93 lines
4.9 KiB
C++
93 lines
4.9 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// Authors: S. Guatelli and M. G. Pia, INFN Genova, Italy
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//
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// Based on code developed by the undergraduate student G. Guerrieri
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// Note: this is a preliminary beta-version of the code; an improved
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// version will be distributed in the next Geant4 public release, compliant
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// with the design in a forthcoming publication, and subject to a
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// design and code review.
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//
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#ifndef G4VBodyFactory_h
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#define G4VBodyFactory_h 1
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#include "G4VPhysicalVolume.hh"
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class G4VPhysicalVolume;
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class G4VBodyFactory
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{
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public:
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G4VBodyFactory();
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virtual ~G4VBodyFactory();
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virtual G4VPhysicalVolume* CreateHead(G4VPhysicalVolume*,G4String,G4bool) = 0;
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virtual G4VPhysicalVolume* CreateTrunk(G4VPhysicalVolume*,G4String,G4bool) = 0;
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virtual G4VPhysicalVolume* CreateLegs(G4VPhysicalVolume*,G4String,G4bool) = 0;
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virtual G4VPhysicalVolume* CreateNeck(G4VPhysicalVolume*,G4String,G4bool) = 0;
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virtual G4VPhysicalVolume* CreateUpperSpine(G4VPhysicalVolume*,G4String,G4bool) = 0;
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virtual G4VPhysicalVolume* CreateMiddleLowerSpine(G4VPhysicalVolume*,G4String,G4bool) = 0;
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virtual G4VPhysicalVolume* CreateLegBone(G4VPhysicalVolume*,G4String,G4bool) = 0;
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virtual G4VPhysicalVolume* CreateArmBone(G4VPhysicalVolume*,G4String,G4bool) = 0;
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virtual G4VPhysicalVolume* CreateSkull(G4VPhysicalVolume*,G4String,G4bool) = 0;
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virtual G4VPhysicalVolume* CreateRibCage(G4VPhysicalVolume*,G4String,G4bool) = 0;
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virtual G4VPhysicalVolume* CreatePelvis(G4VPhysicalVolume*,G4String,G4bool) = 0;
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virtual G4VPhysicalVolume* CreateScapulae(G4VPhysicalVolume*,G4String,G4bool) = 0;
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virtual G4VPhysicalVolume* CreateClavicles(G4VPhysicalVolume*,G4String,G4bool) = 0;
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virtual G4VPhysicalVolume* CreateBreast(G4VPhysicalVolume*,G4String,G4bool) = 0;
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virtual G4VPhysicalVolume* CreateParameterisedBreast(G4VPhysicalVolume*,G4String,G4bool) = 0;
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virtual G4VPhysicalVolume* CreateUterus(G4VPhysicalVolume*,G4String,G4bool) = 0;
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virtual G4VPhysicalVolume* CreateOvary(G4VPhysicalVolume*,G4String,G4bool) = 0;
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virtual G4VPhysicalVolume* CreateTestes(G4VPhysicalVolume*,G4String,G4bool) = 0;
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virtual G4VPhysicalVolume* CreateMaleGenitalia(G4VPhysicalVolume*,G4String,G4bool) = 0;
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virtual G4VPhysicalVolume* CreateBrain(G4VPhysicalVolume*,G4String,G4bool) = 0;
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virtual G4VPhysicalVolume* CreateHeart(G4VPhysicalVolume*,G4String,G4bool) = 0;
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virtual G4VPhysicalVolume* CreateLung(G4VPhysicalVolume*,G4String,G4bool) = 0;
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virtual G4VPhysicalVolume* CreateStomach(G4VPhysicalVolume*,G4String,G4bool) = 0;
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virtual G4VPhysicalVolume* CreateUpperLargeIntestine(G4VPhysicalVolume*,G4String,G4bool) = 0;
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virtual G4VPhysicalVolume* CreateLowerLargeIntestine(G4VPhysicalVolume*,G4String,G4bool) = 0;
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virtual G4VPhysicalVolume* CreateEsophagus(G4VPhysicalVolume*,G4String,G4bool) = 0;
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virtual G4VPhysicalVolume* CreateKidney(G4VPhysicalVolume*,G4String,G4bool) = 0;
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virtual G4VPhysicalVolume* CreateAdrenal(G4VPhysicalVolume*,G4String,G4bool) = 0;
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virtual G4VPhysicalVolume* CreateLiver(G4VPhysicalVolume*,G4String,G4bool) = 0;
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virtual G4VPhysicalVolume* CreatePancreas(G4VPhysicalVolume*,G4String,G4bool) = 0;
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virtual G4VPhysicalVolume* CreateSpleen(G4VPhysicalVolume*,G4String,G4bool) = 0;
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virtual G4VPhysicalVolume* CreateUrinaryBladder(G4VPhysicalVolume*,G4String,G4bool) = 0;
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virtual G4VPhysicalVolume* CreateThyroid(G4VPhysicalVolume*,G4String,G4bool) = 0;
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};
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#endif
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