Files
geant4/source/geometry/solids/specific/include/G4QuadrangularFacet.hh
T
2016-06-09 15:07:44 +02:00

112 lines
4.8 KiB
C++

//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration and of QinetiQ Ltd, *
// * subject DEFCON 705 IPR conditions. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
// $Id: G4QuadrangularFacet.hh,v 1.5 2007/02/26 08:39:13 gcosmo Exp $
// GEANT4 tag $Name: geant4-08-03 $
//
// %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
//
// MODULE: G4QuadrangularFacet.hh
//
// Date: 15/06/2005
// Author: P R Truscott
// Organisation: QinetiQ Ltd, UK
// Customer: UK Ministry of Defence : RAO CRP TD Electronic Systems
// Contract: C/MAT/N03517
//
// %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
//
// CHANGE HISTORY
// --------------
//
// 31 October 2004, P R Truscott, QinetiQ Ltd, UK - Created.
//
// %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
//
// Class description:
//
// The G4QuadrangularFacet class is used for the contruction of
// G4TessellatedSolid.
// It is defined by four vertices, which shall be in the same plane and be
// supplied in anti-clockwise order looking from the outsider of the solid
// where it belongs. Its constructor
//
// G4QuadrangularFacet (const G4ThreeVector Pt0, const G4ThreeVector vt1,
// const G4ThreeVector vt2, const G4ThreeVector vt3,
// G4FacetVertexType);
//
// takes 5 parameters to define the four vertices:
// 1) G4FacetvertexType = "ABSOLUTE": in this case Pt0, vt1, vt2 and vt3
// are the four vertices required in anti-clockwise order when looking
// from the outsider.
// 2) G4FacetvertexType = "RELATIVE": in this case the first vertex is Pt0,
// the second vertex is Pt0+vt, the third vertex is Pt0+vt2 and
// the fourth vertex is Pt0+vt3, in anti-clockwise order when looking
// from the outsider.
///////////////////////////////////////////////////////////////////////////////
#ifndef G4QuadranglarFacet_HH
#define G4QuadranglarFacet_HH 1
#include "G4VFacet.hh"
#include "G4TriangularFacet.hh"
#include "G4ThreeVector.hh"
#include "globals.hh"
class G4QuadrangularFacet : public G4VFacet
{
public: // with description
G4QuadrangularFacet (const G4ThreeVector Pt0, const G4ThreeVector vt1,
const G4ThreeVector vt2, const G4ThreeVector vt3,
G4FacetVertexType);
virtual ~G4QuadrangularFacet ();
G4QuadrangularFacet (const G4QuadrangularFacet &right);
const G4QuadrangularFacet &operator=(G4QuadrangularFacet &right);
G4VFacet *GetClone ();
G4ThreeVector Distance (const G4ThreeVector &p);
G4double Distance (const G4ThreeVector &p, const G4double minDist);
G4double Distance (const G4ThreeVector &p, const G4double minDist,
const G4bool outgoing);
G4double Extent (const G4ThreeVector axis);
G4bool Intersect (const G4ThreeVector &p, const G4ThreeVector &v,
const G4bool outgoing, G4double &distance,
G4double &distFromSurface, G4ThreeVector &normal);
G4double GetArea ();
G4ThreeVector GetPointOnFace () const;
private:
G4TriangularFacet *facet1;
G4TriangularFacet *facet2;
};
#endif