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geant4/source/geometry/solids/specific/include/G4TriangularFacet.hh
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//
// ********************************************************************
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// * *
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//
// $Id: G4TriangularFacet.hh,v 1.6 2007/02/26 08:39:40 gcosmo Exp $
// GEANT4 tag $Name: geant4-08-03 $
//
// %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
//
// MODULE: G4TriangularFacet.hh
//
// Date: 15/06/2005
// Author: P R Truscott
// Organisation: QinetiQ Ltd, UK
// Customer: UK Ministry of Defence : RAO CRP TD Electronic Systems
// Contract: C/MAT/N03517
//
// %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
//
// CHANGE HISTORY
// --------------
//
// 31 October 2004, P R Truscott, QinetiQ Ltd, UK - Created.
//
// %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
//
// Class description:
//
// The G4TriangularFacet class is used for the contruction of
// G4TessellatedSolid.
// It is defined by three vertices, which shall be supplied in anti-clockwise
// order looking from the outsider of the solid where it belongs.
// Its constructor:
//
// G4TriangularFacet (const G4ThreeVector Pt0, const G4ThreeVector vt1,
// const G4ThreeVector vt2, G4FacetVertexType);
//
// takes 4 parameters to define the three vertices:
// 1) G4FacetvertexType = "ABSOLUTE": in this case Pt0, vt1 and vt2 are
// the 3 vertices in anti-clockwise order looking from the outsider.
// 2) G4FacetvertexType = "RELATIVE": in this case the first vertex is Pt0,
// the second vertex is Pt0+vt1 and the third vertex is Pt0+vt2, all
// in anti-clockwise order when looking from the outsider.
///////////////////////////////////////////////////////////////////////////////
#ifndef G4TriangularFacet_hh
#define G4TriangularFacet_hh 1
#include "G4VFacet.hh"
#include "G4ThreeVector.hh"
#include "globals.hh"
class G4TriangularFacet : public G4VFacet
{
public: // with description
G4TriangularFacet (const G4ThreeVector Pt0, const G4ThreeVector vt1,
const G4ThreeVector vt2, G4FacetVertexType);
~G4TriangularFacet ();
G4TriangularFacet (const G4TriangularFacet &right);
const G4TriangularFacet &operator=(G4TriangularFacet &right);
G4VFacet *GetClone ();
G4TriangularFacet *GetFlippedFacet ();
G4ThreeVector Distance (const G4ThreeVector &p);
G4double Distance (const G4ThreeVector &p, const G4double minDist);
G4double Distance (const G4ThreeVector &p, const G4double minDist,
const G4bool outgoing);
G4double Extent (const G4ThreeVector axis);
G4bool Intersect (const G4ThreeVector &p, const G4ThreeVector &v,
const G4bool outgoing, G4double &distance,
G4double &distFromSurface, G4ThreeVector &normal);
G4double GetArea ();
G4ThreeVector GetPointOnFace () const;
private:
G4double a;
G4double b;
G4double c;
G4double det;
G4double sMin, sMax;
G4double tMin;
};
#endif