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geant4/source/visualization/modeling/include/G4PSHitsModel.hh
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2016-06-09 16:15:05 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// $Id: G4PSHitsModel.hh,v 1.4 2009/11/04 12:44:39 allison Exp $
// GEANT4 tag $Name: geant4-09-03 $
//
//
// Created: Mar. 31, 2009 Akinori Kimura
//
// Model which knows how to draw GEANT4 scorers.
//
#ifndef G4SCORINGHITSMODEL_HH
#define G4SCORINGHITSMODEL_HH
#include "G4VModel.hh"
template <typename T> class G4THitsMap;
class G4PSHitsModel: public G4VModel {
public: // With description
G4PSHitsModel (const G4String& requestedMapName = "all");
virtual ~G4PSHitsModel ();
virtual void DescribeYourselfTo (G4VGraphicsScene&);
// The main task of a model is to describe itself to the graphics scene.
const G4THitsMap<G4double>* GetCurrentHits() const
{return fpCurrentHits;}
private:
G4String fRequestedMapName;
const G4THitsMap<G4double>* fpCurrentHits;
};
#endif