrySetForceWireframe
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(const G4VisCommandGeometrySetForceWireframe&);
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G4VisCommandGeometrySetForceWireframe& operator=
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(const G4VisCommandGeometrySetForceWireframe&);
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G4UIcommand* fpCommand;
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};
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class G4VisCommandGeometrySetLineStyle:
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public G4VVisCommandGeometrySet {
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public:
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G4VisCommandGeometrySetLineStyle ();
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virtual ~G4VisCommandGeometrySetLineStyle ();
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G4String GetCurrentValue (G4UIcommand* command);
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void SetNewValue (G4UIcommand* command, G4String newValue);
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private:
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G4VisCommandGeometrySetLineStyle
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(const G4VisCommandGeometrySetLineStyle&);
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G4VisCommandGeometrySetLineStyle& operator=
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(const G4VisCommandGeometrySetLineStyle&);
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G4UIcommand* fpCommand;
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};
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class G4VisCommandGeometrySetLineWidth:
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public G4VVisCommandGeometrySet {
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public:
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G4VisCommandGeometrySetLineWidth ();
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virtual ~G4VisCommandGeometrySetLineWidth ();
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G4String GetCurrentValue (G4UIcommand* command);
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void SetNewValue (G4UIcommand* command, G4String newValue);
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private:
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G4VisCommandGeometrySetLineWidth
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(const G4VisCommandGeometrySetLineWidth&);
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G4VisCommandGeometrySetLineWidth& operator=
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(const G4VisCommandGeometrySetLineWidth&);
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G4UIcommand* fpCommand;
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};
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class G4VisCommandGeometrySetVisibility: public G4VVisCommandGeometrySet {
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public:
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G4VisCommandGeometrySetVisibility ();
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virtual ~G4VisCommandGeometrySetVisibility ();
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G4String GetCurrentValue (G4UIcommand* command);
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void SetNewValue (G4UIcommand* command, G4String newValue);
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private:
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G4VisCommandGeometrySetVisibility (const G4VisCommandGeometrySetVisibility&);
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G4VisCommandGeometrySetVisibility& operator = (const G4VisCommandGeometrySetVisibility&);
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G4UIcommand* fpCommand;
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};
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#endif
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