Files
geant4/source/visualization/OpenInventor/include/HEPVis/actions/SoGL2PSAction.h
T
2016-06-09 14:44:26 +02:00

63 lines
2.5 KiB
C++

//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
#ifndef HEPVis_SoGL2PSAction_h
#define HEPVis_SoGL2PSAction_h
#include <Inventor/actions/SoGLRenderAction.h>
/**
* SoGL2PSAction inherits Inventor/SoGLRenderAction.
* It uses the gl2ps software to produce vector PostScript of a scene graph.
* See applications/DetectorTreeKit, Polyhedron for examples.
*/
#define SoGL2PSAction Geant4_SoGL2PSAction
class SoGL2PSAction : public SoGLRenderAction {
SO_ACTION_HEADER(SoGL2PSAction);
public:
SoGL2PSAction(const SbViewportRegion&);
void setFileName(const char*);
void enableFileWriting();
void disableFileWriting();
SbBool fileWritingEnabled() const;
SbBool addBitmap(int,int,float=0,float=0,float=0,float=0);
void beginViewport();
void endViewport();
public: /*SoINTERNAL*/
static void initClass();
protected:
virtual void beginTraversal(SoNode*);
private:
void gl2psBegin();
private:
SbString fFileName;
FILE* fFile;
};
#endif