831 lines
26 KiB
C++
831 lines
26 KiB
C++
//
|
|
// ********************************************************************
|
|
// * License and Disclaimer *
|
|
// * *
|
|
// * The Geant4 software is copyright of the Copyright Holders of *
|
|
// * the Geant4 Collaboration. It is provided under the terms and *
|
|
// * conditions of the Geant4 Software License, included in the file *
|
|
// * LICENSE and available at http://cern.ch/geant4/license . These *
|
|
// * include a list of copyright holders. *
|
|
// * *
|
|
// * Neither the authors of this software system, nor their employing *
|
|
// * institutes,nor the agencies providing financial support for this *
|
|
// * work make any representation or warranty, express or implied, *
|
|
// * regarding this software system or assume any liability for its *
|
|
// * use. Please see the license in the file LICENSE and URL above *
|
|
// * for the full disclaimer and the limitation of liability. *
|
|
// * *
|
|
// * This code implementation is the result of the scientific and *
|
|
// * technical work of the GEANT4 collaboration. *
|
|
// * By using, copying, modifying or distributing the software (or *
|
|
// * any work based on the software) you agree to acknowledge its *
|
|
// * use in resulting scientific publications, and indicate your *
|
|
// * acceptance of all terms of the Geant4 Software license. *
|
|
// ********************************************************************
|
|
//
|
|
//
|
|
// $Id: G4OpenInventorSceneHandler.cc,v 1.51 2007/01/05 16:52:47 allison Exp $
|
|
// GEANT4 tag $Name: geant4-08-03 $
|
|
//
|
|
//
|
|
// Jeff Kallenbach 01 Aug 1996
|
|
// OpenInventor stored scene - creates OpenInventor display lists.
|
|
#ifdef G4VIS_BUILD_OI_DRIVER
|
|
|
|
// this :
|
|
#include "G4OpenInventorSceneHandler.hh"
|
|
|
|
#include <Inventor/SoPath.h>
|
|
#include <Inventor/SoNodeKitPath.h>
|
|
#include <Inventor/nodes/SoCoordinate3.h>
|
|
#include <Inventor/nodes/SoCoordinate4.h>
|
|
#include <Inventor/nodes/SoSeparator.h>
|
|
#include <Inventor/nodes/SoDrawStyle.h>
|
|
#include <Inventor/nodes/SoLightModel.h>
|
|
#include <Inventor/nodes/SoMaterial.h>
|
|
#include <Inventor/nodes/SoLineSet.h>
|
|
#include <Inventor/nodes/SoCube.h>
|
|
#include <Inventor/nodes/SoSphere.h>
|
|
#include <Inventor/nodes/SoFont.h>
|
|
#include <Inventor/nodes/SoText2.h>
|
|
#include <Inventor/nodes/SoFaceSet.h>
|
|
#include <Inventor/nodes/SoNormal.h>
|
|
#include <Inventor/nodes/SoNormalBinding.h>
|
|
#include <Inventor/nodes/SoComplexity.h>
|
|
#include <Inventor/nodes/SoNurbsSurface.h>
|
|
#include <Inventor/nodes/SoTranslation.h>
|
|
#include <Inventor/nodes/SoTransform.h>
|
|
#include <Inventor/nodes/SoResetTransform.h>
|
|
#include <Inventor/nodes/SoMatrixTransform.h>
|
|
|
|
#define USE_SOPOLYHEDRON
|
|
|
|
#ifndef USE_SOPOLYHEDRON
|
|
#include "HEPVis/nodes/SoBox.h"
|
|
#include "HEPVis/nodes/SoTubs.h"
|
|
#include "HEPVis/nodes/SoCons.h"
|
|
#include "HEPVis/nodes/SoTrd.h"
|
|
#include "HEPVis/nodes/SoTrap.h"
|
|
#endif
|
|
#include "HEPVis/nodes/SoMarkerSet.h"
|
|
typedef HEPVis_SoMarkerSet SoMarkerSet;
|
|
#include "HEPVis/nodekits/SoDetectorTreeKit.h"
|
|
#include "HEPVis/misc/SoStyleCache.h"
|
|
|
|
#include "SoG4Polyhedron.h"
|
|
#include "SoG4LineSet.h"
|
|
#include "SoG4MarkerSet.h"
|
|
|
|
#include "G4Scene.hh"
|
|
#include "G4NURBS.hh"
|
|
#include "G4OpenInventor.hh"
|
|
#include "G4OpenInventorTransform3D.hh"
|
|
#include "G4ThreeVector.hh"
|
|
#include "G4Point3D.hh"
|
|
#include "G4Normal3D.hh"
|
|
#include "G4Transform3D.hh"
|
|
#include "G4Polyline.hh"
|
|
#include "G4Text.hh"
|
|
#include "G4Circle.hh"
|
|
#include "G4Square.hh"
|
|
#include "G4Polymarker.hh"
|
|
#include "G4Polyhedron.hh"
|
|
#include "G4Box.hh"
|
|
#include "G4Tubs.hh"
|
|
#include "G4Cons.hh"
|
|
#include "G4Trap.hh"
|
|
#include "G4Trd.hh"
|
|
#include "G4ModelingParameters.hh"
|
|
#include "G4VPhysicalVolume.hh"
|
|
#include "G4LogicalVolume.hh"
|
|
#include "G4Material.hh"
|
|
#include "G4VisAttributes.hh"
|
|
|
|
G4int G4OpenInventorSceneHandler::fSceneIdCount = 0;
|
|
|
|
G4OpenInventorSceneHandler::G4OpenInventorSceneHandler (G4OpenInventor& system,
|
|
const G4String& name)
|
|
:G4VSceneHandler (system, fSceneIdCount++, name)
|
|
,fRoot(0)
|
|
,fDetectorRoot(0)
|
|
,fTransientRoot(0)
|
|
,fCurrentSeparator(0)
|
|
,fModelingSolid(false)
|
|
,fReducedWireFrame(true)
|
|
,fStyleCache(0)
|
|
,fPreviewAndFull(false)
|
|
{
|
|
fStyleCache = new SoStyleCache;
|
|
fStyleCache->ref();
|
|
|
|
fRoot = new SoSeparator;
|
|
fRoot->ref();
|
|
fRoot->setName("Root");
|
|
|
|
fDetectorRoot = new SoSeparator;
|
|
fDetectorRoot->setName("StaticRoot");
|
|
fRoot->addChild(fDetectorRoot);
|
|
|
|
fTransientRoot = new SoSeparator;
|
|
fTransientRoot->setName("TransientRoot");
|
|
fRoot->addChild(fTransientRoot);
|
|
|
|
fCurrentSeparator = fTransientRoot;
|
|
}
|
|
|
|
G4OpenInventorSceneHandler::~G4OpenInventorSceneHandler ()
|
|
{
|
|
fRoot->unref();
|
|
fStyleCache->unref();
|
|
}
|
|
|
|
void G4OpenInventorSceneHandler::ClearStore () {
|
|
G4VSceneHandler::ClearStore();
|
|
|
|
fDetectorRoot->removeAllChildren();
|
|
fSeparatorMap.clear();
|
|
|
|
fTransientRoot->removeAllChildren();
|
|
}
|
|
|
|
void G4OpenInventorSceneHandler::ClearTransientStore () {
|
|
G4VSceneHandler::ClearTransientStore ();
|
|
|
|
fTransientRoot->removeAllChildren();
|
|
}
|
|
|
|
//
|
|
// Generates prerequisites for solids
|
|
//
|
|
void G4OpenInventorSceneHandler::PreAddSolid
|
|
(const G4Transform3D& objectTransformation,
|
|
const G4VisAttributes& visAttribs)
|
|
{
|
|
G4VSceneHandler::PreAddSolid (objectTransformation, visAttribs);
|
|
// Stores arguments away for future use, e.g., AddPrimitives.
|
|
|
|
GeneratePrerequisites();
|
|
}
|
|
|
|
//
|
|
// Generates prerequisites for primitives
|
|
//
|
|
void G4OpenInventorSceneHandler::BeginPrimitives
|
|
(const G4Transform3D& objectTransformation) {
|
|
|
|
G4VSceneHandler::BeginPrimitives (objectTransformation);
|
|
|
|
// If thread of control has already passed through PreAddSolid,
|
|
// avoid opening a graphical data base component again.
|
|
if (!fProcessingSolid) {
|
|
GeneratePrerequisites();
|
|
}
|
|
}
|
|
|
|
//
|
|
// Method for handling G4Polyline objects (from tracking).
|
|
//
|
|
void G4OpenInventorSceneHandler::AddPrimitive (const G4Polyline& line) {
|
|
G4int nPoints = line.size();
|
|
SbVec3f* pCoords = new SbVec3f[nPoints];
|
|
|
|
for (G4int iPoint = 0; iPoint < nPoints ; iPoint++) {
|
|
pCoords[iPoint].setValue((float)line[iPoint].x(),
|
|
(float)line[iPoint].y(),
|
|
(float)line[iPoint].z());
|
|
}
|
|
|
|
// Don't understand why I have to do this again (done in
|
|
// GeneratePrerequisites) - JA.
|
|
//
|
|
// Color
|
|
//
|
|
const G4Colour& c = GetColour(line);
|
|
SoMaterial* material =
|
|
fStyleCache->getMaterial((float)c.GetRed(),
|
|
(float)c.GetGreen(),
|
|
(float)c.GetBlue(),
|
|
(float)(1-c.GetAlpha()));
|
|
fCurrentSeparator->addChild(material);
|
|
|
|
//
|
|
// Point Set
|
|
//
|
|
SoCoordinate3 *polyCoords = new SoCoordinate3;
|
|
polyCoords->point.setValues(0,nPoints,pCoords);
|
|
fCurrentSeparator->addChild(polyCoords);
|
|
|
|
//
|
|
// Wireframe
|
|
//
|
|
SoDrawStyle* drawStyle = fStyleCache->getLineStyle();
|
|
fCurrentSeparator->addChild(drawStyle);
|
|
|
|
SoG4LineSet *pLine = new SoG4LineSet;
|
|
|
|
// Loads G4Atts for picking...
|
|
LoadAtts(line, pLine);
|
|
|
|
#ifdef INVENTOR2_0
|
|
pLine->numVertices.setValues(0,1,(const long *)&nPoints);
|
|
#else
|
|
pLine->numVertices.setValues(0,1,&nPoints);
|
|
#endif
|
|
|
|
fCurrentSeparator->addChild(pLine);
|
|
|
|
delete [] pCoords;
|
|
}
|
|
|
|
void G4OpenInventorSceneHandler::AddPrimitive (const G4Polymarker& polymarker) {
|
|
G4int pointn = polymarker.size();
|
|
if(pointn<=0) return;
|
|
|
|
SbVec3f* points = new SbVec3f[pointn];
|
|
for (G4int iPoint = 0; iPoint < pointn ; iPoint++) {
|
|
points[iPoint].setValue((float)polymarker[iPoint].x(),
|
|
(float)polymarker[iPoint].y(),
|
|
(float)polymarker[iPoint].z());
|
|
}
|
|
|
|
// Don't understand why I have to do this again (done in
|
|
// GeneratePrerequisites) - JA.
|
|
const G4Colour& c = GetColour(polymarker);
|
|
SoMaterial* material =
|
|
fStyleCache->getMaterial((float)c.GetRed(),
|
|
(float)c.GetGreen(),
|
|
(float)c.GetBlue(),
|
|
(float)(1-c.GetAlpha()));
|
|
fCurrentSeparator->addChild(material);
|
|
|
|
SoCoordinate3* coordinate3 = new SoCoordinate3;
|
|
coordinate3->point.setValues(0,pointn,points);
|
|
fCurrentSeparator->addChild(coordinate3);
|
|
|
|
MarkerSizeType sizeType;
|
|
G4double screenSize = GetMarkerSize (polymarker, sizeType);
|
|
switch (sizeType) {
|
|
default:
|
|
case screen:
|
|
// Draw in screen coordinates. OK.
|
|
break;
|
|
case world:
|
|
// Draw in world coordinates. Not implemented. Use screenSize = 10.
|
|
screenSize = 10.;
|
|
break;
|
|
}
|
|
|
|
SoG4MarkerSet* markerSet = new SoG4MarkerSet;
|
|
markerSet->numPoints = pointn;
|
|
|
|
// Loads G4Atts for picking...
|
|
LoadAtts(polymarker, markerSet);
|
|
|
|
G4VMarker::FillStyle style = polymarker.GetFillStyle();
|
|
switch (polymarker.GetMarkerType()) {
|
|
default:
|
|
// Are available 5_5, 7_7 and 9_9
|
|
case G4Polymarker::dots:
|
|
if (screenSize <= 5.) {
|
|
markerSet->markerIndex = SoMarkerSet::CIRCLE_FILLED_5_5;
|
|
} else if (screenSize <= 7.) {
|
|
markerSet->markerIndex = SoMarkerSet::CIRCLE_FILLED_7_7;
|
|
} else {
|
|
markerSet->markerIndex = SoMarkerSet::CIRCLE_FILLED_9_9;
|
|
}
|
|
break;
|
|
case G4Polymarker::circles:
|
|
if (screenSize <= 5.) {
|
|
if (style == G4VMarker::filled) {
|
|
markerSet->markerIndex = SoMarkerSet::CIRCLE_FILLED_5_5;
|
|
} else {
|
|
markerSet->markerIndex = SoMarkerSet::CIRCLE_LINE_5_5;
|
|
}
|
|
} else if (screenSize <= 7.) {
|
|
if (style == G4VMarker::filled) {
|
|
markerSet->markerIndex = SoMarkerSet::CIRCLE_FILLED_7_7;
|
|
} else {
|
|
markerSet->markerIndex = SoMarkerSet::CIRCLE_LINE_7_7;
|
|
}
|
|
} else {
|
|
if (style == G4VMarker::filled) {
|
|
markerSet->markerIndex = SoMarkerSet::CIRCLE_FILLED_9_9;
|
|
} else {
|
|
markerSet->markerIndex = SoMarkerSet::CIRCLE_LINE_9_9;
|
|
}
|
|
}
|
|
break;
|
|
case G4Polymarker::squares:
|
|
if (screenSize <= 5.) {
|
|
if (style == G4VMarker::filled) {
|
|
markerSet->markerIndex = SoMarkerSet::SQUARE_FILLED_5_5;
|
|
} else {
|
|
markerSet->markerIndex = SoMarkerSet::SQUARE_LINE_5_5;
|
|
}
|
|
} else if (screenSize <= 7.) {
|
|
if (style == G4VMarker::filled) {
|
|
markerSet->markerIndex = SoMarkerSet::SQUARE_FILLED_7_7;
|
|
} else {
|
|
markerSet->markerIndex = SoMarkerSet::SQUARE_LINE_7_7;
|
|
}
|
|
} else {
|
|
if (style == G4VMarker::filled) {
|
|
markerSet->markerIndex = SoMarkerSet::SQUARE_FILLED_9_9;
|
|
} else {
|
|
markerSet->markerIndex = SoMarkerSet::SQUARE_LINE_9_9;
|
|
}
|
|
}
|
|
}
|
|
fCurrentSeparator->addChild(markerSet);
|
|
|
|
delete [] points;
|
|
}
|
|
|
|
// ********* NOTE ********* NOTE ********* NOTE ********* NOTE *********
|
|
//
|
|
// This method (Text) has not been tested, as it is
|
|
// innaccessible from the menu in the current configuration
|
|
//
|
|
// Currently draws at the origin! How do I get it to draw at
|
|
// text.GetPosition()? JA
|
|
//
|
|
// ********* NOTE ********* NOTE ********* NOTE ********* NOTE *********
|
|
//
|
|
// Method for handling G4Text objects
|
|
//
|
|
void G4OpenInventorSceneHandler::AddPrimitive (const G4Text& text) {
|
|
//
|
|
// Color. Note: text colour is worked out differently. This
|
|
// over-rides the colour added in GeneratePrerequisites...
|
|
//
|
|
const G4Colour& c = GetTextColour (text);
|
|
SoMaterial* material =
|
|
fStyleCache->getMaterial((float)c.GetRed(),
|
|
(float)c.GetGreen(),
|
|
(float)c.GetBlue(),
|
|
(float)(1-c.GetAlpha()));
|
|
fCurrentSeparator->addChild(material);
|
|
|
|
MarkerSizeType sizeType;
|
|
G4double size = GetMarkerSize (text, sizeType);
|
|
switch (sizeType) {
|
|
default:
|
|
case screen:
|
|
// Draw in screen coordinates. OK.
|
|
break;
|
|
case world:
|
|
// Draw in world coordinates. Not implemented. Use size = 20.
|
|
size = 20.;
|
|
break;
|
|
}
|
|
|
|
//
|
|
// Font
|
|
//
|
|
SoFont *g4Font = new SoFont();
|
|
g4Font->size = size;
|
|
fCurrentSeparator->addChild(g4Font);
|
|
|
|
//
|
|
// Text
|
|
//
|
|
SoText2 *g4String = new SoText2();
|
|
g4String->string.setValue(text.GetText());
|
|
g4String->spacing = 2.0;
|
|
switch (text.GetLayout()) {
|
|
default:
|
|
case G4Text::left:
|
|
g4String->justification = SoText2::LEFT; break;
|
|
case G4Text::centre:
|
|
g4String->justification = SoText2::CENTER; break;
|
|
case G4Text::right:
|
|
g4String->justification = SoText2::RIGHT; break;
|
|
}
|
|
fCurrentSeparator->addChild(g4String);
|
|
}
|
|
|
|
//
|
|
// Method for handling G4Circle objects
|
|
//
|
|
void G4OpenInventorSceneHandler::AddPrimitive (const G4Circle& circle) {
|
|
AddCircleSquare(G4OICircle, circle);
|
|
}
|
|
|
|
//
|
|
// Method for handling G4Square objects - defaults to wireframe
|
|
//
|
|
void G4OpenInventorSceneHandler::AddPrimitive (const G4Square& square) {
|
|
AddCircleSquare(G4OISquare, square);
|
|
}
|
|
|
|
void G4OpenInventorSceneHandler::AddCircleSquare
|
|
(G4OIMarker markerType, const G4VMarker& marker) {
|
|
|
|
// Don't understand why I have to do this again (done in
|
|
// GeneratePrerequisites) - JA.
|
|
//
|
|
// Color
|
|
//
|
|
const G4Colour& c = GetColour(marker);
|
|
SoMaterial* material =
|
|
fStyleCache->getMaterial((float)c.GetRed(),
|
|
(float)c.GetGreen(),
|
|
(float)c.GetBlue(),
|
|
(float)(1-c.GetAlpha()));
|
|
fCurrentSeparator->addChild(material);
|
|
|
|
MarkerSizeType sizeType;
|
|
G4double screenSize = GetMarkerSize (marker, sizeType);
|
|
switch (sizeType) {
|
|
default:
|
|
case screen:
|
|
// Draw in screen coordinates. OK.
|
|
break;
|
|
case world:
|
|
// Draw in world coordinates. Not implemented. Use size = 10.
|
|
screenSize = 10.;
|
|
break;
|
|
}
|
|
|
|
G4Point3D centre = marker.GetPosition();
|
|
|
|
// Borrowed from AddPrimitive(G4Polymarker) - inefficient? JA
|
|
SbVec3f* points = new SbVec3f[1];
|
|
points[0].setValue((float)centre.x(),
|
|
(float)centre.y(),
|
|
(float)centre.z());
|
|
SoCoordinate3* coordinate3 = new SoCoordinate3;
|
|
coordinate3->point.setValues(0,1,points);
|
|
fCurrentSeparator->addChild(coordinate3);
|
|
|
|
SoG4MarkerSet* markerSet = new SoG4MarkerSet;
|
|
markerSet->numPoints = 1;
|
|
|
|
// Loads G4Atts for picking...
|
|
LoadAtts(marker, markerSet);
|
|
|
|
G4VMarker::FillStyle style = marker.GetFillStyle();
|
|
switch (markerType) {
|
|
case G4OICircle:
|
|
if (screenSize <= 5.) {
|
|
if (style == G4VMarker::filled) {
|
|
markerSet->markerIndex = SoMarkerSet::CIRCLE_FILLED_5_5;
|
|
} else {
|
|
markerSet->markerIndex = SoMarkerSet::CIRCLE_LINE_5_5;
|
|
}
|
|
} else if (screenSize <= 7.) {
|
|
if (style == G4VMarker::filled) {
|
|
markerSet->markerIndex = SoMarkerSet::CIRCLE_FILLED_7_7;
|
|
} else {
|
|
markerSet->markerIndex = SoMarkerSet::CIRCLE_LINE_7_7;
|
|
}
|
|
} else {
|
|
if (style == G4VMarker::filled) {
|
|
markerSet->markerIndex = SoMarkerSet::CIRCLE_FILLED_9_9;
|
|
} else {
|
|
markerSet->markerIndex = SoMarkerSet::CIRCLE_LINE_9_9;
|
|
}
|
|
}
|
|
break;
|
|
case G4OISquare:
|
|
if (screenSize <= 5.) {
|
|
if (style == G4VMarker::filled) {
|
|
markerSet->markerIndex = SoMarkerSet::SQUARE_FILLED_5_5;
|
|
} else {
|
|
markerSet->markerIndex = SoMarkerSet::SQUARE_LINE_5_5;
|
|
}
|
|
} else if (screenSize <= 7.) {
|
|
if (style == G4VMarker::filled) {
|
|
markerSet->markerIndex = SoMarkerSet::SQUARE_FILLED_7_7;
|
|
} else {
|
|
markerSet->markerIndex = SoMarkerSet::SQUARE_LINE_7_7;
|
|
}
|
|
} else {
|
|
if (style == G4VMarker::filled) {
|
|
markerSet->markerIndex = SoMarkerSet::SQUARE_FILLED_9_9;
|
|
} else {
|
|
markerSet->markerIndex = SoMarkerSet::SQUARE_LINE_9_9;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
fCurrentSeparator->addChild(markerSet);
|
|
|
|
delete [] points;
|
|
}
|
|
|
|
//
|
|
// Method for handling G4Polyhedron objects for drawing solids.
|
|
//
|
|
void G4OpenInventorSceneHandler::AddPrimitive (const G4Polyhedron& polyhedron) {
|
|
if (polyhedron.GetNoFacets() == 0) return;
|
|
|
|
SoG4Polyhedron* soPolyhedron = new SoG4Polyhedron(polyhedron);
|
|
|
|
// Loads G4Atts for picking...
|
|
LoadAtts(polyhedron, soPolyhedron);
|
|
|
|
SbString name = "Non-geometry";
|
|
G4PhysicalVolumeModel* pPVModel =
|
|
dynamic_cast<G4PhysicalVolumeModel*>(fpModel);
|
|
if (pPVModel) {
|
|
name = pPVModel->GetCurrentLV()->GetName().c_str();
|
|
}
|
|
SbName sbName(name);
|
|
soPolyhedron->setName(sbName);
|
|
soPolyhedron->solid.setValue(fModelingSolid);
|
|
soPolyhedron->reducedWireFrame.setValue(fReducedWireFrame?TRUE:FALSE);
|
|
fCurrentSeparator->addChild(soPolyhedron);
|
|
}
|
|
|
|
//
|
|
// Method for handling G4NURBS objects for drawing solids.
|
|
// Knots and Ctrl Pnts MUST be arrays of GLfloats.
|
|
//
|
|
void G4OpenInventorSceneHandler::AddPrimitive (const G4NURBS& nurb) {
|
|
|
|
G4float *u_knot_array, *u_knot_array_ptr;
|
|
u_knot_array = u_knot_array_ptr = new G4float [nurb.GetnbrKnots(G4NURBS::U)];
|
|
G4NURBS::KnotsIterator u_iterator (nurb, G4NURBS::U);
|
|
while (u_iterator.pick (u_knot_array_ptr++));
|
|
|
|
G4float *v_knot_array, *v_knot_array_ptr;
|
|
v_knot_array = v_knot_array_ptr = new G4float [nurb.GetnbrKnots(G4NURBS::V)];
|
|
G4NURBS::KnotsIterator v_iterator (nurb, G4NURBS::V);
|
|
while (v_iterator.pick (v_knot_array_ptr++));
|
|
|
|
G4float *ctrl_pnt_array, *ctrl_pnt_array_ptr;
|
|
ctrl_pnt_array = ctrl_pnt_array_ptr =
|
|
new G4float [nurb.GettotalnbrCtrlPts () * G4NURBS::NofC*sizeof(G4float)];
|
|
G4NURBS::CtrlPtsCoordsIterator c_p_iterator (nurb);
|
|
while (c_p_iterator.pick (ctrl_pnt_array_ptr++));
|
|
|
|
SoSeparator *surfSep = new SoSeparator();
|
|
|
|
//
|
|
// Color
|
|
//
|
|
const G4Colour& c = GetColour(nurb);
|
|
SoMaterial* material =
|
|
fStyleCache->getMaterial((float)c.GetRed(),
|
|
(float)c.GetGreen(),
|
|
(float)c.GetBlue(),
|
|
(float)(1-c.GetAlpha()));
|
|
surfSep->addChild(material);
|
|
|
|
//
|
|
// Set up NURBS
|
|
//
|
|
SoComplexity *complexity = new SoComplexity;
|
|
SoCoordinate4 *ctlPts = new SoCoordinate4;
|
|
SoNurbsSurface *oi_nurb = new SoNurbsSurface;
|
|
|
|
complexity->value = (float)0.6;
|
|
G4int nPoints = nurb.GettotalnbrCtrlPts ();
|
|
SbVec4f* points = new SbVec4f[nPoints];
|
|
for (G4int iPoint = 0; iPoint < nPoints ; iPoint++) {
|
|
points[iPoint].setValue(
|
|
ctrl_pnt_array[iPoint*4 + 0],
|
|
ctrl_pnt_array[iPoint*4 + 1],
|
|
ctrl_pnt_array[iPoint*4 + 2],
|
|
ctrl_pnt_array[iPoint*4 + 3]);
|
|
}
|
|
ctlPts->point.setValues (0,nPoints,points);
|
|
oi_nurb->numUControlPoints = nurb.GetnbrCtrlPts(G4NURBS::U);
|
|
oi_nurb->numVControlPoints = nurb.GetnbrCtrlPts(G4NURBS::V);
|
|
oi_nurb->uKnotVector.setValues(0,nurb.GetnbrKnots(G4NURBS::U),u_knot_array);
|
|
oi_nurb->vKnotVector.setValues(0,nurb.GetnbrKnots(G4NURBS::V),v_knot_array);
|
|
|
|
surfSep->addChild(complexity);
|
|
surfSep->addChild(ctlPts);
|
|
surfSep->addChild(oi_nurb);
|
|
|
|
fCurrentSeparator->addChild(surfSep);
|
|
|
|
//
|
|
// Clean-up
|
|
//
|
|
delete [] u_knot_array;
|
|
delete [] v_knot_array;
|
|
delete [] ctrl_pnt_array;
|
|
delete [] points;
|
|
}
|
|
|
|
void G4OpenInventorSceneHandler::GeneratePrerequisites()
|
|
{
|
|
// Utility for PreAddSolid and BeginPrimitives.
|
|
|
|
// This routines prepares for adding items to the scene database. We
|
|
// are expecting two kinds of solids: leaf parts and non-leaf parts.
|
|
// For non-leaf parts, we create a detector tree kit. This has two
|
|
// separators. The solid itself goes in the preview separator, the
|
|
// full separator is forseen for daughters. This separator is not
|
|
// only created--it is also put in a dictionary for future use by
|
|
// the leaf part.
|
|
|
|
// For leaf parts, we first locate the mother volume and find its
|
|
// separator through the dictionary.
|
|
|
|
// The private member fCurrentSeparator is set to the proper
|
|
// location on in the scene database so that when the solid is
|
|
// actually added (in addthis), it is put in the right place.
|
|
|
|
// Use the applicable vis attributes...
|
|
const G4VisAttributes* pApplicableVisAttribs =
|
|
fpViewer->GetApplicableVisAttributes (fpVisAttribs);
|
|
|
|
// First find the color attributes...
|
|
const G4Colour& g4Col = pApplicableVisAttribs->GetColour ();
|
|
const double red = g4Col.GetRed ();
|
|
const double green = g4Col.GetGreen ();
|
|
const double blue = g4Col.GetBlue ();
|
|
double transparency = 1 - g4Col.GetAlpha();
|
|
|
|
// Drawing style...
|
|
G4ViewParameters::DrawingStyle drawing_style =
|
|
GetDrawingStyle(pApplicableVisAttribs);
|
|
switch (drawing_style) {
|
|
case (G4ViewParameters::wireframe):
|
|
fModelingSolid = false;
|
|
break;
|
|
case (G4ViewParameters::hlr):
|
|
case (G4ViewParameters::hsr):
|
|
case (G4ViewParameters::hlhsr):
|
|
fModelingSolid = true;
|
|
break;
|
|
}
|
|
|
|
// Edge visibility...
|
|
G4bool isAuxEdgeVisible = GetAuxEdgeVisible (pApplicableVisAttribs);
|
|
fReducedWireFrame = !isAuxEdgeVisible;
|
|
|
|
G4PhysicalVolumeModel* pPVModel =
|
|
dynamic_cast<G4PhysicalVolumeModel*>(fpModel);
|
|
|
|
if (pPVModel) {
|
|
|
|
// This call comes from a G4PhysicalVolumeModel. drawnPVPath is
|
|
// the path of the current drawn (non-culled) volume in terms of
|
|
// drawn (non-culled) ancesters. Each node is identified by a
|
|
// PVNodeID object, which is a physical volume and copy number. It
|
|
// is a vector of PVNodeIDs corresponding to the geometry hierarchy
|
|
// actually selected, i.e., not culled.
|
|
typedef G4PhysicalVolumeModel::G4PhysicalVolumeNodeID PVNodeID;
|
|
typedef std::vector<PVNodeID> PVPath;
|
|
const PVPath& drawnPVPath = pPVModel->GetDrawnPVPath();
|
|
//G4int currentDepth = pPVModel->GetCurrentDepth();
|
|
G4VPhysicalVolume* pCurrentPV = pPVModel->GetCurrentPV();
|
|
G4LogicalVolume* pCurrentLV = pPVModel->GetCurrentLV();
|
|
//G4Material* pCurrentMaterial = pPVModel->GetCurrentMaterial();
|
|
// Note: pCurrentMaterial may be zero (parallel world).
|
|
|
|
// The simplest algorithm, used by the Open Inventor Driver
|
|
// developers, is to rely on the fact the G4PhysicalVolumeModel
|
|
// traverses the geometry hierarchy in an orderly manner. The last
|
|
// mother, if any, will be the node to which the volume should be
|
|
// added. So it is enough to keep a map of scene graph nodes keyed
|
|
// on the volume path ID. Actually, it is enough to use the logical
|
|
// volume as the key. (An alternative would be to keep the PVNodeID
|
|
// in the tree and match the PVPath from the root down.)
|
|
|
|
// Find mother. ri points to mother, if any...
|
|
PVPath::const_reverse_iterator ri;
|
|
G4LogicalVolume* MotherVolume = 0;
|
|
ri = ++drawnPVPath.rbegin();
|
|
if (ri != drawnPVPath.rend()) {
|
|
// This volume has a mother.
|
|
MotherVolume = ri->GetPhysicalVolume()->GetLogicalVolume();
|
|
}
|
|
|
|
if (pCurrentLV->GetNoDaughters()!=0 ||
|
|
pCurrentPV->IsReplicated()) { //????Don't understand this???? JA
|
|
// This block of code is executed for non-leaf parts:
|
|
|
|
// Make the detector tree kit:
|
|
SoDetectorTreeKit* detectorTreeKit = new SoDetectorTreeKit();
|
|
|
|
SoSeparator* previewSeparator =
|
|
(SoSeparator*) detectorTreeKit->getPart("previewSeparator",TRUE);
|
|
previewSeparator->renderCaching = SoSeparator::OFF;
|
|
|
|
SoSeparator* fullSeparator =
|
|
(SoSeparator*) detectorTreeKit->getPart("fullSeparator", TRUE);
|
|
fullSeparator->renderCaching = SoSeparator::OFF;
|
|
|
|
if(fPreviewAndFull) detectorTreeKit->setPreviewAndFull();
|
|
else detectorTreeKit->setPreview(TRUE);
|
|
|
|
SoMaterial* material =
|
|
fStyleCache->getMaterial((float)red,
|
|
(float)green,
|
|
(float)blue,
|
|
(float)transparency);
|
|
detectorTreeKit->setPart("appearance.material",material);
|
|
|
|
SoLightModel* lightModel =
|
|
fModelingSolid ? fStyleCache->getLightModelPhong() :
|
|
fStyleCache->getLightModelBaseColor();
|
|
detectorTreeKit->setPart("appearance.lightModel",lightModel);
|
|
|
|
// Add the full separator to the dictionary; it is indexed by the
|
|
// address of the logical volume!
|
|
fSeparatorMap[pCurrentLV] = fullSeparator;
|
|
|
|
// Find out where to add this volume.
|
|
// If no mother can be found, it goes under root.
|
|
if (MotherVolume) {
|
|
if (fSeparatorMap.find(MotherVolume) != fSeparatorMap.end()) {
|
|
//printf("debug : PreAddSolid : mother %s found in map\n",
|
|
// MotherVolume->GetName().c_str());
|
|
fSeparatorMap[MotherVolume]->addChild(detectorTreeKit);
|
|
} else {
|
|
// Mother not previously encountered. Shouldn't happen, since
|
|
// G4PhysicalVolumeModel sends volumes as it encounters them,
|
|
// i.e., mothers before daughters, in its descent of the
|
|
// geometry tree. Error!
|
|
G4cout <<
|
|
"ERROR: G4OpenInventorSceneHandler::GeneratePrerequisites: Mother "
|
|
<< ri->GetPhysicalVolume()->GetName()
|
|
<< ':' << ri->GetCopyNo()
|
|
<< " not previously encountered."
|
|
"\nShouldn't happen! Please report to visualization coordinator."
|
|
<< G4endl;
|
|
// Continue anyway. Add to root of scene graph tree...
|
|
//printf("debug : PreAddSolid : mother %s not found in map !!!\n",
|
|
// MotherVolume->GetName().c_str());
|
|
fDetectorRoot->addChild(detectorTreeKit);
|
|
}
|
|
} else {
|
|
//printf("debug : PreAddSolid : has no mother\n");
|
|
fDetectorRoot->addChild(detectorTreeKit);
|
|
}
|
|
|
|
fCurrentSeparator = previewSeparator;
|
|
|
|
} else {
|
|
// This block of code is executed for leaf parts.
|
|
|
|
if (MotherVolume) {
|
|
if (fSeparatorMap.find(MotherVolume) != fSeparatorMap.end()) {
|
|
fCurrentSeparator = fSeparatorMap[MotherVolume];
|
|
} else {
|
|
// Mother not previously encountered. Shouldn't happen, since
|
|
// G4PhysicalVolumeModel sends volumes as it encounters them,
|
|
// i.e., mothers before daughters, in its descent of the
|
|
// geometry tree. Error!
|
|
G4cout << "ERROR: G4OpenInventorSceneHandler::PreAddSolid: Mother "
|
|
<< ri->GetPhysicalVolume()->GetName()
|
|
<< ':' << ri->GetCopyNo()
|
|
<< " not previously encountered."
|
|
"\nShouldn't happen! Please report to visualization coordinator."
|
|
<< G4endl;
|
|
// Continue anyway. Add to root of scene graph tree...
|
|
fCurrentSeparator = fDetectorRoot;
|
|
}
|
|
} else {
|
|
fCurrentSeparator = fDetectorRoot;
|
|
}
|
|
}
|
|
|
|
} else {
|
|
// Not from G4PhysicalVolumeModel, so add to root as leaf part...
|
|
|
|
if (fReadyForTransients) {
|
|
fCurrentSeparator = fTransientRoot;
|
|
} else {
|
|
fCurrentSeparator = fDetectorRoot;
|
|
}
|
|
}
|
|
|
|
SoMaterial* material =
|
|
fStyleCache->getMaterial((float)red,
|
|
(float)green,
|
|
(float)blue,
|
|
(float)transparency);
|
|
fCurrentSeparator->addChild(material);
|
|
|
|
SoLightModel* lightModel =
|
|
fModelingSolid ? fStyleCache->getLightModelPhong() :
|
|
fStyleCache->getLightModelBaseColor();
|
|
fCurrentSeparator->addChild(lightModel);
|
|
|
|
// Set up the geometrical transformation for the coming
|
|
fCurrentSeparator->addChild(fStyleCache->getResetTransform());
|
|
|
|
SoMatrixTransform* matrixTransform = new SoMatrixTransform;
|
|
G4OpenInventorTransform3D oiTran(*fpObjectTransformation);
|
|
SbMatrix* sbMatrix = oiTran.GetSbMatrix();
|
|
|
|
const G4Vector3D scale = fpViewer->GetViewParameters().GetScaleFactor();
|
|
SbMatrix sbScale;
|
|
sbScale.setScale
|
|
(SbVec3f((float)scale.x(),(float)scale.y(),(float)scale.z()));
|
|
sbMatrix->multRight(sbScale);
|
|
|
|
matrixTransform->matrix.setValue(*sbMatrix);
|
|
delete sbMatrix;
|
|
fCurrentSeparator->addChild(matrixTransform);
|
|
}
|
|
|
|
#endif
|